Leeroy, chaotic male albae Ice Mage -.---- |....| ...... |d@..| ------ [Leeroy the Cooler] St4 Dx16 Co11 In14 Wi8 Ch9 IceAlbMalCha Dlvl:1 $2 HP23(23) Pw26(26) AC6 Exp1 T4 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Ice Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. What do you want to take off? [b or ?*] You finish taking off your suit. ring of protection from shape changers - This is a ring. Color: white. Material: gemstone. Appearance: high. You can wear a maximum of two rings; they will often have some sort of magical effect if worn. Every worn ring will cause you to go hungry a little bit faster. Dropping a ring on a sink will cause it to disappear while providing you with a clue to its nature. Most shapeshifters are forced back into their natural form if you wear this ring, and they are prevented from changing form too. In what direction? [hykulnjb><] Never mind. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # (2x) Beware, there will be no return! Still climb? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: invisibility You could not have this property intrinsically: stun resistance Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 34 Gem identification only worked 100 times out of 241 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 95% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 77% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 90% Tool drop chance was reduced to 91% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: knife (turn 46) The following skill became untrainable if you tried to train it too early: pick-axe (turn 798) The following skill became untrainable after a while: polymorphing (turn 35890) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 57021) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36780 Monster spawn increase reached its maximum at turn 151653 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 604213 The monster class that cannot be genocided was major demon The monster class that was spawned more often: (null) (freq bonus 4) The monster species that spawned more often: apian scintillator suspecter (freq bonus 54) The monster species that spawned more often: furious warp fungus (freq bonus 48) The monster species that spawned more often: elder earth elemental (freq bonus 6) The monster species that spawned more often: sucker mold (freq bonus 30) The monster species that spawned more often: koala (freq bonus 6) The monster species that spawned more often: warp fungus (freq bonus 36) The monster species that spawned more often: real impact hound (freq bonus 12) The monster species that spawned more often: aquatic elf (freq bonus 14) The monster species that spawned more often: insurmountable colony (freq bonus 24) The monster species that spawned more often: washcloth firstly (freq bonus 12) The monster species that spawned more often: aeration leapt (freq bonus 14) The monster species that spawned more often: hidden forest centaur (freq bonus 12) The monster species that spawned more often: surviver suppositive antipersonnel (freq bonus 6) The monster species that spawned more often: rotting mushroom patch (freq bonus 32) The monster species that spawned more often: mean chthonian (freq bonus 14) The monster species that spawned more often: habitat temporarily (freq bonus 24) The monster species that spawned more often: mining site dragon (freq bonus 42) The monster species that spawned more often: drudding (freq bonus 48) The monster species that spawned more often: feat master (freq bonus 16) The monster species that spawned more often: brown naga (freq bonus 14) The monster trait that was more common: monsters of small size (freq bonus 4) The monster species that never randomly spawned: voracious bee The monster species that never randomly spawned: march prowar The monster species that never randomly spawned: multi-hued force patch The monster species that never randomly spawned: petty neurotoxin fly The monster species that never randomly spawned: admiration fleeting The monster species that never randomly spawned: albino mold The monster species that never randomly spawned: Miriam The monster species that never randomly spawned: fife growth The monster species that never randomly spawned: sparrow The monster species that never randomly spawned: baby yellow dragon The monster class that always generated with extra speed: pudding or ooze The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was never generated: credit card ((null)) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: safeguard suit (orange suit) The RNG hath decreed that this item was never generated: food ration ((null)) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 12) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 29) The RNG hath decreed that this item was generated more often: antimagic (KARSUS, freq bonus 11) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 4) The RNG hath decreed that this item was generated more often: mana battery (gloaming, freq bonus 16) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 18) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 21) The RNG hath decreed that this item was generated more often: worthless piece of green glass (green, freq bonus 7) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: dancing shoes (soft footwear, freq bonus 4) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 12) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: intelligence pack ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 96) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 63) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: cloak of health (white cloak) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: butterfinger stone (gray) The RNG hath decreed that this trap was always invisible: monsterfingers trap The RNG hath decreed that this trap was generated more often: lock trap (freq bonus 16) Trap randomization happened for 1 in 814 traps Next attribute increase check would have come at turn 552 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were cold resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having invisibility (0) You had 1497 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Air, Frost and Smoke Your deity was Smoke The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (468) You survived Spells known in the end Name Level Category Fail Memory a - freeze sphere 1 matter 0% 100% b - cone of cold 5 matter 95% 400% c - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of blank paper (unlabeled) scroll of healing (TAT CA MOU AGUOI DANG CHOI CON QUAI VAT BO TUI VI VAY LA I) scroll of mana (WHAT IF FRED IS ACTUALLY GRILL) scroll of phase door (SLAPHEELEDSANDALBOOT) scroll of standard id (OH CAPTAIN MY CAPTAIN) scroll of cure (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) * scroll of extra healing (PHD IN HIGH HEELING) * scroll of greater mana restoration (STEAMGREENLIGHTGORGON) Spellbooks spellbook of freeze sphere (dreamy) spellbook of cone of cold (light green) spellbook of slow monster (dog eared) Potions potion of levitation (smoky) Rings ring of protection from shape changers (high) Wands wand of cold (measured) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Ice Mage... Youescaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.