Leeroy, chaotic male albae Thalmor -------------- |$...........| |............| |............| -.@..........| |.@.........o| ------------ - [Leeroy the Concordate Agent] St7 Dx8 Co9 In7 Wi7 Ch10 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: see invisible You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 11 Monsters only dropped their musable items with 64% chance Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 61% Weapon drop chance was reduced to 52% Tool drop chance was reduced to 79% Food drop chance was reduced to 83% Concealing monsters were spawned underneath items 77% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: firearms (turn 27) The following skill became untrainable if you tried to train it too early: crossbow (turn 260) The following skill became untrainable after a while: saber (turn 28917) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 78624) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 48412 Monster spawn increase reached its maximum at turn 176295 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 921853 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: upbringing enclose hexahedral (freq bonus 18) The monster species that spawned more often: white mold (freq bonus 21) The monster species that spawned more often: It (freq bonus 24) The monster species that spawned more often: vivaria rousseau (freq bonus 28) The monster species that spawned more often: healing gremlin (freq bonus 36) The monster species that spawned more often: hole colony (freq bonus 14) The monster species that spawned more often: vulcanize escheated yabber (freq bonus 72) The monster species that spawned more often: undead patch (freq bonus 14) The monster species that spawned more often: chaparral reap (freq bonus 24) The monster species that spawned more often: porter block fungus (freq bonus 15) The monster species that spawned more often: afrit (freq bonus 42) The monster species that spawned more often: smirking sneak thief (freq bonus 14) The monster species that spawned more often: trajectory whapped (freq bonus 24) The monster species that spawned more often: detriment headhunt ascender (freq bonus 18) The monster species that spawned more often: Godahl, the Infallible (freq bonus 36) The monster species that spawned more often: filthy street urchin (freq bonus 8) The monster species that spawned more often: Sarah's mocassin (freq bonus 18) The monster species that spawned more often: blithest sallow (freq bonus 24) The monster species that spawned more often: old blue dragon (freq bonus 24) The monster species that spawned more often: blood witch (freq bonus 24) The monster trait that was more common: monsters that roar (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 3) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 1) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 2) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster species that never randomly spawned: A'salom The monster species that never randomly spawned: blaster disintegrator The monster species that never randomly spawned: voodoo fetish shaman The monster species that never randomly spawned: indicate foreign The monster species that never randomly spawned: Bundly Ann The monster species that never randomly spawned: wind wight The monster species that never randomly spawned: blue beam The monster species that never randomly spawned: elite uruk The monster species that never randomly spawned: pond naga The monster species that never randomly spawned: red ooze The RNG hath decreed that this item was never generated: charred bread ((null)) The RNG hath decreed that this item was never generated: amulet of contamination resistance (gradual) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: shock resistance (copper) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: dogshit boot ((null)) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 12) The RNG hath decreed that this item was generated more often: helm versus death (etheric helmet, freq bonus 31) The RNG hath decreed that this item was generated more often: form shifting (constant, freq bonus 22) The RNG hath decreed that this item was generated more often: misfire (vajra orb, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of erosion (vivid, freq bonus 4) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 8) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 9) The RNG hath decreed that this item was generated more often: citrine (yellow, freq bonus 3) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 8) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of abrasion (smiting, freq bonus 10) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 5) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 9) The RNG hath decreed that this item was generated more often: lembas wafer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: slice of pizza ((null), freq bonus 15) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 29) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 64) The RNG hath decreed that this item was always generated cursed: porter (peppermint) The RNG hath decreed that this item was always generated cursed: resist poison (big) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: egoism (ITS ALL MINE) The RNG hath decreed that this item was always generated cursed: leather gloves (old gloves) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: dilithium crystal (white) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: noble's dress (armored black dress) The RNG hath decreed that this trap was always invisible: lag trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 2) Trap randomization happened for 1 in 974 traps Next attribute increase check would have come at turn 125 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having infravision (0) You saw invisible You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (225) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (secret helmet) * skullcap (netradiation helmet) * flack helmet (weeping helmet) * crystal helm (black helmet) * mining helm (rural helmet) * field helm (etheric helmet) * helm of safeguard (golden helmet) * war hat (spinning helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (graffiti gloves) * commander gloves (faded mittens) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (jungle boots) * boots of safeguard (radiant heels) Scrolls scroll of healing (NEW VERSIONS ARE BETTER THAN OLD ONES) scroll of mana (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT NETHACK FOURK) scroll of phase door (DEJIZ FRADO) scroll of standard id (IMB AXES MUMMIES) scroll of cure (UPPERCASE SOUNDS LIKE SHOUTING) * scroll of extra healing (EFFECT MORE APPEARING) * scroll of greater mana restoration (ORC PAPER SCISSORS LIZARD SPOCK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.