Leeroy, chaotic male albae Mahou Shoujo -------- |......| ......| |......| .....@.| |@..$..| |......| ----- -- [Leeroy the Schoolkid] St9 Dx6 Co15 In8 Wi14 Ch18 MahAlbMalCha Dlvl:1 $1 HP26(26) Pw12(12) AC3 Exp1 T21 Latest messages A robust suit of armor that offers good protection. What do you want to take off? [a or ?*] You finish taking off your suit. What do you want to wear? [ab or ?*] You are putting on a banded mail. Marija picks up 5 gold pieces {0}. Marija drops 5 gold pieces. Marija swings her soft girl sneaker at the jackal. Marija hits the jackal. The jackal is killed! You finish your dressing maneuver. What do you want to take off? [b or ?*] Marija picks up 5 gold pieces {0}. You finish taking off your suit. What do you want to wear? [ab or ?*] You are putting on a splint mail. Marija drops 5 gold pieces. You finish your dressing maneuver. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: teleport control You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 104 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 83% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 8% Wand drop chance was reduced to 69% Amulet drop chance was reduced to 67% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 55% Food drop chance was reduced to 88% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: sexy flats The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: general combat (turn 26) The following skill became untrainable if you tried to train it too early: occult spells (turn 170) The following skill became untrainable after a while: occult spells (turn 28456) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 23746) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69325 Monster spawn increase reached its maximum at turn 103977 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 7239880 The monster class that cannot be genocided was ghost The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 24) The monster species that spawned more often: hobbit racer (freq bonus 168) The monster species that spawned more often: crappy warp fungus (freq bonus 100) The monster species that spawned more often: vortex laggelmaster (freq bonus 56) The monster species that spawned more often: giant insect swarm (freq bonus 52) The monster species that spawned more often: cortege reemerging (freq bonus 208) The monster species that spawned more often: Rebel Ringfailure (freq bonus 156) The monster species that spawned more often: lead statue (freq bonus 78) The monster species that spawned more often: little greek girl (freq bonus 52) The monster species that spawned more often: checker grue (freq bonus 104) The monster species that spawned more often: scorpion brown (freq bonus 54) The monster species that spawned more often: sootball (freq bonus 162) The monster species that spawned more often: stygian fetish (freq bonus 150) The monster species that spawned more often: potentially gasified (freq bonus 87) The monster species that spawned more often: poison grue (freq bonus 25) The monster species that spawned more often: pebble elf (freq bonus 26) The monster species that spawned more often: commanding spirit (freq bonus 104) The monster species that spawned more often: spacewars fighter (freq bonus 54) The monster species that spawned more often: stagiest lifeline hoped (freq bonus 75) The monster species that spawned more often: Vampire Kop (freq bonus 156) The monster species that spawned more often: green slame (freq bonus 87) The monster trait that was more common: monsters with a thick skin (freq bonus 4) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 10) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster species that never randomly spawned: child spirit The monster species that never randomly spawned: tazer lich The monster species that never randomly spawned: endplate disastrously rechecked The monster species that never randomly spawned: Firhellor The monster species that never randomly spawned: humanlike construct The monster species that never randomly spawned: holyday migrated The monster species that never randomly spawned: sand lancer The monster species that never randomly spawned: phase growth The monster species that never randomly spawned: giant garnet frog The monster species that never randomly spawned: subsequential dadaism symposia folksier The monster class that always generated with extra speed: sea monster The RNG hath decreed that this item was never generated: candy bar ((null)) The RNG hath decreed that this item was never generated: grayout stone (gray) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: ice box of digestion (cooling box) The RNG hath decreed that this item was never generated: amnesia (acrylic) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was never generated: confuse monster (NR 9) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 20) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: time spending (clocked, freq bonus 52) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 52) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 29) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 172) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 8) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 4) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: fumbling (trippy, freq bonus 2) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: clone monster (radiating, freq bonus 4) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 64) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 16) The RNG hath decreed that this item was always generated cursed: expensive camera ((null)) The RNG hath decreed that this item was always generated cursed: droven arrow (obsidian arrow) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: copper dragon scale shield (copper dragonhide shield) The RNG hath decreed that this item was always generated cursed: checker boots (fetish heels) The RNG hath decreed that this item was always generated cursed: cloak of grounding (granite cloak) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: interruption stone (gray) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this trap was always invisible: pit The RNG hath decreed that this trap was generated more often: animation trap (freq bonus 3) Trap randomization happened for 1 in 844 traps Trap difficulty was increased by 22 Next attribute increase check would have come at turn 377 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 1 You were magic-protected You had not decided on your sexuality yet You were prevented from having teleport control (0) You were prevented from having reflection (0) You had 1480 points of nutrition remaining You aggravated monsters Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Beryl The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (156) You survived Spells known in the end Name Level Category Fail Memory a - message 1 chaos 78% 200% b - cure stun 3 healing 71% 300% c - full healing 6 healing 98% 600% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (SABAOTH) scroll of mana (SHIELD IS ON) scroll of phase door (SPLICEHACKS ORIGINAL MEPHISTO WAS NOT UNBALANCED) scroll of standard id (IRC CHANNEL SLASHEMEXTENDED) scroll of cure (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) * scroll of extra healing (I DONT UNDERSTAND RUSSIAN) * scroll of greater mana restoration (EIGHT MONTHS IS TOO LONG JONADAB) Spellbooks spellbook of message (calligraphed) spellbook of cure stun (deep blue) spellbook of full healing (canvas) Wands wand of striking (fall) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (1 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 1 point,