Leeroy, chaotic male albae Doom Marine ... ... ----------------------- ... |...................... ... |....................... ... |...................... ,,- --- |....................... ,,# ..| |................>..... .,# .... . ----------------+-------....,# ...| ..,...........,#....| ..,...........,....$| .,, ,,#----- -------.------- .,, |........<....| ... |.......$...... ... |.............| ... --------------- ... ... ... ... .@. [Leeroy the Mars Marine] St15 Dx13 Co11 In4 Wi3 Ch4 MarAlbMalCha Dlvl:1 $0 HP23(23) Pw9(9) AC-2 Exp1 T43 Latest messages There is a wall in the way! This door is locked. You begin bashing monsters with your pistol. You kill the newt Psychic! Something is written here in the dust. Use "r." to read it. There is a wall in the way! # The evasive sewer rat misses. The evasive sewer rat bites you! [-1 -> 22] You kill the evasive sewer rat! You are caught in a sandstorm, and the sand gets in your eye! You can see again. Something is written here in the dust. Use "r." to read it. You are caught in a sandstorm, and the sand gets in your eye! You can see again. # Really quit [yes/no]? Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 50 uncursed +0 bullets (in quiver) {1} Armor c - an uncursed +0 pair of leather gloves (being worn) {4} d - an uncursed +0 pair of iron shoes (being worn) {20} e - an uncursed +0 commander suit (being worn) {6} f - an uncursed +0 helm of underwater action (being worn) {20} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: detect monsters Potion identification only worked 3 times out of 10 Implant identification only worked 1 times out of 78 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 27 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 60% chance Scroll drop chance was reduced to 80% Musable item generation frequency had a negative bias of 13% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 61% Potion drop chance was reduced to 98% Armor drop chance was reduced to 78% Tool drop chance was reduced to 53% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: flail The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: protection spells (turn 6) The following skill became untrainable if you tried to train it too early: quarterstaff (turn 8064) The following skill became untrainable after a while: elemental spells (turn 23119) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 43827) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 63383 Monster spawn increase reached its maximum at turn 146949 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1397046 The monster class that cannot be genocided was gnome The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: great wyrm of the galaxy (freq bonus 12) The monster species that spawned more often: deep draconian (freq bonus 20) The monster species that spawned more often: bright white growth (freq bonus 8) The monster species that spawned more often: ancient tempest (freq bonus 14) The monster species that spawned more often: chemical fungus (freq bonus 6) The monster species that spawned more often: imposter mortally (freq bonus 10) The monster species that spawned more often: little ice block type (freq bonus 18) The monster species that spawned more often: petty torment worm (freq bonus 48) The monster species that spawned more often: teleport sphere (freq bonus 84) The monster species that spawned more often: The Black Lady (freq bonus 10) The monster species that spawned more often: small dog-man (freq bonus 6) The monster species that spawned more often: nine of clubs (freq bonus 16) The monster species that spawned more often: sanity boomer (freq bonus 12) The monster species that spawned more often: death leprechaun (freq bonus 28) The monster species that spawned more often: hildaunt (freq bonus 14) The monster species that spawned more often: Liselotte (freq bonus 30) The monster species that spawned more often: backtaker vortex (freq bonus 56) The monster species that spawned more often: myu (freq bonus 30) The monster species that spawned more often: monkey mummy (freq bonus 14) The monster species that spawned more often: satyr (freq bonus 6) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 4) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster species that never randomly spawned: petty chill The monster species that never randomly spawned: nontypically interpolate The monster species that never randomly spawned: Infested Shiere The monster species that never randomly spawned: quenchable contaminating The monster species that never randomly spawned: changing beam The monster species that never randomly spawned: panted bipotentiality counterfeiter aghast woodlot The monster species that never randomly spawned: thrusting turret The monster species that never randomly spawned: screaming spirit The monster species that never randomly spawned: queen B The monster species that never randomly spawned: icicle piercer The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: underlayer cloak (up-down cloak) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: hippie heels (red overknees) The RNG hath decreed that this item was never generated: lethe cloak (forgetful cloak) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: bent sable (bent sword) The RNG hath decreed that this item was never generated: obsid ((null)) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: plasteel armor ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: poison (mum, freq bonus 7) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 40) The RNG hath decreed that this item was generated more often: identify (bronze, freq bonus 17) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 19) The RNG hath decreed that this item was generated more often: tunnelization (threatening, freq bonus 9) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of weak magic (weaksauce, freq bonus 2) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 9) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 8) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 9) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 3) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 8) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 19) The RNG hath decreed that this item was always generated cursed: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: lagging (delayed) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: platinum dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of precision (urgent) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this trap was always invisible: display trap The RNG hath decreed that this trap was generated more often: fleecescript trap (freq bonus 1) Trap randomization happened for 1 in 535 traps Trap difficulty was increased by 2 Next attribute increase check would have come at turn 977 Strength training was 1 Dexterity training was 1 Wisdom training was 1 Constitution training was 1 You were magic-protected You had not decided on your sexuality yet You were prevented from having half spell damage (0) You were prevented from drunken boxing (0) You had 1456 points of nutrition remaining You could survive without air You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Zombieman Brigade, The Revenants and Cyberdemon MkIII Deluxe Your deity was Cyberdemon MkIII Deluxe The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (474) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) disarm 1 O Prepared(0) Discoveries Armor leather gloves (tar gloves) iron shoes (hard shoes) commander suit (black men's suit) helm of underwater action (meso helmet) Scrolls scroll of healing (BELLA RAGAZZA FASCIU) scroll of mana (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of phase door (MASTER K2 HOSTED SLEX ON HARDFOUGHT) scroll of standard id (ELF IS FESTIVE FOR SPECIAL DAY) scroll of cure (DAE ZIEIEIE IEIEIE BOOOOOOOOOM) * scroll of extra healing (HEALHEALHEALHEAL) * scroll of greater mana restoration (POWER RAISED BY THINK FOR) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 2 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Expert] (max Expert) (5400 of 12800) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Basic] (max Expert) (20 of 160) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Expert] (max Expert) (5402 of 12800) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills (none) Goodbye Leeroy the Doom Marine... Since you quit, the score list will not be checked.