Leeroy, chaotic male albae Thalmor ------ |....| |....| |@.... |@...| ------ [Leeroy the Concordate Agent] St14 Dx11 Co10 In7 Wi8 Ch8 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: half physical damage You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 70% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 69% Ring drop chance was reduced to 82% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 37% Armor drop chance was reduced to 85% Tool drop chance was reduced to 95% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 14) The following skill became untrainable if you tried to train it too early: matter spells (turn 132) The following skill became untrainable after a while: morning star (turn 49639) The following skill couldn't be trained before a certain turn number is reached: scimitar (turn 35600) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89022 Monster spawn increase reached its maximum at turn 273092 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 352930 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: piece of food (freq bonus 3) The monster species that spawned more often: Photon Earth (freq bonus 14) The monster species that spawned more often: meanie (freq bonus 16) The monster species that spawned more often: yellow ape (freq bonus 12) The monster species that spawned more often: nastinator (freq bonus 4) The monster species that spawned more often: sexy model (freq bonus 5) The monster species that spawned more often: improvise plateau moonstone (freq bonus 9) The monster species that spawned more often: brown ray (freq bonus 18) The monster species that spawned more often: pleasure (freq bonus 16) The monster species that spawned more often: drum vortex (freq bonus 12) The monster species that spawned more often: non-mad bulb (freq bonus 15) The monster species that spawned more often: blinker (freq bonus 5) The monster species that spawned more often: alchemist (freq bonus 15) The monster species that spawned more often: gnome bitch (freq bonus 4) The monster species that spawned more often: Nora's lovely sneaker (freq bonus 8) The monster species that spawned more often: varicolored purulently queerish (freq bonus 28) The monster species that spawned more often: cuban singer (freq bonus 14) The monster species that spawned more often: zombified lion (freq bonus 84) The monster species that spawned more often: RwrCo