Leeroy, chaotic male albae Thalmor -------- |.@....| |.@....| |......| -+---.-- [Leeroy the Concordate Agent] St10 Dx11 Co14 In9 Wi7 Ch13 ThaAlbMalCha Dlvl:1 $3 HP23(23) Pw18(18) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +2 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +2 dark elven arrows (in quiver) {1} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 2 uncursed scrolls of standard id {0} h - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: fear factor You could not have this property intrinsically: poison resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 31 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 29 Monsters only dropped their musable items with 83% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 36% Wand drop chance was reduced to 98% Tool drop chance was reduced to 40% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 85% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: lance (turn 34) The following skill became untrainable if you tried to train it too early: paddle (turn 2910) The following skill became untrainable after a while: short sword (turn 25982) The following skill couldn't be trained before a certain turn number is reached: whip (turn 23115) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 83565 Monster spawn increase reached its maximum at turn 129375 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 679782 The monster class that cannot be genocided was vampire The monster class that was spawned more often: pile of coins (freq bonus 2) The monster species that spawned more often: richter rearming (freq bonus 16) The monster species that spawned more often: fake coins (freq bonus 12) The monster species that spawned more often: fleshhound of Khorne (freq bonus 9) The monster species that spawned more often: holding girl (freq bonus 16) The monster species that spawned more often: dnethack monster (freq bonus 42) The monster species that spawned more often: secured premium (freq bonus 10) The monster species that spawned more often: battle girl (freq bonus 6) The monster species that spawned more often: insurmountable fungus (freq bonus 8) The monster species that spawned more often: gug giant (freq bonus 8) The monster species that spawned more often: mad zhar (freq bonus 5) The monster species that spawned more often: pure chaos horde (freq bonus 36) The monster species that spawned more often: obsolescent rallier (freq bonus 24) The monster species that spawned more often: very old evil dragon (freq bonus 18) The monster species that spawned more often: pesky devilfish (freq bonus 8) The monster species that spawned more often: hairy horror (freq bonus 8) The monster species that spawned more often: static mimic (freq bonus 6) The monster species that spawned more often: baelnorn (freq bonus 15) The monster species that spawned more often: dark troll (freq bonus 8) The monster species that spawned more often: wind growth (freq bonus 12) The monster species that spawned more often: nether colony (freq bonus 6) The monster trait that was more common: monsters that can be genocided (freq bonus 12) The monster species that never randomly spawned: sand archer The monster species that never randomly spawned: baby amethyst dragon The monster species that never randomly spawned: imprecisely being The monster species that never randomly spawned: lusting tympani The monster species that never randomly spawned: dark force girl The monster species that never randomly spawned: clefable The monster species that never randomly spawned: null fungus The monster species that never randomly spawned: little dog The monster species that never randomly spawned: monster lizard The monster species that never randomly spawned: vapolith The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: cloak of awakening (frade mantle) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: mallet ((null)) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was generated more often: elongation cloak (long-range cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 98) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 13) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 6) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 30) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 18) The RNG hath decreed that this item was generated more often: yellow sweets ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 24) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 9) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 11) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 10) The RNG hath decreed that this item was generated more often: conflict (monospace, freq bonus 3) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: orange dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: summon elm (celestial) The RNG hath decreed that this item was always generated cursed: thunder wave (raw) The RNG hath decreed that this item was always generated cursed: bullwhip ((null)) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: concrete nunchiaku ((null)) The RNG hath decreed that this trap was always invisible: captcha trap The RNG hath decreed that this trap was generated more often: elena trap (freq bonus 1) Trap randomization happened for 1 in 48 traps Trap difficulty was increased by 47 Next attribute increase check would have come at turn 170 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (337) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin stone (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (organic helmet) * skullcap (anachrononononaut helmet) * flack helmet (tasseled helmet) * crystal helm (hacker helmet) * mining helm (knowledgeable helmet) * field helm (weeping helmet) * helm of safeguard (poor helmet) * war hat (echo helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (clumsy gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (street boots) * boots of safeguard (combat boots) Scrolls scroll of healing (YUM YUM) scroll of mana (COCKATRICE CORPSES ARE DELICIOUS) scroll of phase door (GNIK SISI VLE) scroll of standard id (WEATHER GH-KISS) scroll of cure (SPEE WORK WHEN TOUCH) * scroll of extra healing (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) * scroll of greater mana restoration (GENTLE PEEPTOE HIGH HEELS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.