Leeroy, chaotic male albae Acid Mage --------- |.....d.| |.....@.| +.......| --------- [Leeroy the Oozer] St7 Dx9 Co12 In11 Wi7 Ch8 AciAlbMalCha Dlvl:1 $0 HP23(23) Pw25(25) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - a blessed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of identify {0} j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of acid sphere (0:4) {0} i - a blessed fireproof spellbook of acid stream (2:4) {0} Potions d - a blessed potion of polymorph {0} Rings g - an uncursed ring of slow digestion {0} Wands f - an uncursed wand of acid (0:13) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: full nutrients You could not have this property extrinsically: detect monsters You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 171 Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 37 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 29% chance Scroll drop chance was reduced to 88% Amulet drop chance was reduced to 79% Potion drop chance was reduced to 98% Armor drop chance was reduced to 51% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: searching (turn 3) The following skill became untrainable if you tried to train it too early: devices (turn 36) The following skill became untrainable after a while: javelin (turn 52515) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 20874) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19664 Monster spawn increase reached its maximum at turn 125572 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1466500 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: nuke tester (freq bonus 12) The monster species that spawned more often: kamehameha fighter (freq bonus 12) The monster species that spawned more often: yardie (freq bonus 12) The monster species that spawned more often: unsteady trove (freq bonus 18) The monster species that spawned more often: fuckubus (freq bonus 12) The monster species that spawned more often: thresher (freq bonus 5) The monster species that spawned more often: master backup (freq bonus 36) The monster species that spawned more often: probe colony (freq bonus 48) The monster species that spawned more often: Annemarie's girl shoe (freq bonus 12) The monster species that spawned more often: lower suzuki-dogezaemon (freq bonus 4) The monster species that spawned more often: vampiric force patch (freq bonus 6) The monster species that spawned more often: boo (freq bonus 4) The monster species that spawned more often: undead politician (freq bonus 12) The monster species that spawned more often: blue dragon worm (freq bonus 8) The monster species that spawned more often: deeper one (freq bonus 28) The monster species that spawned more often: icy draconian (freq bonus 10) The monster species that spawned more often: mithril crasher (freq bonus 6) The monster species that spawned more often: frybone (freq bonus 8) The monster species that spawned more often: dephmah sephirah (freq bonus 8) The monster species that spawned more often: real tiny lich (freq bonus 6) The monster trait that was more common: monsters that make boss taunts (freq bonus 1) The monster trait that was more common: monsters that howl at the moon (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 9) The monster trait that was more common: monsters that count as undead (freq bonus 3) The monster trait that was more common: monsters that explode when killed (freq bonus 6) The monster trait that was more common: monsters that make sheep sounds (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 3) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster species that never randomly spawned: top secret agent The monster species that never randomly spawned: clavicle bailiff The monster species that never randomly spawned: ice animal The monster species that never randomly spawned: undead lichen The monster species that never randomly spawned: bastardizing laved The monster species that never randomly spawned: extraterrestrial maggot The monster species that never randomly spawned: Fuma Monou, Dragon of Earth The monster species that never randomly spawned: RNG beam The monster species that never randomly spawned: abyss spider The monster species that never randomly spawned: gas cloud The RNG hath decreed that this item was never generated: fast metabolism (drained) The RNG hath decreed that this item was never generated: demon crossbow ((null)) The RNG hath decreed that this item was never generated: elasthan chain ((null)) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: rhythmic star ((null)) The RNG hath decreed that this item was never generated: time spending (clocked) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 29) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 94) The RNG hath decreed that this item was generated more often: mirror shield (polished shield, freq bonus 15) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 13) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 20) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 6) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 10) The RNG hath decreed that this item was generated more often: disintegration (solid, freq bonus 7) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 8) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 9) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: mutation (fleecy, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 43) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: confuse self (many-paged) The RNG hath decreed that this item was always generated cursed: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was always generated cursed: implant of passion (triumphant) The RNG hath decreed that this item was always generated cursed: flint (gray) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: resistance (DESREVER TSEPMET) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: nuclear hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: droven dagger (obsidian dagger) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: sound effect trap (freq bonus 3) Trap randomization happened for 1 in 391 traps Trap difficulty was increased by 2 Next attribute increase check would have come at turn 1280 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having detect monsters (0) You were prevented from having full nutrients (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (176) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of identify (ABOR EFECTOR) scroll of healing (YASD GUARANTEED OR YOUR MONEY BACK) scroll of mana (BEE VERSUS SPIDER THE CONTEST) scroll of phase door (CHUTZPAH) scroll of standard id (THERAC 25) scroll of cure (OH CAPTAIN MY CAPTAIN) * scroll of extra healing (IA CTHULHU) * scroll of greater mana restoration (ADA ILIKET) Spellbooks spellbook of acid sphere (maroon) spellbook of acid stream (defiled) Potions potion of polymorph (cherry-blossom) Rings ring of slow digestion (engagement) Wands wand of acid (celestial) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.