Leeroy, chaotic male albae Zyborg --------.------ |.............| -.----- |.............| |.....| |.............| |.....|,######|.........@.f.| |.....-,,,,,,,-.............| |.....|,######--#---------#-- ------- [Leeroy the Tin Can] St9 Dx7 Co7 In6 Wi7 Ch4 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw13(13) AC0 Exp1 T88 Latest messages You hit the grid xorn. Your plate mail deflects the grid xorn's attack. What do you want to use or apply? [bcd or ?*] You don't understand anything about electronics !!! Your plate mail deflects the grid xorn's attack. What do you want to use or apply? [bcd or ?*] You ignite your green lightsaber (1007). The grid xorn misses. You kill the grid xorn! What do you want to use or apply? [bcd or ?*] Your green lightsaber (1004) deactivates. You displaced your kitten. There is a wall in the way! The door opens. You cannot diagonally move through a door! The door opens. There is a wall in the way! (2x) # (2x) There is a wall in the way! (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: fear factor You could not have this property intrinsically: contamination resistance Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 24 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 69 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 247 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 93% Musable item generation frequency had a negative bias of 21% Amulet drop chance was reduced to 36% Potion drop chance was reduced to 96% Armor drop chance was reduced to 61% Tool drop chance was reduced to 94% Food drop chance was reduced to 95% The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: lightsaber The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: elemental spells (turn 16) The following skill became untrainable if you tried to train it too early: lance (turn 12) The following skill became untrainable after a while: searching (turn 7133) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 49920) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25310 Monster spawn increase reached its maximum at turn 142942 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 711021 The monster class that cannot be genocided was leprechaun The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: rainbow unicorn (freq bonus 4) The monster species that spawned more often: reagent disadvantaged (freq bonus 6) The monster species that spawned more often: master yeek (freq bonus 3) The monster species that spawned more often: joust buzzard (freq bonus 4) The monster species that spawned more often: ragwort specifying (freq bonus 18) The monster species that spawned more often: Ulitharid (freq bonus 30) The monster species that spawned more often: vision (freq bonus 18) The monster species that spawned more often: morph vortex (freq bonus 4) The monster species that spawned more often: Transformator (freq bonus 24) The monster species that spawned more often: meddling embroiderer villain (freq bonus 6) The monster species that spawned more often: desert warp fungus (freq bonus 12) The monster species that spawned more often: golbat (freq bonus 8) The monster species that spawned more often: garo nymph (freq bonus 21) The monster species that spawned more often: salvaging chosen twee (freq bonus 3) The monster species that spawned more often: mazy hacksaw (freq bonus 12) The monster species that spawned more often: unbailable resplendent (freq bonus 15) The monster species that spawned more often: great cuban singer (freq bonus 24) The monster species that spawned more often: koobface squatter (freq bonus 12) The monster species that spawned more often: mind bomb (freq bonus 72) The monster species that spawned more often: inferiority pesky (freq bonus 15) The monster trait that was more common: monsters that laugh (freq bonus 3) The monster trait that was more common: monsters that make loud noise (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 2) The monster trait that was more common: monsters that originate from Angband (freq bonus 1) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 4) The monster trait that was more common: monsters that boast (freq bonus 1) The monster species that never randomly spawned: nasty bulb The monster species that never randomly spawned: dolly intercompany scallop The monster species that never randomly spawned: amnesia mushroom The monster species that never randomly spawned: misspending tranquilize The monster species that never randomly spawned: tainted creature The monster species that never randomly spawned: wildcard circuiteer The monster species that never randomly spawned: whnas The monster species that never randomly spawned: petro permamimic The monster species that never randomly spawned: killer apple The monster species that never randomly spawned: long worm The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: covetous stone (gray) The RNG hath decreed that this item was never generated: inferno (enveloped) The RNG hath decreed that this item was never generated: intrinsic loss (hardened) The RNG hath decreed that this item was never generated: runesword (runic broadsword) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: steel shield ((null)) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: inertia control (crashy, freq bonus 3) The RNG hath decreed that this item was generated more often: random effects (milled, freq bonus 8) The RNG hath decreed that this item was generated more often: guitar ((null), freq bonus 310) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ice box of holding (cooling box, freq bonus 8) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of danger (doomed, freq bonus 37) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: peacekeeper mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 5) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 2) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 10) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 9) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was always generated cursed: spike ((null)) The RNG hath decreed that this item was always generated cursed: water flame (complementary) The RNG hath decreed that this item was always generated cursed: chain coif ((null)) The RNG hath decreed that this item was always generated cursed: plasteel helm ((null)) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: woolen shirt ((null)) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: rmb loss trap (freq bonus 4) Trap randomization happened for 1 in 84 traps Next attribute increase check would have come at turn 1167 Strength training was 2 Dexterity training was 1 Wisdom training was 0 Constitution training was 5 You were magic-protected You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having an increased fear factor (0) You had 1658 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (740) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (GET YOUR PET GIRL IN SLEX) scroll of mana (HAJA WENN MAN SEINEN CODE HALT NIE TESTET) scroll of phase door (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT NETHACK FOURK) scroll of standard id (CWAEWL DAEWL) scroll of cure (OFFLINEHACK GTFO) * scroll of extra healing (ENO OWT EERHT) * scroll of greater mana restoration (SP00KOFTHENECROSP00KER) Wands wand of solar beam (tungsten) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 4 points,