Leeroy, chaotic male albae Acid Mage ------------- |...........| |...@d......+ |...........| |...........| |...........| |...........| ---.......... ---.-----+- [Leeroy the Oozer] St8 Dx6 Co9 In10 Wi7 Ch4 AciAlbMalCha Dlvl:1 $1 HP23(23) Pw25(25) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # (3x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of enchant armor {0} i - 5 uncursed scrolls of healing {0} j - 4 uncursed scrolls of mana {0} k - 3 uncursed scrolls of phase door {0} l - 2 uncursed scrolls of standard id {0} m - an uncursed scroll of cure {0} Spellbooks h - a blessed finalized spellbook of acid sphere (0:3) {0} Potions d - an uncursed finalized potion of healing {0} Rings g - an uncursed -2 ring of timely backup {0} Wands f - an uncursed wand of acid (0:5) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: displacement You could not have this property extrinsically: reflection You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 76% chance Monsters only dropped their equipment with 41% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 67% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 27% Potion drop chance was reduced to 71% Weapon drop chance was reduced to 86% Armor drop chance was reduced to 91% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: elemental spells (turn 63) The following skill became untrainable if you tried to train it too early: hammer (turn 555) The following skill became untrainable after a while: club (turn 16065) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 17793) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 66483 Monster spawn increase reached its maximum at turn 95413 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3944934 The monster class that cannot be genocided was rub monster Today, this monster class was always generated invisible: (null) The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: striped rat snake (freq bonus 132) The monster species that spawned more often: yellow light (freq bonus 4) The monster species that spawned more often: secluded warp fungus (freq bonus 8) The monster species that spawned more often: plain draconian (freq bonus 18) The monster species that spawned more often: quantum mushroom (freq bonus 10) The monster species that spawned more often: Kop Reinforcer (freq bonus 6) The monster species that spawned more often: myrmidon lochagos (freq bonus 16) The monster species that spawned more often: fellowed preregistration (freq bonus 6) The monster species that spawned more often: albino stalk (freq bonus 15) The monster species that spawned more often: Orthos (freq bonus 5) The monster species that spawned more often: wounding prospering (freq bonus 6) The monster species that spawned more often: gnome lord (freq bonus 24) The monster species that spawned more often: giant grey scorpion (freq bonus 18) The monster species that spawned more often: grave digger (freq bonus 8) The monster species that spawned more often: leprechaun wizard (freq bonus 12) The monster species that spawned more often: undead unbeliever (freq bonus 9) The monster species that spawned more often: night orc (freq bonus 12) The monster species that spawned more often: year issuably (freq bonus 4) The monster species that spawned more often: Beetle McCrunchy (freq bonus 18) The monster species that spawned more often: nerve bomb (freq bonus 10) The monster trait that was more common: monsters that count as human (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters that can be genocided (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 1) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 12) The monster trait that was more common: monsters that have kick attacks (freq bonus 4) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 18) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 3) The monster trait that was more common: monsters that count as giant (freq bonus 1) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster species that never randomly spawned: reaper force patch The monster species that never randomly spawned: giant white dragonfly The monster species that never randomly spawned: chasm viper The monster species that never randomly spawned: critically injured thief The monster species that never randomly spawned: salvageable wast The monster species that never randomly spawned: suicide king The monster species that never randomly spawned: steam zombie The monster species that never randomly spawned: mazy hacksaw The monster species that never randomly spawned: occult master The monster species that never randomly spawned: Jana's soft sneaker The RNG hath decreed that this item was never generated: inka sling ((null)) The RNG hath decreed that this item was never generated: bombing (exciting) The RNG hath decreed that this item was never generated: elysium scourge ((null)) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: oilskin sack (bag) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 50) The RNG hath decreed that this item was generated more often: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 75) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 3) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 10) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: implant of craftsmanship (fleet, freq bonus 6) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 10) The RNG hath decreed that this item was generated more often: power healing (ON TIMON TIME ON TIME, freq bonus 9) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of prosperity (brisk, freq bonus 6) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this item was always generated cursed: freeze sphere (hardcover) The RNG hath decreed that this item was always generated cursed: sleeping (effervescent) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: starlightstone (gray) The RNG hath decreed that this item was always generated cursed: acidshield (acidic) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this trap was always invisible: unlight trap The RNG hath decreed that this trap was generated more often: falling loadstone trap (freq bonus 3) Trap randomization happened for 1 in 617 traps Next attribute increase check would have come at turn 1047 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having reflection (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (363) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant armor (U HAVE MAIL) scroll of healing (PRECIOUS BODILY FLUIDS) scroll of mana (QUARACTAR) scroll of phase door (FLOAT BY SHOCK MAGNET 5) scroll of standard id (OUPH CHTHETHONIMEETHECHRINIA) scroll of cure (ABOR EFECTOR) * scroll of extra healing (CANT ESCAP BY GOAL IS INFEST FOR 45 LAPS) * scroll of greater mana restoration (OYII) Spellbooks spellbook of acid sphere (chromatic) spellbook of acid stream (wounded) Potions potion of healing (rosemary) Rings ring of timely backup (pinewood) Wands wand of acid (noticeable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.