Leeroy, chaotic male albae Thalmor ---- ---- ----..-- ---- --..| ---- --- ----.|....| ----..-- |...| ---**--`-- --- ---|.| --.|.......|---......| |...| |.-----|...{....|-------|>----.|-.| |.........--....--...| --- ---.| |.`|[_.|........|..||...|......|`.| --...........---|..--- --.-- |.|---.`|...|.------...`||.[.|.`.(..|-*| |........-------.-- |...|---- |.--...`|.....|.(( |.`..||.[.|.|.`..|-.| --........--- |...| --..||..| |......-|.....|.(..|.*.--|...|.--.`--..| |...........--|..-- |-.--..--- --.....||...|.|(.(.-.....--|`-....k..|.----....|......----- --........| ---.|...||...|.------..`.....¯@.}..}}}|....--..----.....| |..<......| |...|...|----|.....[.[.`--`--[%F..}}}`|.--..%|.| |.....-- ---- |.........-- -.......------------------.`-----------.|---.|.| |-.....---..-- --)%...................*.)...........................| |.|.----............| ---.........--...--.---------...........------#---.-- |....--.........|...| --.......- |...---- ............| -.. ---............---.-- --.......---.....| ............| .. |.----......-- --- |................| |.-- |....--- --...........|.--- |..| --..-- ---------.----- |..| ---- --- ---- [Leeroy the enemy of Talos] St14 Dx6 Co16 In15 Wi5 Ch13 ThaAlbMalCha Min:7 $692 HP116(118) Pw126(126) AC-3 Xp10/7255 Wt1373/2200 T6396 Sat Par Latest messages The dwarf lord stonebreaker thrusts his broad short sword. The dwarf lord stonebreaker hits you! [-5 -> 113] Incoming message for Player 1. The message is from 'Ludgera'. It reads: 'Finally let me slam my Ludgera boots against your leg!' You are slowing down. Your lightsaber is capable of cutting The dwarf lord stonebreaker's broad short sword! Cut the opponent's weapon in half? [yes/no] Your lightsaber (1167) cuts the dwarf lord stonebreaker's broad short sword in half! The dwarf lord stonebreaker turns to flee! You are feeling a dangerous process in your body. You kill the dwarf lord stonebreaker! You are struggling to keep your movements. Your limbs are stiffening. You hit the pale fungus! Your limbs have turned to stone. What do you want to read? [efioH or ?*.] As you read the scroll, it disappears. You feel full of mystic power! You have turned to stone. You are a statue. Your inventory Amulets F - an amulet {0} O - an amulet {0} Implants n - an implant (being worn) {0} Weapons a - a +1 runed broadsword (alternate weapon; not wielded) {30} c - a +0 black runed bow {12} d - 50 +0 black runed arrow {1} k - 44 +2 arrow (in quiver) {1} x - 20 +4 arrow {0} z - a +0 long sword {16} B - a +0 long sword {16} L - the -2 bullwhip {8} Q - 12 -5 arrow {0} R - a +0 pronged polearm {60} U - a +1 broadsword {30} V - a +0 long sword {16} Armor b - a +4 elven mithril-coat (being worn) {60} g - a +0 dull yellow shield {20} W - a +0 special shield {40} Y - a -2 ruffled shirt {5} Comestibles j - 7 slime mold {0} Scrolls e - 10 scroll {0} f - 6 scroll {0} i - a scroll {0} Potions q - a potion {0} v - a potion {0} w - a potion {0} y - a finalized potion {0} C - a potion {0} J - a finalized potion {0} S - 2 potion {0} Rings H - a ring {0} Wands p - a wand (0:2) {0} s - a wand (0:39) {0} A - a rock-solid wand (0:1) {0} D - a wand (0:2) {0} I - a wand (0:2) {0} P - a wand (0:3) {0} Tools h - 8 candle (2000) {0} r - a +4 lightsaber (1162) (lit) (weapon in hand) {24} t - a wooden container {750} G - a bag {283} M - a +0 spoon {1} N - a brass lantern (136) {0} The wooden container is empty. Contents of the bag: a brass lantern (1355) {0} a saddle {0} the finalized spellbook (0:1) {0} 6 +0 crude spear {72} 32 +0 pin bolt {1} 18 +4 dart {0} a +0 two-handed sword {60} a key {0} a blindfold {0} a key {0} a +0 torch (602) {20} a +0 pick-axe {32} a candle (2000) {0} a scroll {0} a scroll {0} an apple {0} a +0 faded pall {4} a -2 leather armor {60} a +0 short sword {12} a +1 bituknife {2} a +1 broad short sword {12} a +1 sickle {20} a +0 block-heeled combat boot {5} a +0 physician bar {20} a +0 axe {24} a +0 flanged mace {12} a tripe ration {0} a sprig of wolfsbane {0} an amulet {0} a +0 gem {1} a +3 gem {1} a +3 pick-axe {32} a wand (5:0) {0} a scroll {0} a cream pie {0} the +1 hooded cloak {4} a -2 large round shield {40} a +0 bullwhip {8} a -1 broad pick {48} 3 +0 dagger {12} a +0 hooked polearm {48} 41 +0 arrow {0} a +1 runed dagger {4} a -1 arrow {0} Final attributes You were piously aligned Your alignment was 42 Your max alignment was 42 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 166 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 80% chance Scroll drop chance was reduced to 78% Amulet drop chance was reduced to 89% Weapon drop chance was reduced to 22% Armor drop chance was reduced to 85% Tool drop chance was reduced to 51% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: elemental spells (turn 8) The following skill became untrainable if you tried to train it too early: chaos spells (turn 168) The following skill became untrainable after a while: healing spells (turn 79851) The following skill couldn't be trained before a certain turn number is reached: dagger (turn 11545) Number of artifacts generated was 1 Number of fake artifacts generated was 11 Monster spawn increase started at turn 44751 Monster spawn increase reached its maximum at turn 164972 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7244185 The monster class that cannot be genocided was snake The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: green koopa (freq bonus 15) The monster species that spawned more often: houndoom (freq bonus 12) The monster species that spawned more often: missingno (freq bonus 18) The monster species that spawned more often: two of spades (freq bonus 6) The monster species that spawned more often: burrower gnome (freq bonus 28) The monster species that spawned more often: copper draconian (freq bonus 54) The monster species that spawned more often: grave digger (freq bonus 16) The monster species that spawned more often: prowling dead potato (freq bonus 9) The monster species that spawned more often: steelhammer (freq bonus 14) The monster species that spawned more often: tyrannosaurus rex (freq bonus 14) The monster species that spawned more often: segmentary query (freq bonus 5) The monster species that spawned more often: random cockatrice (freq bonus 10) The monster species that spawned more often: vj'aR~P7 (freq bonus 15) The monster species that spawned more often: ultramarine warp fungus (freq bonus 12) The monster species that spawned more often: Ksenia's stiletto boot (freq bonus 8) The monster species that spawned more often: impossible dream turret (freq bonus 36) The monster species that spawned more often: thorn mold (freq bonus 9) The monster species that spawned more often: aligned star (freq bonus 12) The monster species that spawned more often: portulaca antithetically zoster (freq bonus 16) The monster species that spawned more often: Mephisto (freq bonus 24) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 4) The monster trait that was more common: monsters that are humanoid (freq bonus 3) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters that laugh (freq bonus 4) The monster species that never randomly spawned: amanojaku The monster species that never randomly spawned: photoplay precessing smarmiest underpriced The monster species that never randomly spawned: crystal stalk The monster species that never randomly spawned: venomeon The monster species that never randomly spawned: meteor The monster species that never randomly spawned: Miss Locking Stable The monster species that never randomly spawned: elder silver dragon The monster species that never randomly spawned: Cherub The monster species that never randomly spawned: colony lichen The monster species that never randomly spawned: Oblivion The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: ulch helmet (filtered helmet) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: inventory loss stone (gray) The RNG hath decreed that this item was never generated: implant of prosperity (brisk) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was generated more often: implant of pilfering (smoldering, freq bonus 53) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 3) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: detect food (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 84) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 8) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 18) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: antiprayer stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: volcanic glass fragment (gray, freq bonus 56) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: pike ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 9) The RNG hath decreed that this item was generated more often: weighting gauntlets (lead gloves, freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 36) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: gray dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: boogeyman helmet (frequent helmet) The RNG hath decreed that this item was always generated cursed: curse items (accursed) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: heavy mail ((null)) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this trap was always invisible: hate trap The RNG hath decreed that this trap was generated more often: glib trap (freq bonus 5) Trap randomization happened for 1 in 358 traps Next attribute increase check would have come at turn 7487 Strength training was 42 Dexterity training was 50 Wisdom training was 24 Constitution training was 5 You were sleep resistant You were magic-protected You were paralyzed (-3) You had the following problem: The game gave insufficient amounts of information. (252) You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You were prevented from having manaleech (0) You saw invisible You were warned of undead You had infravision You had 4430 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - magic missile 3 attack 0% 287% Techniques known in the end Name Level Status dazzle 10XR Prepared(0) weapon practice 10 R Reloading(543) appraisal 10 R Prepared(0) panic digging 10 R Prepared(0) phase door 10 R Prepared(0) invoke deity 10 R Prepared(0) blood ritual 10 R Prepared(0) charge saber 6 R Prepared(0) disarm 2 O Prepared(0) ward against flame 1X Prepared(0) draw energy 1X Prepared(0) iron skin 1X Prepared(0) critical strike 1 R Prepared(0) Discoveries Amulets amulet of unchanging (white wings) amulet of change (convex) amulet of depetrify (etched) Implants implant of bile (teaching) Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (full helmet) * skullcap (greenery helmet) * flack helmet (rotating helmet) * crystal helm (black helmet) * mining helm stone (gemmed helmet) * field helm (visored helmet) * helm of safeguard (formula one helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (fingerless gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (clumsy gloves) * commander gloves (dusty gloves) * field gloves (ice-cold gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (blue sneakers) * field boots (roman sandals) * boots of safeguard (platform boots) lightning shield (dull yellow shield) elven cloak (faded pall) Scrolls scroll of healing (HP LOWED BY HOT AND HEAL BY WATE) scroll of mana (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) scroll of phase door (SEHR GEEHRTE FRAU FLUEGELBUESCHEL) scroll of standard id (CHTO VY KHOTITE DOSTICH) scroll of cure (NUMB ENEMY BY LICKING CIRCLE) * scroll of extra healing (NIOQUO TARGO) * scroll of greater mana restoration (PHAM NUWEN) scroll of teleportation (SUOMI MAINITTU TORILLA TAVATAAN) scroll of identify (ELAM EBOW) scroll of blank paper (unlabeled) Spellbooks spellbook of magic missile (multiplicative) Potions potion of invisibility (greenish-blue) potion of water (clear) potion of monster detection (carcinogenic) potion of see invisible (brilliant blue) potion of fruit juice (ecru) potion of acid (pseudo-violet) potion of sickness (topaz) potion of levitation (pungent) Rings ring of stealth (diamond) Wands wand of probing (wooly) wand of clone monster (wormwood) wand of curse items (radioactive) wand of striking (breakable) wand of trap creation (noticeable) wand of slow monster (cherry) wand of entrapping (wedged) wand of enlightenment (ominous) wand of healing (plasma) Tools green lightsaber (lightsaber) wax candle (candle) chest (wooden container) bag of holding (bag) leather saddle (saddle) skeleton key (key) tallow candle (candle) Gems worthless piece of red glass (red) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 5 Level 3: (Throne) The Gnomish Mines: levels 5 to 7 Level 7: <- You are here Vanquished creatures an ant 2 giant ticks a red hornet 2 normal ants a giant beetle a smart bomb 0 grating blobs (1 created) 3 jackals a dog a levitator a kitten a huntress a hobbit reveller a hobbit 2 dwarves 5 black dirtbags (9 created) a group dwarf 2 army dwarves a porter flying dwarf a dwarf thief 0 hobbit bandits (1 created) a duergar lord a dwarf lord stonebreaker a dwarven caster a dwarf on crack a dark thief a gray yeek a normal jelly a kobold 0 pack kobolds (2 created) a fallen a reston 0 mud kobolds (1 created) 2 large kobolds (3 created) 2 special kobold lords a gizard a mynock a mini mimic 0 dryads (1 created) 0 fawns (1 created) 0 teasing nymphs (1 created) a goblin a marine goblin a group goblin a goblin windmage 0 Mordor orcs (2 created) a goblin fighter an owlblin a thick goblin fighter 0 porter rock piercers (1 created) a poring a pack rabbit a breeder mouse a pseudo rat an eevee 2 ratmen a rabid rabbit an absorbing dust vortex 2 maggots a grid bug a faerie light a myrkalfr a two-winged shape a holy fishing rod 2 bats a mohat a little magpie a zubat a raven a carrion bird 4 baby yellow dragons (1 created) a baby plain dragon a white dragon 3 lichens (2 created) an undefined creature a water lichen (0 created) a passivity lichen a yellow mushroom (0 created) 0 golden mushrooms (1 created) 2 green stalks 0 pale fungi (1 created) a reddish growth 2 porter slow fungi (1 created) 0 shriekers (1 created) a quantum growth (0 created) a sticker (0 created) a black and white mold (0 created) 4 sub-gnomes a clockwork soldier 4 gnomes a satanic gnome 3 gnome stalkers a normal gnome a gnome thief 2 intermediate gnomes 4 gnome lords a group gnome lord 2 gnomish wizards a gnomish caster 2 grabbers a gnomish psychic a deep gnome 4 burrower gnomes a gnome illusionist a gnome warrior a gnome king a small giant a Keystone Kop 0 Keystone Officers (1 created) a Detective Kaptain a baby lich a mummy a ratling mummy 2 kobold mummies a goblin mummy a gnome mummy a tomb mummy 3 orc mummies a dwarf mummy a mummic a spammer mummy an ettin mummy a bionic naga hatchling a baby ogre a tapioca pudding 0 small rust monsters (1 created) a tsuchinoko a barrow wight a wafer-thin mint a monkey a kobold zombie an ossium animatum 2 controllers an archer 0 orc zombies (3 created) 4 dwarf zombies 3 human zombies a grunthack zombie a spammer zombie 2 zombies a grave digger a ghast an ogre zombie a wax golem a grey cyborg 2 human adventurers 7 chimney sweeps a gentleman a vicar 6 stupid looking cos-players 4 blabbering otakus 3 arcade scrubs a squint-eyed rogue a busy-looking merchant a mean-looking mercenary 2 battle scarred ronins a yakuza member 7 drunk jet guys 3 karate scrubs a furry a dunadan 2 albaes an alien an angbander a weregridbug a miner a mugger an evasive smirking sneak thief a wig sheep a turkish bandit a pupil 0 ninja girls (1 created) a spacewars fighter 0 thalmors (1 created) a supermarket cashier 0 item masters (30 created) 0 shopkeepers (8 created) 0 prisoners (5 created) 0 aligned priests (1 created) 5 watchmen a watch captain 3 minighosts a small boo a shadow a midghost a slow shadow sword 0 ghosts (1 created) a tortoise (4 created) 2 hata-hatas (4 created) 0 hata-matas (1 created) a rouge jellyfish (2 created) a pike a floating fish (3 created) 3 jellyfish a thick jellyfish a babelfish 2 piranhas a giant eel an eel-lizard a sea horse 0 swordfish (2 created) a saberfish a shark 0 atlanteans (1 created) 0 twens (1 created) a gecko 0 iguanas (1 created) 2 lizards a burning fern spore 0 kudzus (1 created) a pile of creeping gold coins a floor grue a novice light wall 0 novice dark walls (1 created) 0 small turrets (1 created) a jumping jellyfish 2 flying piranhas 0 energy troves (1 created) 0 tool troves (1 created) 2 attractive troves 357 creatures born. 277 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 21 times You eaten food with animal by-products 14 times You eaten meat 14 times You have communicated with the gods 11 times You never prayed to the gods You hit with a wielded weapon 256 times You killed 176 monsters You read items or engraved 33 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills general combat [Basic] (max Master) (45 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (62 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (16 of 20) searching [Unskilled] (max Expert) (13 of 20) spirituality [Unskilled] (max Expert) (19 of 20) missile weapons [Unskilled] (max Expert) (1 of 20) techniques [Unskilled] (max Expert) (7 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Expert) (43 of 160) form II (Makashi) [Basic] (max Expert) (49 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (3 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (12 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (53 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (23 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Skilled] (max Expert) (286 of 540) Spellcasting Skills attack spells [Basic] (max Master) (116 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You turned to stone in The Gnomish Mines on dungeon level 7 with 30417 points, and 692 pieces of gold, after 6396 moves. Killer: dwarf lord stonebreaker You were level 10 with a maximum of 118 hit points when you turned to stone. You made the top ten list! No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 8 44526 Leeroy-Jed-Alb-Mal-Cha died in The Gnomish Mines on level 10. Killed by a monster (covetous hill orc), while fainted from exertion. - [149] 9 32209 skwrl-Elp-Elf-Mal-Law died in The Gnomish Mines on level 4 [max 11]. Killed by a monster (Fanny's brand-new sneaker). - [96] *10 30417 Leeroy-Tha-Alb-Mal-Cha turned to stone in The Gnomish * Mines on level 7. Petrified by a dwarf lord stonebreaker. 116 [118] 11 28957 Leeroy-Tha-Alb-Mal-Cha died in Space Base on level 12. Killed by a kick in the nuts. - [116] 12 23983 Leeroy-Jed-Trn-Mal-Law died in The Dungeons of Doom on level 7. Killed by a monster (twin bee). - [134]