Leeroy, chaotic male slimy Thalmor @ [Leeroy the Concordate Agent] St10 Dx7 Co13 In7 Wi7 Ch6 ThaSliMalCha Dlvl:1 $0 HP18(18) Pw15(15) AC4 Exp1 T2 Cnf Bli Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male slimy Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Don't be ridiculous! Your current form cannot realistically wield a weapon! Try anyway? [yn] (n) Uhh... that didn't seem to work. Don't be ridiculous! Your current form has enough trouble wielding ONE weapon! Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # (2x) Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: corrosivity You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 145 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 193 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 80% Weapon drop chance was reduced to 83% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 69% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: lance (turn 67) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 108) The following skill became untrainable after a while: crossbow (turn 53188) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 27926) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24307 Monster spawn increase reached its maximum at turn 74787 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 8032464 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: ogre (freq bonus 4) The monster species that spawned more often: stone-warhorse (freq bonus 24) The monster species that spawned more often: bearded math teacher (freq bonus 10) The monster species that spawned more often: crowned ticktock lissom recoiler (freq bonus 24) The monster species that spawned more often: parturition scrimmage (freq bonus 16) The monster species that spawned more often: fetid defiler (freq bonus 84) The monster species that spawned more often: basilisk (freq bonus 18) The monster species that spawned more often: sulfur mold (freq bonus 24) The monster species that spawned more often: young stone dragon (freq bonus 15) The monster species that spawned more often: paladin (freq bonus 7) The monster species that spawned more often: slow shadow sword (freq bonus 28) The monster species that spawned more often: novice dark wall (freq bonus 27) The monster species that spawned more often: fake coins (freq bonus 48) The monster species that spawned more often: stone fungus (freq bonus 12) The monster species that spawned more often: baelnorn (freq bonus 42) The monster species that spawned more often: Nina (freq bonus 14) The monster species that spawned more often: nether fiend (freq bonus 36) The monster species that spawned more often: frost atronach (freq bonus 20) The monster species that spawned more often: porter secret car (freq bonus 15) The monster species that spawned more often: giant albatross (freq bonus 14) The monster species that spawned more often: birdcage aplomb gamesome uppity (freq bonus 32) The monster trait that was more common: monsters that count as mercenaries (freq bonus 6) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 4) The monster species that never randomly spawned: finger smasher The monster species that never randomly spawned: werecombatstiletto The monster species that never randomly spawned: adjacent knowingest The monster species that never randomly spawned: RNG Kaptain The monster species that never randomly spawned: drollest sixth The monster species that never randomly spawned: outwork portable The monster species that never randomly spawned: the ghosts The monster species that never randomly spawned: black harpy The monster species that never randomly spawned: static energar The monster species that never randomly spawned: head of the unknown god The RNG hath decreed that this item was never generated: elven mace ((null)) The RNG hath decreed that this item was never generated: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was never generated: sky dragon scales ((null)) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: missing cloak (shrouded cloak) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: axe ((null)) The RNG hath decreed that this item was never generated: robe of defense (octarine robe) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of waking (awake, freq bonus 25) The RNG hath decreed that this item was generated more often: cloak of leech (energizer cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 16) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 26) The RNG hath decreed that this item was generated more often: recovery (reddish, freq bonus 7) The RNG hath decreed that this item was generated more often: dememorize (zylon, freq bonus 44) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 7) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 10) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 9) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of aggravation (jarring cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 6) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 33) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 19) The RNG hath decreed that this item was always generated cursed: worthless piece of white glass (white) The RNG hath decreed that this item was always generated cursed: sustain ability (bronze) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this trap was always invisible: hostility trap The RNG hath decreed that this trap was generated more often: nakedness trap (freq bonus 9) Trap randomization happened for 1 in 29 traps Next attribute increase check would have come at turn 387 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were cold resistant You were sleep resistant You were shock resistant You were poison resistant You were acid resistant You were petrification resistant You were confused (17) You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having corrosivity (0) You saw invisible You had infravision You had 1499 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (82) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (twisted visor helmet) * sedge hat (strip bandana) * skullcap (great helmet) * flack helmet (yellow helmet) * crystal helm (green bowel) * mining helm (narrow helmet) * field helm (ruined helmet) * helm of safeguard (eternal helmet) * war hat (bug-tracking helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (awesome gloves) * gauntlets of plugsuit (old gloves) * commander gloves (dusty gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (calf-leather sandals) * boots of safeguard (beautiful heels) Scrolls scroll of healing (SLIGHTED BROCCOLI RESTORATION) scroll of mana (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of phase door (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) scroll of standard id (FLEECY BOUFFANT COLORS) scroll of cure (ULTRA BPLUSK ROUND 2) * scroll of extra healing (BASA MAINASA 1 MINETA MA AUCHA) * scroll of greater mana restoration (OH DEAR YOU IM BUILDING FUMES FOR YOU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Skilled] (max Supreme Master) (160 of 540) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Since you quit, the score list will not be checked.