Leeroy, chaotic male albae Thalmor ------ |....| |<...| --+--- |....| |....| ##|....| |....|####,.....- |.....,,,,,------ R |.@:.|##### |%S..| |.)..| ------ [Leeroy the Heretic Hunter] St11 Dx16 Co11 In11 Wi15 Ch9 ThaAlbMalCha Dlvl:4 $41 HP-2(71) Pw74(74) AC4 Xp6/447 Wt138/1560 T2048 Ftd Par Latest messages The water moccasin Luck-sucker misses. The water moccasin Luck-sucker just misses! The water moccasin Luck-sucker misses. (2x) You faint from lack of food. The water moccasin Luck-sucker bites you! The water moccasin Luck-sucker's bite was poisoned! [-8 -> 10] Warning: HP low! [-5 -> 5] Warning: HP low! The water moccasin Luck-sucker touches you! [-1 -> 4] Warning: HP low! The lizard misses. The water moccasin Luck-sucker bites you! [-1 -> 3] Warning: HP low! The water moccasin Luck-sucker misses. The water moccasin Luck-sucker bites you! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} o - a blessed -2 orcish dagger {4} p - 3 blessed +1 knives {6} Armor b - an uncursed -3 elven mithril-coat {60} q - an uncursed +0 enchanted (of telepathy) pair of dancing shoes (being worn) {1} t - an uncursed +0 orcish helm {12} D - an uncursed +0 orcish helm {12} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 4 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} u - an uncursed scroll of destroy armor {0} w - an uncursed finalized scroll of enchant armor {0} x - an uncursed finalized scroll of remove curse {0} y - a heavily cursed finalized scroll of identify {0} z - an uncursed scroll of light {0} A - an uncursed finalized scroll of earth {0} C - an uncursed scroll of remove curse {0} Spellbooks n - a blessed spellbook of knock (0:1) {0} Potions m - a blessed potion of recovery {0} v - a blessed potion of ESP {0} Rings r - a cursed ring of warning {0} E - an uncursed ring of invisibility {0} Wands B - an uncursed wand of extra healing (0:6) {0} Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: warning You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 192 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 51% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 10% Implant drop chance was reduced to 88% Potion drop chance was reduced to 86% Armor drop chance was reduced to 83% Tool drop chance was reduced to 96% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: mace (turn 5) The following skill became untrainable if you tried to train it too early: lance (turn 972) The following skill became untrainable after a while: matter spells (turn 41830) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 50746) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 16979 Monster spawn increase reached its maximum at turn 98911 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 964440 The monster class that cannot be genocided was lizard The monster class that was spawned more often: gnome (freq bonus 3) The monster species that spawned more often: huge white bat (freq bonus 32) The monster species that spawned more often: inscrutability tuned (freq bonus 24) The monster species that spawned more often: Shy Laura's lovely combat boot (freq bonus 10) The monster species that spawned more often: hell slinger (freq bonus 20) The monster species that spawned more often: rottener blowsier (freq bonus 28) The monster species that spawned more often: Maite (freq bonus 14) The monster species that spawned more often: color-changing bulb (freq bonus 20) The monster species that spawned more often: palled wisecrack inconsiderable (freq bonus 10) The monster species that spawned more often: normal hobbit (freq bonus 8) The monster species that spawned more often: Miss Darkmoon (freq bonus 10) The monster species that spawned more often: RNG Kommissioner (freq bonus 20) The monster species that spawned more often: village fool (freq bonus 5) The monster species that spawned more often: werepiranha (freq bonus 14) The monster species that spawned more often: festooning khalif (freq bonus 20) The monster species that spawned more often: giant badger (freq bonus 12) The monster species that spawned more often: vampiric colony (freq bonus 24) The monster species that spawned more often: ogre lord (freq bonus 72) The monster species that spawned more often: floating merman (freq bonus 14) The monster species that spawned more often: local rescinding maleficence (freq bonus 36) The monster species that spawned more often: grouping ant (freq bonus 18) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 3) The monster species that never randomly spawned: reveler categorize starching The monster species that never randomly spawned: remorselessly defiling The monster species that never randomly spawned: thick goblin fighter The monster species that never randomly spawned: troll high priest The monster species that never randomly spawned: gun lich The monster species that never randomly spawned: anarchy spinet The monster species that never randomly spawned: chaos elemental The monster species that never randomly spawned: sepia growth The monster species that never randomly spawned: adult water dragon The monster species that never randomly spawned: stupefying turret The monster class that more likely to generate with musable stuff: long worm tail The RNG hath decreed that this item was never generated: fishing pole ((null)) The RNG hath decreed that this item was never generated: resist sleep (fuzzy) The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: shield of reflection (polished silver shield) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: clouds (featherweight) The RNG hath decreed that this item was never generated: spiked club ((null)) The RNG hath decreed that this item was never generated: extremely heavy iron ball ((null)) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 20) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 19) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 7) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 69) The RNG hath decreed that this item was generated more often: totem summoning (garbage, freq bonus 46) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 45) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 24) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 8) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 5) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 16) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: white flower sword (flower-pommeled broadsword, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 93) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 79) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: detect treasure (gray) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 6) Trap randomization happened for 1 in 807 traps Next attribute increase check would have come at turn 3629 Strength training was 20 Dexterity training was 5 Wisdom training was 4 Constitution training was -1 You were sleep resistant You were magic-protected You were paralyzed (-2) You were heterosexual You were prevented from having warning (0) You were prevented from having technicality (0) You were telepathic You were aware of the presence of something You were warned of undead You had infravision You had -363 points of nutrition remaining You were unlucky (-3) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - knock 1 matter 0% 88% Techniques known in the end Name Level Status dazzle 6XR LIMIT(0) weapon practice 6 R LIMIT(3202) appraisal 6 R LIMIT(0) panic digging 6 R LIMIT(1716) phase door 6 R LIMIT(763) invoke deity 6 R LIMIT(5246) blood ritual 6 R LIMIT(0) charge saber 2 R LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (kitchen hat) * skullcap (brick helmet) * flack helmet (twisted visor helmet) * crystal helm (covered helmet) * mining helm stone (rubynus helmet) * field helm (black helmet) * helm of safeguard (complete helmet) * war hat (meteoric helmet) * plasteel gloves (white gloves) * leather gloves (spacey gloves) * gauntlets of safeguard (paper gloves) * gauntlets of plugsuit (silk fingerlings) * commander gloves (transparent gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (castlevania boots) * field boots (snow boots) * boots of safeguard (balanced boots) Scrolls scroll of healing (PENIS MASTURBATION) scroll of mana (KUS VOLA ZABIJEM TA) scroll of phase door (DISSOLVED UNDEAD POTATO) scroll of standard id (OM) scroll of cure (ENSSNAKE F FIGHTAH) * scroll of extra healing (YOU DIED ON THE ASTRAL PLANE) * scroll of greater mana restoration (STILL 5 SECONDS AND I IMPACT TOO) scroll of barrhing (RENEW TIME DIFFER SO QUANTITY) scroll of destroy armor (FATAL ADVENTURE TO ADULT LECHERY) scroll of enchant armor (OBI WAN CANOPY) scroll of remove curse (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of identify (WHAT THE FUCK IS THIS) scroll of light (AFKPU ZEJOTYDIN) scroll of earth (SPEE WORK WHEN TOUCH) Spellbooks spellbook of knock (rolled) Potions potion of recovery (crimson) potion of ESP (dangerous) Rings ring of warning (iridium) ring of invisibility (cellulose) Wands wand of extra healing (poured) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 4 times You eaten meat 3 times You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 50 times You killed 40 monsters You read items or engraved 5 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (10 slots left) Fighting Skills general combat [Basic] (max Master) (25 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (15 of 20) sexy flats [Unskilled] (max Expert) (2 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (85 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (1 of 20) Goodbye Leeroy the Thalmor...