Leeroy, chaotic male albae Caveman ----- ...| |...| |...| |K..| |.@d| ----- [Leeroy the Troglodyte] St14 Dx6 Co9 In7 Wi4 Ch4 CavAlbMalCha Dlvl:1 $0 HP27(27) Pw11(11) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic albae Caveman. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 club (weapon in hand) {12} b - an uncursed +2 sling (alternate weapon; not wielded) {2} Armor f - an uncursed +0 leather armor (being worn) {60} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Gems c - 53 uncursed +0 flint stones (in quiver) d - 7 blessed +0 flint stones e - 26 uncursed +0 rocks {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: quad attacks You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 108 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 45% chance Scroll drop chance was reduced to 80% Wand drop chance was reduced to 93% Weapon drop chance was reduced to 54% Armor drop chance was reduced to 85% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 56% of the time only The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: divination spells (turn 20) The following skill became untrainable if you tried to train it too early: missile weapons (turn 481) The following skill became untrainable after a while: techniques (turn 9197) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 52833) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 6996 Monster spawn increase reached its maximum at turn 69878 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3741606 The monster class that cannot be genocided was elemental The monster class that was spawned more often: jelly (freq bonus 3) The monster color that was spawned more often: bright magenta (freq bonus 1) The monster species that spawned more often: inferno hound (freq bonus 16) The monster species that spawned more often: expansive commissionership foolfish devaluated serviceable mighty (freq bonus 18) The monster species that spawned more often: stupefying turret (freq bonus 18) The monster species that spawned more often: Julietta (freq bonus 40) The monster species that spawned more often: K14 (freq bonus 8) The monster species that spawned more often: electro lich (freq bonus 15) The monster species that spawned more often: spinner growth (freq bonus 6) The monster species that spawned more often: very old psychic dragon (freq bonus 36) The monster species that spawned more often: botanist emaciating (freq bonus 4) The monster species that spawned more often: undead naga hatchling (freq bonus 15) The monster species that spawned more often: small generator (freq bonus 4) The monster species that spawned more often: nightshade (freq bonus 12) The monster species that spawned more often: smirching captured (freq bonus 14) The monster species that spawned more often: black wasp (freq bonus 20) The monster species that spawned more often: marsupilami (freq bonus 48) The monster species that spawned more often: white ogre (freq bonus 20) The monster species that spawned more often: inertia force fungus (freq bonus 48) The monster species that spawned more often: emulated dabbing moose (freq bonus 12) The monster species that spawned more often: unrepentant undead (freq bonus 7) The monster species that spawned more often: haunted spirit (freq bonus 15) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 2) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 4) The monster trait that was more common: monsters with seduction dialogue (freq bonus 4) The monster trait that was more common: monsters whose attacks delete your data (freq bonus 4) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 1) The monster trait that was more common: monsters that eat veggies (freq bonus 1) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 3) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters that have beam attacks (freq bonus 1) The monster species that never randomly spawned: visitable presidium saudi The monster species that never randomly spawned: tron xorn The monster species that never randomly spawned: narrowest jurisprudence The monster species that never randomly spawned: larva imp The monster species that never randomly spawned: mein vasopressor The monster species that never randomly spawned: forgotten snake The monster species that never randomly spawned: blink force patch The monster species that never randomly spawned: woman who is disliked by everyone The monster species that never randomly spawned: adulation thanked The monster species that never randomly spawned: highway sharpshooter The RNG hath decreed that this item was never generated: boots of weakness (torn boots) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: Hawaiian shorts (flowery shorts and lei) The RNG hath decreed that this item was never generated: pistol ((null)) The RNG hath decreed that this item was never generated: cloak of outright evilness (chinese cloak) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: worthless piece of pink glass (pink) The RNG hath decreed that this item was never generated: amulet of ESP (circular) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was generated more often: crystal helm (fish bowl, freq bonus 38) The RNG hath decreed that this item was generated more often: stiletto ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: enrage (YOU AND YOUR FRIENDS ARE DEAD, freq bonus 8) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 27) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 13) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 4) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 23) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 38) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 21) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 6) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: mimicry (unidentified, freq bonus 6) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 6) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: egoist cloak (prolo cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 2) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: unwanted helmet (bug-tracking helmet) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: sliming (straight) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: pizza ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magical breathing (octagonal) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this trap was always invisible: mana battery trap The RNG hath decreed that this trap was generated more often: respawn trap (freq bonus 10) Trap randomization happened for 1 in 514 traps Next attribute increase check would have come at turn 1167 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having quad attacks (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anu, Ishtar and Anshar Your deity was Anshar The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (92) You survived You didn't know any spells. Techniques known in the end Name Level Status primal roar 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (PATENT PENDING) scroll of mana (OGTH LOAM MDSK) scroll of phase door (X 14 39 ZS) scroll of standard id (KIRJE) scroll of cure (NOTHING IS FAKE) * scroll of extra healing (THX 1138) * scroll of greater mana restoration (CROWDED OF BODY IN FLUFFY WATAGE) Gems flint stone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) club [Basic] (max Legendary) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Caveman... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.