Leeroy, chaotic male albae Courier -------+-----#-- .......$.......| |...d..........| |..@...........+ ---------------- [Leeroy the Vault Dweller] St13 Dx14 Co10 In7 Wi5 Ch5 CouAlbMalCha Dlvl:1 $0 HP18(18) Pw9(9) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Courier. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 pistol (weapon in hand) {8} b - 20 uncursed +0 bullets (in quiver) {0} c - an uncursed +0 knife (alternate weapon; not wielded) {2} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Potions d - 2 uncursed potions of Jolt Cola {0} Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: flying You could not have this property intrinsically: warning Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 208 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 95% chance Amulet drop chance was reduced to 66% Potion drop chance was reduced to 93% Armor drop chance was reduced to 59% Tool drop chance was reduced to 50% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 88% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 9) The following skill became untrainable if you tried to train it too early: chaos spells (turn 286) The following skill became untrainable after a while: occult spells (turn 50983) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 55082) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 55561 Monster spawn increase reached its maximum at turn 213599 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2938168 The monster class that cannot be genocided was lizard The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: northpole monkey (freq bonus 30) The monster species that spawned more often: crabbily catechumen (freq bonus 6) The monster species that spawned more often: mitzvah sephirah (freq bonus 12) The monster species that spawned more often: mummified king (freq bonus 12) The monster species that spawned more often: fortress master (freq bonus 10) The monster species that spawned more often: colluded force patch (freq bonus 36) The monster species that spawned more often: Kostchtchie (freq bonus 5) The monster species that spawned more often: equipment pandemonium (freq bonus 72) The monster species that spawned more often: jermlaine (freq bonus 3) The monster species that spawned more often: condiment sectioned (freq bonus 6) The monster species that spawned more often: deep fiend (freq bonus 16) The monster species that spawned more often: Yagyu Jubei-Chan (freq bonus 8) The monster species that spawned more often: hairy force patch (freq bonus 36) The monster species that spawned more often: wolfram monroe (freq bonus 3) The monster species that spawned more often: erinys (freq bonus 20) The monster species that spawned more often: nexus golem (freq bonus 10) The monster species that spawned more often: hairwork preengage (freq bonus 8) The monster species that spawned more often: gradable rebounding (freq bonus 14) The monster species that spawned more often: serrated lance carrier (freq bonus 30) The monster species that spawned more often: swinged agouti inquiringly (freq bonus 12) The monster trait that was more common: monsters that can tunnel (freq bonus 4) The monster species that never randomly spawned: lavation burrer The monster species that never randomly spawned: creeping spore The monster species that never randomly spawned: gravity force patch The monster species that never randomly spawned: oscillator The monster species that never randomly spawned: infundibulum jumbler evanescence commute academicianship gofer The monster species that never randomly spawned: nerf orb The monster species that never randomly spawned: hc girl The monster species that never randomly spawned: Giulia's dancing shoe The monster species that never randomly spawned: instadeath vortex The monster species that never randomly spawned: Ahazu The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: diamond dragon scale mail ((null)) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: homing torpedo ((null)) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: cloak of totter (birthcloth) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was generated more often: high-elven warsword (runed curved sword, freq bonus 8) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES, freq bonus 13) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of technicality (hitec, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: tele level (irregular, freq bonus 16) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 5) The RNG hath decreed that this item was generated more often: detect water (APOKRAR DONENIGHT, freq bonus 10) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of protection (tattered cape, freq bonus 7) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 5) The RNG hath decreed that this item was generated more often: flicker visor (rural helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 4) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 61) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: implant of admiration (fierce) The RNG hath decreed that this item was always generated cursed: amulet of explosion (nuclear) The RNG hath decreed that this item was always generated cursed: jumpsuit (silver clothes) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: arm blaster ((null)) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this item was always generated cursed: orthoclase (yellow) The RNG hath decreed that this trap was always invisible: red spell trap The RNG hath decreed that this trap was generated more often: blade wire (freq bonus 3) Trap randomization happened for 1 in 59 traps Next attribute increase check would have come at turn 1893 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from drunken boxing (0) You hungered rapidly You had 1500 points of nutrition remaining You aggravated monsters You caused conflict Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was Caesar The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (246) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (MUUTATATOTOTS) scroll of mana (JUSTIN BAILEY) scroll of phase door (TORIPIRU MAXIMIZE MAGIK) scroll of standard id (IDNUM AIROLG TISNART CIS) scroll of cure (LIELAIS KEIZARS IR LAUNUMS) * scroll of extra healing (RUN DONTDIE HITUNDERSCORE) * scroll of greater mana restoration (WH40K) Potions potion of Jolt Cola (swirly) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Courier... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.