Leeroy, chaotic male addicted Acid Mage -------- |.*!d@.. |....$.| +.....$| -------- [Leeroy the Oozer] St25 Dx25 Co25 In25 Wi23 Ch25 AciAddMalCha Dlvl:1 $0 HP29(29) Pw15(45) AC-3 Exp2 T29 Cnf Latest messages The acid hound pup drops 8 rocks {0}. You see here a viscous potion {0}. You try to cast a spell in confusion. You fail to cast the spell correctly. You try to cast a spell in confusion. You fail to cast the spell correctly. The acid hound pup picks up 8 rocks {0}. You try to cast a spell in confusion. You fail to cast the spell correctly. You try to cast a spell in confusion. You fail to cast the spell correctly. The acid hound pup drops 8 rocks {0}. You try to cast a spell in confusion. You fail to cast the spell correctly. You try to cast a spell in confusion. You fail to cast the spell correctly. You try to cast a spell in confusion. You fail to cast the spell correctly. You see here a gold piece {0}. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} p - an uncursed C-ration {0} Scrolls e - an uncursed scroll of enchant armor {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed finalized spellbook of acid sphere (0:1) {0} i - a blessed spellbook of acid stream (6:2) {0} Potions d - an uncursed potion of ESP {0} Rings g - an uncursed ring of teleportation {0} Wands f - an uncursed wand of acid (0:2) {0} Tools j - an uncursed magic marker (1:26) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: freezopathy You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 201 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 176 Tool identification only worked 5 times out of 31 Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 88% Wand drop chance was reduced to 74% Potion drop chance was reduced to 82% Food drop chance was reduced to 89% The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: techniques (turn 10) The following skill became untrainable if you tried to train it too early: searching (turn 510) The following skill became untrainable after a while: broadsword (turn 25356) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 60493) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26287 Monster spawn increase reached its maximum at turn 204067 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2927922 The monster class that cannot be genocided was nymph The monster class that was spawned more often: troll (freq bonus 2) The monster species that spawned more often: oil village (freq bonus 9) The monster species that spawned more often: Goblin Sub King (freq bonus 10) The monster species that spawned more often: Gridin (freq bonus 12) The monster species that spawned more often: sprout angel (freq bonus 8) The monster species that spawned more often: dread (freq bonus 3) The monster species that spawned more often: Rat-Man (freq bonus 10) The monster species that spawned more often: runoff warp patch (freq bonus 18) The monster species that spawned more often: pole duck (freq bonus 6) The monster species that spawned more often: bad teacher grandpa (freq bonus 5) The monster species that spawned more often: phaser spore (freq bonus 24) The monster species that spawned more often: silesia unmixt (freq bonus 16) The monster species that spawned more often: least daemon (freq bonus 18) The monster species that spawned more often: gloom (freq bonus 6) The monster species that spawned more often: thunderbolt bug (freq bonus 18) The monster species that spawned more often: astounded fanjet (freq bonus 6) The monster species that spawned more often: kiester unwilling (freq bonus 4) The monster species that spawned more often: rawrog (freq bonus 24) The monster species that spawned more often: merfolk (freq bonus 6) The monster species that spawned more often: misdemeanant futurity (freq bonus 24) The monster species that spawned more often: Toshiyuki the dog (freq bonus 4) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 5) The monster species that never randomly spawned: great water dragon The monster species that never randomly spawned: baal spy The monster species that never randomly spawned: canermine The monster species that never randomly spawned: uber oread The monster species that never randomly spawned: magma hound The monster species that never randomly spawned: seven of diamonds The monster species that never randomly spawned: wrinkled patch The monster species that never randomly spawned: red sentai The monster species that never randomly spawned: deepest tuberculin The monster species that never randomly spawned: Super Old Fritz The RNG hath decreed that this item was never generated: implant of erosion (vivid) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: possession (possessive) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: heavy shield ((null)) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: black dragon scale mail ((null)) The RNG hath decreed that this item was never generated: trap revealing (elysium) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 37) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 91) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: take selfie (pristine, freq bonus 19) The RNG hath decreed that this item was generated more often: proof weapon (YOU ARE DOOMED, freq bonus 23) The RNG hath decreed that this item was generated more often: hydra bow ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cyan spell cloak (cyanism cloak, freq bonus 180) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 10) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 10) The RNG hath decreed that this item was generated more often: inka leash (leash, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: amber (yellowish brown, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of ire (paleocene, freq bonus 2) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 13) The RNG hath decreed that this item was generated more often: mana (I WANT TO SEE URANUS TOO, freq bonus 6) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 19) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: ice (ice-cold) The RNG hath decreed that this item was always generated cursed: dissolve food (hungry) The RNG hath decreed that this item was always generated cursed: implant of winter (energizing) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this item was always generated cursed: partisan (vulgar polearm) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: locking trap (freq bonus 44) Trap randomization happened for 1 in 239 traps Next attribute increase check would have come at turn 407 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were acid resistant You were confused (0) You had not decided on your sexuality yet You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You had 1346 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (1130) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 0% 300% Techniques known in the end Name Level Status reinforce memory 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of enchant armor (SLASHEM EXTENDED WANTS YOU DEAD) scroll of healing (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) scroll of mana (HALP WHY AM I SO BAD) scroll of phase door (WH40K) scroll of standard id (ASPARAGUSDUCK SLOTMACHINEROBOT IWASBEES) scroll of cure (GIMMIE ALL THE SPELLS) * scroll of extra healing (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) * scroll of greater mana restoration (CUNAFV ANONONYRXV) Spellbooks spellbook of acid sphere (parchment) spellbook of acid stream (gained) Potions potion of ESP (fluorescent) Rings ring of teleportation (pinewood) Wands wand of acid (iron) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (23 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 96 points,