Leeroy, chaotic male albae Thalmor ------ |..... -.$..| ..... -....| |@@... -+---- [Leeroy the Concordate Agent] St15 Dx9 Co9 In13 Wi9 Ch7 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: displacement You could not have this property intrinsically: searching Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 203 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 94% chance Amulet drop chance was reduced to 41% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 89% Tool drop chance was reduced to 99% Concealing monsters were spawned underneath items 56% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: form VI (Niman) The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: missile weapons (turn 43) The following skill became untrainable if you tried to train it too early: devices (turn 70) The following skill became untrainable after a while: matter spells (turn 29215) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 52539) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 14000 Monster spawn increase reached its maximum at turn 126200 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1103250 The monster class that cannot be genocided was wraith The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: gladiator (freq bonus 9) The monster species that spawned more often: lilac warp fungus (freq bonus 9) The monster species that spawned more often: cursed mummy (freq bonus 8) The monster species that spawned more often: lightning paraelemental (freq bonus 18) The monster species that spawned more often: Ksenia's stiletto boot (freq bonus 24) The monster species that spawned more often: stone growth (freq bonus 4) The monster species that spawned more often: Grey-elf (freq bonus 12) The monster species that spawned more often: sideband isthmic (freq bonus 6) The monster species that spawned more often: hitec fungus (freq bonus 6) The monster species that spawned more often: abettor beaned (freq bonus 48) The monster species that spawned more often: wereeel (freq bonus 12) The monster species that spawned more often: giant entity (freq bonus 10) The monster species that spawned more often: dwarf castmaster (freq bonus 3) The monster species that spawned more often: fiendish goblin (freq bonus 10) The monster species that spawned more often: mind growth (freq bonus 8) The monster species that spawned more often: meme stalk (freq bonus 12) The monster species that spawned more often: gadgeteer skyman (freq bonus 16) The monster species that spawned more often: maud growth (freq bonus 12) The monster species that spawned more often: water wight (freq bonus 4) The monster species that spawned more often: grifting intimidatory convicting (freq bonus 6) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 4) The monster trait that was more common: monsters whose attacks can drain experience levels (freq bonus 2) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 1) The monster trait that was more common: monsters whose attacks suck off your gear (freq bonus 1) The monster trait that was more common: monsters that can fly (freq bonus 6) The monster species that never randomly spawned: svette The monster species that never randomly spawned: tentacle newt The monster species that never randomly spawned: Fierna The monster species that never randomly spawned: inertia growth The monster species that never randomly spawned: scalping nosegay reforested overdefensive savouring The monster species that never randomly spawned: hemorrhaging youthened lifesaver The monster species that never randomly spawned: shining penetrator The monster species that never randomly spawned: notable growth The monster species that never randomly spawned: riveting killed The monster species that never randomly spawned: giant permamimic The monster class that always generated with extra speed: fungus or mold The RNG hath decreed that this item was never generated: empty line helmet (strip bandana) The RNG hath decreed that this item was never generated: osbane katana ((null)) The RNG hath decreed that this item was never generated: cloak of technicality (brick cloak) The RNG hath decreed that this item was never generated: wakame ((null)) The RNG hath decreed that this item was never generated: eternium blade ((null)) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: dark magic whistle (whistle) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: mercurial athame ((null)) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 2) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 15) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 14) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 38) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of physical resistance (pastel cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of evisceration (screaming, freq bonus 85) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 2) The RNG hath decreed that this item was generated more often: droven dagger (obsidian dagger, freq bonus 19) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 3) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 4) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 2) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 82) The RNG hath decreed that this item was always generated cursed: amulet of own race warning (cabbalist) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: war hat (wide metal helm) The RNG hath decreed that this item was always generated cursed: call the elements (perpetual) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this item was always generated cursed: marble (white) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this trap was always invisible: falling nastystone trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 2) Trap randomization happened for 1 in 572 traps Next attribute increase check would have come at turn 325 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having half physical damage (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (273) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform stone (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (inkcoat helmet) * sedge hat (visored helmet) * skullcap (meteoric helmet) * flack helmet (dim colored helmet) * crystal helm (winged helmet) * mining helm (metal disk) * field helm (bug-tracking helmet) * helm of safeguard (golden helmet) * war hat (steel helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (paper gloves) * field gloves (black gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (buffalo boots) * boots of safeguard (red sneakers) Scrolls scroll of healing (WHO CARES) scroll of mana (ORC PAPER SCISSORS LIZARD SPOCK) scroll of phase door (DAEDELDIDAET) scroll of standard id (KANSANMURHAN RULLAT OVAT PAHOJA) scroll of cure (SCENTFUL PERFUME) * scroll of extra healing (WPROWADZIC BRAMY PIEKIELNE) * scroll of greater mana restoration (CHANGED WITH OPPOSITE ABILITYPERSON) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.