Leeroy, chaotic male albae Korsair ### #@| #-- [Leeroy the Lubber] St9 Dx12 Co12 In9 Wi6 Ch6 KorAlbMalCha Dlvl:1 $207 HP18(18) Pw9(9) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Ahoy Leeroy, welcome to SlashEMExtended! Ye be a khaotic male albae Korsair. Ye be playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRK khannel on Freenode. Ye should absolutely do that, unless ye want to figure out this komplex game on yer own. Amy and other players will be glad to give ye advice! Attention: This be a bleeding-edge beta version o' SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. Ye kan play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If yer savegame seems to be gone kompletely, get on the IRK and pester Amy, she kan probably bring it back. The moon be waning tonight. gullies - This be a weapon. Kolor: kyan. Material: iron. Appearance: (null). Ye kan wield it to attack enemies. Some weapons be also suitable for throwing. A basic dagger that doesn't do much damage. It kan be thrown. Unknown kommand ' '. Ye might want to turn on the number pad, which be done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, ye have to scroll further down to the kompound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog komes up, and set it to 2. Alternatively, ye kan also turn on the number pad by adding this line to yer options file: OPTIONS=number_pad:2 (probably requires ye to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Beware, there will be no return! Still klimb? [yn] (n) Your inventory Amulets d - an uncursed amulet of magical breathing {0} Weapons a - a blessed +1 cutlass (weapon in hand) {16} b - 7 uncursed +1 gullies (alternate weapon; not wielded) {28} Comestibles g - an uncursed tin of aqua kobold meat {0} h - a blessed sea biscuit {0} Scrolls j - 5 uncursed scrolls of healing {0} k - 4 uncursed scrolls of mana {0} l - 3 uncursed scrolls of phase door {0} m - 2 uncursed scrolls of standard id {0} n - an uncursed scroll of cure {0} Potions f - 2 uncursed potions of rum {0} Rings c - an uncursed -2 ring of protection {0} Tools e - an uncursed oilskin sack {5} i - an uncursed figurine of a hidden kobold {0} The oilskin sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: dimmopathy You could not have this property intrinsically: confusion resistance Implant identification only worked 1 times out of 16 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 58% chance Monsters only dropped their equipment with 90% chance Musable item generation frequency had a negative bias of 44% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 55% Weapon drop chance was reduced to 84% Armor drop chance was reduced to 82% Tool drop chance was reduced to 84% Monster death drops spawned with only 92% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: flail (turn 9) The following skill became untrainable if you tried to train it too early: bow (turn 1476) The following skill became untrainable after a while: knife (turn 25554) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 57202) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 64228 Monster spawn increase reached its maximum at turn 108733 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2445182 The monster class that cannot be genocided was long worm tail Today, this monster class was always generated invisible: turret The monster class that was spawned more often: zombie (freq bonus 3) The monster species that spawned more often: skinflint revisit (freq bonus 4) The monster species that spawned more often: seven-headed hydra (freq bonus 5) The monster species that spawned more often: antimatter fungus (freq bonus 24) The monster species that spawned more often: blister fungus (freq bonus 5) The monster species that spawned more often: Al Capone (freq bonus 20) The monster species that spawned more often: potion trove (freq bonus 5) The monster species that spawned more often: nuclear winter bomb (freq bonus 24) The monster species that spawned more often: Sarah (freq bonus 24) The monster species that spawned more often: big potion trove (freq bonus 16) The monster species that spawned more often: disapproving eye (freq bonus 10) The monster species that spawned more often: rum drinker (freq bonus 56) The monster species that spawned more often: innocuous teacher (freq bonus 18) The monster species that spawned more often: showcased hereinto (freq bonus 10) The monster species that spawned more often: young psychic dragon (freq bonus 60) The monster species that spawned more often: miltank (freq bonus 8) The monster species that spawned more often: embracing octopus (freq bonus 36) The monster species that spawned more often: opal colony (freq bonus 20) The monster species that spawned more often: stupid girl (freq bonus 27) The monster species that spawned more often: staff mimic (freq bonus 6) The monster species that spawned more often: shadow wolf (freq bonus 8) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 20) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 3) The monster trait that was more common: monsters of huge size (freq bonus 3) The monster trait that was more common: monsters that are humanoid (freq bonus 4) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster species that never randomly spawned: Wedi knight The monster species that never randomly spawned: Wolf-Man The monster species that never randomly spawned: Humanoid Angel The monster species that never randomly spawned: moose The monster species that never randomly spawned: lindorm The monster species that never randomly spawned: embar whining The monster species that never randomly spawned: teacher with yellow teeth The monster species that never randomly spawned: wizard eye The monster species that never randomly spawned: amazonas fish The monster species that never randomly spawned: ice jelly The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: implant of quickening (eburine) The RNG hath decreed that this item was never generated: bottle ((null)) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: resist petrification (rocky) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 12) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 63) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 265) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: eater stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 5) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 4) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 4) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: mecha-irazu ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hyperspace summon (sour, freq bonus 6) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 30) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: cloak of spray (brown burnoose) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: cure blindness (yellow) The RNG hath decreed that this item was always generated cursed: maid dress (little black dress) The RNG hath decreed that this item was always generated cursed: implant of hope (quixotic) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: arabella speaker (freq bonus 5) Trap randomization happened for 1 in 98 traps Next attribute increase check would have come at turn 319 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You were prevented from being a stoned chiller (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Erzulie Freda, Marassa Jumeaux and Papa Legba Your deity was Papa Legba The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (197) You survived You didn't know any spells. Techniques known in the end Name Level Status double thrownage 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (signet) Weapons cutlass (curved sword) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (STIFFEN BODY TO ADD POWER) scroll of mana (THE ELDER PRIEST IS PRIMORDIAL) scroll of phase door (I HEARD YOU WERE SLEEPING THERE) scroll of standard id (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) scroll of cure (ELL HUROZUNTEL WHOTISPECI) * scroll of extra healing (FOX NAWAGU) * scroll of greater mana restoration (JOKEMON HOEDOWN) Potions potion of rum (wormwood) Rings ring of protection (arc) Tools * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Basic] (max Expert) (20 of 160) missile weapons [Basic] (max Master) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) scimitar [Basic] (max Expert) (20 of 160) saber [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Legendary) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Korsair... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.