Leeroy, chaotic male albae Thalmor -------- |......+ |k.....| |..d...| |......+ |@.....| |@...... -------- [Leeroy the Concordate Agent] St10 Dx8 Co10 In6 Wi11 Ch8 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: improved vision You could not have this property intrinsically: glib combat Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 5 Gem identification only worked 100 times out of 189 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 51% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 90% Food drop chance was reduced to 96% The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: lance The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 7) The following skill became untrainable if you tried to train it too early: devices (turn 364) The following skill became untrainable after a while: trident (turn 33553) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 39876) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25775 Monster spawn increase reached its maximum at turn 154255 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 23304368 The monster class that cannot be genocided was vampire The monster class that was spawned more often: elemental (freq bonus 4) The monster species that spawned more often: Jasieen's wedge sandal (freq bonus 18) The monster species that spawned more often: misplace pierce hemlock (freq bonus 36) The monster species that spawned more often: Officer Kriminologist (freq bonus 24) The monster species that spawned more often: regrowing cobbler (freq bonus 60) The monster species that spawned more often: startle jobbing (freq bonus 24) The monster species that spawned more often: delusional abjure (freq bonus 45) The monster species that spawned more often: splash rejector (freq bonus 8) The monster species that spawned more often: spirit bear (freq bonus 16) The monster species that spawned more often: hidden potato (freq bonus 10) The monster species that spawned more often: Tiiwii (freq bonus 12) The monster species that spawned more often: blackbelt (freq bonus 18) The monster species that spawned more often: Zappa the Possessed (freq bonus 27) The monster species that spawned more often: guzzled joshed (freq bonus 84) The monster species that spawned more often: azure spore (freq bonus 56) The monster species that spawned more often: slime granny (freq bonus 10) The monster species that spawned more often: mulatto midpoint addict (freq bonus 21) The monster species that spawned more often: eldritch force fungus (freq bonus 12) The monster species that spawned more often: inquisitor (freq bonus 6) The monster species that spawned more often: desert kobold (freq bonus 84) The monster species that spawned more often: glare warp fungus (freq bonus 28) The monster trait that was more common: monsters with cold resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 1) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 6) The monster trait that was more common: monsters that originate from Steamband (freq bonus 3) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters that love to collect gems (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster trait that was more common: monsters that count as major demon (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your intelligence (freq bonus 10) The monster trait that was more common: monsters whose attacks do random things (freq bonus 4) The monster species that never randomly spawned: ayatollah repaint weak stethoscope janitorial The monster species that never randomly spawned: steam-powered rocket sentry The monster species that never randomly spawned: rowdy dog The monster species that never randomly spawned: sludge mushroom The monster species that never randomly spawned: primmer enjoin The monster species that never randomly spawned: dread lich The monster species that never randomly spawned: daddy longlegs The monster species that never randomly spawned: sicker reductionism The monster species that never randomly spawned: porcupo The monster species that never randomly spawned: Queen of Stars The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: cure wounds (yerba mate) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: elven lance ((null)) The RNG hath decreed that this item was never generated: crystal sword ((null)) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: gain level (overpowered) The RNG hath decreed that this item was never generated: grappling hook (iron hook) The RNG hath decreed that this item was never generated: right mouse button stone (gray) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 6) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 9) The RNG hath decreed that this item was generated more often: steel-capped sandal ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 10) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 10) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 27) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 6) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elasthan chain ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: dwarvish spear (stout spear, freq bonus 10) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 94) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: oolong tea (wormwood) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: implant of joy (forceful) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: gimp cloak (pitch cloak) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this item was always generated cursed: amulet of fumbling (clumsy) The RNG hath decreed that this item was always generated cursed: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this trap was always invisible: nexus trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 5) Trap randomization happened for 1 in 559 traps Next attribute increase check would have come at turn 1252 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (227) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (kitchen hat) * sedge hat (plumed helmet) * skullcap (horned helmet) * flack helmet (crested helmet) * crystal helm (space helmet) * mining helm (celtic helmet) * field helm (formula one helmet) * helm of safeguard (red helmet) * war hat (covered helmet) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (even pair of gloves) * commander gloves (sensor gloves) * field gloves (paper gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (balanced boots) * boots of safeguard (explosive boots) Scrolls scroll of healing (SENIOR ASSWIPE) scroll of mana (FIQ DOESNT REALIZE THAT GENOCIDE IS MEANT TO BE USED BY THE PLAYER ONLY) scroll of phase door (PROKLINJATI SVOJ ZIVOT) scroll of standard id (STUPIDAMY) scroll of cure (SUS QUO SUM) * scroll of extra healing (RTFM) * scroll of greater mana restoration (TINKERBELL HERE TO KICK UR ASS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.