Leeroy, chaotic male albae Thalmor --- |.<- |..` |.. --..-- --.. |.*.- %@). |.|.. k).. |.| |.| |.-- |..| --.| |.| |.| |.| --.--- |...^| --.|.| ----- [Leeroy the Whitegold Ambassador] St10 Dx12 Co13 In15 Wi11 Ch13 ThaAlbMalCha Min:3 $28 HP-1(61) Pw70(70) AC9 Xp5/314 Wt1331/1600 T2322 Latest messages You kill the butcher! The desert kobold thrusts her orcish short sword. The desert kobold hits you! [-10 -> 11] Warning: HP low! You kill the pack kobold! The desert kobold throws an orcish spear! You are hit by an orcish spear. [-1 -> 10] Warning: HP low! You kill the kobold lord! The desert kobold thrusts her orcish short sword. The desert kobold hits you! Thalmor, your life force is running out. [-5 -> 6] Warning: HP low! You hit the desert kobold! The desert kobold thrusts her orcish short sword. The desert kobold hits you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} p - an uncursed +0 orcish dagger {4} q - an uncursed +0 orcish short sword (alternate weapon; not wielded) {12} u - a blessed +3 silver mace {12} Armor b - an uncursed +0 elven mithril-coat {60} Comestibles r - an uncursed cheese {0} s - 2 uncursed cream pies {0} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} t - an uncursed finalized scroll of ice {0} Potions j - an uncursed potion of object detection {0} m - an uncursed potion of blindness {0} Iron balls l - an uncursed +2 heavy iron ball {1200} Final attributes You were devoutly aligned Your alignment was 18 Your max alignment was 18 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: acid resistance You could not have this property intrinsically: psi resistance Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 78 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 52% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 13% Ring drop chance was reduced to 64% Implant drop chance was reduced to 99% Potion drop chance was reduced to 92% Armor drop chance was reduced to 87% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: unicorn horn The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: divination spells (turn 59) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 196) The following skill became untrainable after a while: martial arts (turn 11371) The following skill couldn't be trained before a certain turn number is reached: implants (turn 21266) Number of artifacts generated was 1 Number of fake artifacts generated was 2 Monster spawn increase started at turn 56515 Monster spawn increase reached its maximum at turn 96331 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1088813 The monster class that cannot be genocided was (null) The monster class that was spawned more often: naga (freq bonus 4) The monster species that spawned more often: halt (freq bonus 54) The monster species that spawned more often: councillor (freq bonus 36) The monster species that spawned more often: black wizard (freq bonus 20) The monster species that spawned more often: bush president (freq bonus 7) The monster species that spawned more often: reaped squattest (freq bonus 18) The monster species that spawned more often: corpulent dog (freq bonus 44) The monster species that spawned more often: undead flame mage (freq bonus 24) The monster species that spawned more often: vice (freq bonus 20) The monster species that spawned more often: clockwork soldier (freq bonus 18) The monster species that spawned more often: dwarf powerwizard (freq bonus 21) The monster species that spawned more often: mind force patch (freq bonus 24) The monster species that spawned more often: young cyan dragon (freq bonus 48) The monster species that spawned more often: nautilus steward (freq bonus 5) The monster species that spawned more often: war dragon (freq bonus 16) The monster species that spawned more often: reside hulky neurologist nacre (freq bonus 12) The monster species that spawned more often: young adult orange dragon (freq bonus 54) The monster species that spawned more often: intervention sphere (freq bonus 33) The monster species that spawned more often: total wounding knight (freq bonus 10) The monster species that spawned more often: prehensile paragraphed (freq bonus 7) The monster species that spawned more often: satiric suspenseful (freq bonus 6) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster species that never randomly spawned: subduing willow The monster species that never randomly spawned: decapitated defiler The monster species that never randomly spawned: chest mimic The monster species that never randomly spawned: petty xorn The monster species that never randomly spawned: lavender warp fungus The monster species that never randomly spawned: Miss Youngdragon The monster species that never randomly spawned: young adult yellow dragon The monster species that never randomly spawned: weir The monster species that never randomly spawned: real disintegration hound The monster species that never randomly spawned: werekillerbee The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: implant of replenishing (hibernal) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: iron prison (convicted) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 7) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 19) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 6) The RNG hath decreed that this item was generated more often: Jolt Cola (illegal, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 6) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 33) The RNG hath decreed that this item was generated more often: hellish bolt (hellish, freq bonus 8) The RNG hath decreed that this item was generated more often: copper dragon scale shield (copper dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 2) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 8) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 11) The RNG hath decreed that this item was generated more often: chainwhip ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 27) The RNG hath decreed that this item was always generated cursed: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: implant of freedom (continuous) The RNG hath decreed that this item was always generated cursed: gentlewoman's dress (expensive dress) The RNG hath decreed that this item was always generated cursed: troll hide (disgusting cloak) The RNG hath decreed that this item was always generated cursed: yumi (long bow) The RNG hath decreed that this item was always generated cursed: meat stick ((null)) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this trap was always invisible: blade trap The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 3) Trap randomization happened for 1 in 959 traps Next attribute increase check would have come at turn 4703 Strength training was 25 Dexterity training was 14 Wisdom training was 8 Constitution training was 20 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having half physical damage (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 723 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 5XR LIMIT(0) weapon practice 5 R LIMIT(179) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(651) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) blood ritual 5 R LIMIT(0) charge saber 1 R LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (narrow helmet) * sedge hat (covered helmet) * skullcap (strip bandana) * flack helmet (horned helmet) * crystal helm (silk helmet) * mining helm (radiant helmet) * field helm (ruined helmet) * helm of safeguard (rural helmet) * war hat (wide conical hat) * plasteel gloves (white gloves) * leather gloves (ice-cold gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (moth-bitten gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (balanced boots) * boots of safeguard (thick-soled boots) Scrolls scroll of healing (HCALIEN WOUWOU) scroll of mana (IN THE BUTT KIDNEYS) scroll of phase door (CLUSTERBOMBROCK GIGABOMBROCK RAGNAROCK) scroll of standard id (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) scroll of cure (COMPILE SLEX SUDO UBUNTU) * scroll of extra healing (PHCHYAR PA CHA MILCHITHER) * scroll of greater mana restoration (KLOCK DOCK KAPOW) scroll of ice (NH 360 VAMPIRES ARE BOOOOOOOOOOORING) Potions potion of object detection (rosemary) potion of blindness (illuminated) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Vanquished creatures a firefly 0 blobs (1 created) a pack jackal 2 thick jackals (3 created) 0 evasive foxes (1 created) a large weasel 2 kobolds (5 created) a pack kobold (2 created) 0 hidden kobolds (1 created) 0 cave kobolds (1 created) a small kobold (7 created) 0 small group kobolds (1 created) a butcher 0 elois (1 created) 0 large kobolds (3 created) a fairy moogle a kobold lord (4 created) 0 kobold shamans (1 created) a kobold caster 0 tasloi lookouts (1 created) 0 swamp kappas (1 created) 0 rock kappas (1 created) 0 kobold archers (1 created) 0 tasloi bosses (1 created) 0 kappa wizards (1 created) a desert kobold (2 created) 0 desert kobold shamans (1 created) a submarine goblin 0 pack rats (1 created) a rabbit 4 pack rabbits 0 bestia acerbi (1 created) 2 cave spiders a bat 0 chaffinches (1 created) a whirlwind 2 lichens a porter lichen (2 created) a deathmold 2 green growths (0 created) 0 cyan molds (1 created) a small giant 5 Keystone Kops a mininaga a small naga a kobold zombie a drunkard 0 pitiful-looking beggars (1 created) a busy-looking merchant a yakuza member a karate scrub a human 0 cursers (1 created) 0 thalmors (1 created) a twen 0 novice light walls (1 created) 0 low rub monsters (1 created) a fire trove a health trove 87 creatures born. 47 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 10 times You eaten food with animal by-products 8 times You eaten meat 8 times You were an atheist You never prayed to the gods You hit with a wielded weapon 40 times You killed 33 monsters You read items or engraved 9 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills general combat [Basic] (max Master) (24 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (75 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...