Leeroy, chaotic male albae Thalmor ----- |...| |...| |...| |.@.. |@..| -+- - [Leeroy the Concordate Agent] St8 Dx9 Co10 In9 Wi7 Ch14 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: see invisible You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 159 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 27 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 84% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 82% Weapon drop chance was reduced to 62% Armor drop chance was reduced to 50% Food drop chance was reduced to 88% The following skill could not be trained at all: club The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: lance The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: hammer The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: paddle (turn 9) The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 1064) The following skill became untrainable after a while: morning star (turn 35497) The following skill couldn't be trained before a certain turn number is reached: polearms (turn 22438) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 57770 Monster spawn increase reached its maximum at turn 173510 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1826440 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: piece of food (freq bonus 2) The monster species that spawned more often: gridded pallbearer (freq bonus 4) The monster species that spawned more often: two-headed snake (freq bonus 3) The monster species that spawned more often: azure growth (freq bonus 16) The monster species that spawned more often: blackballed monophobia (freq bonus 12) The monster species that spawned more often: huge rock mole (freq bonus 10) The monster species that spawned more often: palladia boysenberry hovering decolonize (freq bonus 10) The monster species that spawned more often: integral growth (freq bonus 12) The monster species that spawned more often: gang leader (freq bonus 18) The monster species that spawned more often: undead ego snake (freq bonus 4) The monster species that spawned more often: giant awgwa (freq bonus 16) The monster species that spawned more often: lib aberration (freq bonus 12) The monster species that spawned more often: slouch (freq bonus 14) The monster species that spawned more often: coppered maser degum (freq bonus 5) The monster species that spawned more often: covetous snow orc (freq bonus 12) The monster species that spawned more often: immobile warp fungus (freq bonus 12) The monster species that spawned more often: dimmer turret (freq bonus 18) The monster species that spawned more often: extreme hallucination (freq bonus 10) The monster species that spawned more often: whirling sphere (freq bonus 9) The monster species that spawned more often: sea serpent (freq bonus 8) The monster species that spawned more often: Purpson (freq bonus 60) The monster trait that was more common: monsters whose attacks dim you (freq bonus 4) The monster trait that was more common: monsters that count as bats (freq bonus 1) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 4) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 2) The monster species that never randomly spawned: Kop Kchief The monster species that never randomly spawned: headphone penis The monster species that never randomly spawned: lurker right here The monster species that never randomly spawned: spike penetrator The monster species that never randomly spawned: dark girl The monster species that never randomly spawned: Mister Ancient Regime The monster species that never randomly spawned: notable fungus The monster species that never randomly spawned: visor sewer rat The monster species that never randomly spawned: gargantuan rat The monster species that never randomly spawned: plasma warp patch The RNG hath decreed that this item was never generated: mecha-irazu ((null)) The RNG hath decreed that this item was never generated: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: no-light stone (gray) The RNG hath decreed that this item was never generated: jade (green) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was never generated: javelin (throwing spear) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 4) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 39) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 6) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 18) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 9) The RNG hath decreed that this item was generated more often: touchstone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 10) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 20) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: ancient arrow ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 7) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 10) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: meatsword ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 27) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 7) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 2) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 7) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 26) The RNG hath decreed that this item was always generated cursed: silver khakkhara (silver monk's staff) The RNG hath decreed that this item was always generated cursed: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: resist sleep (fuzzy) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: wizard lock (dark green) The RNG hath decreed that this item was always generated cursed: cloak of portation (gravity cloak) The RNG hath decreed that this item was always generated cursed: summon sexy girl (girly) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this trap was always invisible: blue spell trap The RNG hath decreed that this trap was generated more often: escalating trap (freq bonus 2) Trap randomization happened for 1 in 855 traps Next attribute increase check would have come at turn 303 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (138) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (visored helmet) * sedge hat (resounding helmet) * skullcap (viking helmet) * flack helmet (wok-shaped helmet) * crystal helm (celtic helmet) * mining helm (aluminium helmet) * field helm (frequent helmet) * helm of safeguard (ruined helmet) * war hat (deformed helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (clumsy gloves) * gauntlets of plugsuit (inverse gloves) * commander gloves (tightly fitting gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (snow boots) * field boots (living boots) * boots of safeguard (chess boots) Scrolls scroll of healing (SPLICEHACK IS NOT A KITCHEN SINK) scroll of mana (THE PIES OF THE OVERWORLD) scroll of phase door (TOUCH ELF MAYBE BURN) scroll of standard id (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) scroll of cure (OWERED HITTING BY LOOK SOUP) * scroll of extra healing (BAUACHYCH BAKAXICHYCH BAZABACHYCH) * scroll of greater mana restoration (TO LATHER DO ITSELF AND SEEM THRUST POISON THERE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.