Leeroy, chaotic male albae Acid Mage ---+-- |....| ...<.| |....| |....| |....| |....|#,# |.....,,### |....|#,,,# . |....|###,# ------ #,# #,########,### ,,,,,,,,,,,,,# ###,,####-.--- |.@.| |#..| #.| -- [Leeroy the Oozer] St4 Dx9 Co15 In12 Wi7 Ch5 AciAlbMalCha Dlvl:1 $2 HP24(24) Pw24(24) AC7 Exp1 T39 Latest messages Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. There is a wall in the way! (6x) You stop. Your acid hound pup is in the way! You displaced your acid hound pup. This door is locked. (4x) In what direction? [hykulnjb><] As you kick the door, it crashes open! There is a tree in the way! You destroy the health trove! You see here a health trove corpse {0}. You hear some noises. What do you want to eat? [* or ,] This health trove corpse tastes terrible! You feel vitalized. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: invisibility You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 195 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 63% Wand drop chance was reduced to 85% Amulet drop chance was reduced to 38% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 95% Food drop chance was reduced to 94% Monster death drops spawned with only 96% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: hammer The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: firearms (turn 47) The following skill became untrainable if you tried to train it too early: morning star (turn 246) The following skill became untrainable after a while: body spells (turn 51581) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 56468) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 78928 Monster spawn increase reached its maximum at turn 159531 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2347702 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: light (freq bonus 6) The monster species that spawned more often: blue spore (freq bonus 10) The monster species that spawned more often: geodude (freq bonus 96) The monster species that spawned more often: hata-mata (freq bonus 12) The monster species that spawned more often: boa preparing laureate (freq bonus 7) The monster species that spawned more often: pink frog (freq bonus 8) The monster species that spawned more often: criminologist mooing dogcart (freq bonus 21) The monster species that spawned more often: crypt lich (freq bonus 32) The monster species that spawned more often: whiny Mary-Sue (freq bonus 42) The monster species that spawned more often: Ujbelex (freq bonus 18) The monster species that spawned more often: venomous spider (freq bonus 21) The monster species that spawned more often: doom ape (freq bonus 28) The monster species that spawned more often: sexy demimondaine (freq bonus 54) The monster species that spawned more often: rust vortex (freq bonus 28) The monster species that spawned more often: frenchman maximized (freq bonus 48) The monster species that spawned more often: glacier fern spore (freq bonus 132) The monster species that spawned more often: vorpal jabberwock (freq bonus 40) The monster species that spawned more often: rabid cow (freq bonus 90) The monster species that spawned more often: superimpose poleax morassy (freq bonus 13) The monster species that spawned more often: lava mushroom (freq bonus 48) The monster species that spawned more often: giant brown locust (freq bonus 26) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 6) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 2) The monster trait that was more common: monsters that have no hands (freq bonus 6) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster species that never randomly spawned: giant penguin The monster species that never randomly spawned: charcoal fungus The monster species that never randomly spawned: ice lizard The monster species that never randomly spawned: undead rogue The monster species that never randomly spawned: naiad The monster species that never randomly spawned: river giant The monster species that never randomly spawned: also matte The monster species that never randomly spawned: scalping nosegay reforested overdefensive savouring The monster species that never randomly spawned: deformed cat The monster species that never randomly spawned: damned kopeck The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: tubing pliers ((null)) The RNG hath decreed that this item was never generated: 0 candle (candle) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: relay (four-wired thing) The RNG hath decreed that this item was never generated: penis pole ((null)) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 40) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: unfindable stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 6) The RNG hath decreed that this item was generated more often: avalanche (twisting, freq bonus 11) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 4) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 61) The RNG hath decreed that this item was generated more often: ballista ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 4) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 10) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 9) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 11) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 5) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 78) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: detect foot (stinking) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: nothing (oak) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: bombing (exciting) The RNG hath decreed that this item was always generated cursed: sickle ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this trap was always invisible: nolite trap The RNG hath decreed that this trap was generated more often: vulnerability trap (freq bonus 36) Trap randomization happened for 1 in 107 traps Next attribute increase check would have come at turn 738 Strength training was 2 Dexterity training was 1 Wisdom training was 1 Constitution training was 1 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having invisibility (0) You had 1459 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (247) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 85% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant weapon (EIGOWA KIRAIDES) scroll of healing (JONADAB SHOULD BE ABLE TO MAKE A VARIANT THAT IS ACTUALLY GOOD) scroll of mana (FELLOW LEAF ELF STAT CANNT LOWED) scroll of phase door (ONE EYED SAM DATING SIMULATOR) scroll of standard id (INNOCENCE PETRIFIED SKIN) scroll of cure (IRC CHANNEL SLASHEMEXTENDED) * scroll of extra healing (ZHNAERZTLICHE BEHANDLUNG) * scroll of greater mana restoration (LA VIVME) Spellbooks spellbook of acid sphere (parchment) spellbook of acid stream (winged) Potions potion of oil (nanika) Rings ring of gain dexterity (brick) Wands wand of acid (weird) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Since you quit, the score list will not be checked.