Leeroy, chaotic male albae Feat Master ----+-.-.-- |.x...v.... ||.x$..@..| |.........| ----------- [Leeroy the Hopper] St5 Dx21 Co7 In4 Wi4 Ch11 StuAlbMalCha Dlvl:1 $1 HP27(27) Pw20(20) AC-2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Feat Master. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +0 orcish helm (being worn) {12} b - an uncursed +2 leather jacket (being worn) {12} Comestibles c - 5 uncursed candy bars {0} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Potions d - 2 uncursed potions of healing {0} Tools e - an uncursed expensive camera (3:5) {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: half spell damage You could not have this property intrinsically: numbopathy Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 43 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 37 Gem identification only worked 100 times out of 197 Monsters only dropped their musable items with 83% chance Wand drop chance was reduced to 97% Amulet drop chance was reduced to 98% Potion drop chance was reduced to 70% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 98% Tool drop chance was reduced to 83% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 18% of the time only The following skill could not be trained at all: divination spells The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: quarterstaff The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: boomerang (turn 66) The following skill became untrainable if you tried to train it too early: dart (turn 888) The following skill became untrainable after a while: two-handed weapons (turn 4162) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 42212) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52580 Monster spawn increase reached its maximum at turn 207050 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 4209100 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: ancient naga (freq bonus 14) The monster species that spawned more often: adventurer spore (freq bonus 6) The monster species that spawned more often: windscreen rubber (freq bonus 10) The monster species that spawned more often: dado inflexibility (freq bonus 20) The monster species that spawned more often: acidic fungus (freq bonus 6) The monster species that spawned more often: vivendi numeral (freq bonus 8) The monster species that spawned more often: space borloth (freq bonus 6) The monster species that spawned more often: player skeleton (freq bonus 16) The monster species that spawned more often: octopus (freq bonus 8) The monster species that spawned more often: inertia troll (freq bonus 72) The monster species that spawned more often: gnome prostitute (freq bonus 4) The monster species that spawned more often: water dog (freq bonus 8) The monster species that spawned more often: coevally toper (freq bonus 24) The monster species that spawned more often: taker colony (freq bonus 12) The monster species that spawned more often: Officer Katcher (freq bonus 4) The monster species that spawned more often: nether mushroom (freq bonus 12) The monster species that spawned more often: wereblacklight (freq bonus 15) The monster species that spawned more often: yukionna (freq bonus 15) The monster species that spawned more often: serrated archer (freq bonus 9) The monster species that spawned more often: Morrigan the Succubus (freq bonus 18) The monster trait that was more common: monsters that move like grid bugs (freq bonus 12) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster species that never randomly spawned: concrete unicorn The monster species that never randomly spawned: palled wisecrack inconsiderable The monster species that never randomly spawned: portbeamtrice The monster species that never randomly spawned: spike colony The monster species that never randomly spawned: alarm light The monster species that never randomly spawned: morsel sullener mausoleum maundering medially played The monster species that never randomly spawned: Inspector Katcher The monster species that never randomly spawned: Scotland Yard special agent The monster species that never randomly spawned: tear force patch The monster species that never randomly spawned: demon orc The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: flail ((null)) The RNG hath decreed that this item was never generated: fire stick ((null)) The RNG hath decreed that this item was never generated: pink spell cloak (glaring cloak) The RNG hath decreed that this item was never generated: wakeup call stone (gray) The RNG hath decreed that this item was never generated: transistor (three-wired thing) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was never generated: checker boots (fetish heels) The RNG hath decreed that this item was never generated: elven bow (runed bow) The RNG hath decreed that this item was never generated: lag stone (gray) The RNG hath decreed that this item was generated more often: proof armor (I AM THE KING, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 27) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 25) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 8) The RNG hath decreed that this item was generated more often: arcane rapier ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: detect foot (stinking, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 8) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 12) The RNG hath decreed that this item was generated more often: repeatable boots (heap of shit boots, freq bonus 4) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: stun monster (shivering, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 7) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 11) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: flame shield (dark red shield) The RNG hath decreed that this item was always generated cursed: artifact creation (LOOKIE WHAT I FOUND) The RNG hath decreed that this item was always generated cursed: splint mail ((null)) The RNG hath decreed that this item was always generated cursed: stormy cloak (storm coat) The RNG hath decreed that this item was always generated cursed: white peach ((null)) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: lockout (molded) The RNG hath decreed that this item was always generated cursed: whispering helmet (spired helmet) The RNG hath decreed that this item was always generated cursed: apophyllite (teal) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: captcha trap (freq bonus 2) Trap randomization happened for 1 in 99 traps Next attribute increase check would have come at turn 144 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having half spell damage (0) You had 1500 points of nutrition remaining You could jump Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of James Bond, Chuck Norris and Jackie Chan Your deity was Jackie Chan The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (491) You survived You didn't know any spells. Techniques known in the end Name Level Status liquid leap 1X Prepared(0) jedi jump 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor orcish helm (iron skull cap) Scrolls scroll of healing (RITSCHRATSCHRITSCHRATSCH) scroll of mana (PANEMORFA TRAVMATA) scroll of phase door (PUBLIC NETHACK SERVER WITH FLEECY COLORS) scroll of standard id (AJMO TO UCINITI) scroll of cure (FPMAM) * scroll of extra healing (TEPER VY MERTVY) * scroll of greater mana restoration (THE ELDER PRIEST IS PRIMORDIAL) Potions potion of healing (simmering) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Grand Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Grand Master) (20 of 160) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Feat Master... You and Expensive Special Effect escaped from the dungeon with 92 points, Since you escaped early, the score list will not be checked.