Leeroy, chaotic male albae Thalmor ------ |.@..| |@...| .....| ---.-- [Leeroy the Concordate Agent] St10 Dx10 Co12 In9 Wi12 Ch6 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: burnopathy You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 148 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 144 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 367 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 94% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 59% Musable item generation frequency had a negative bias of 32% Ring drop chance was reduced to 84% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 81% Armor drop chance was reduced to 94% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 68% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: pick-axe The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 45) The following skill became untrainable if you tried to train it too early: healing spells (turn 20) The following skill became untrainable after a while: hammer (turn 38928) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 18404) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17334 Monster spawn increase reached its maximum at turn 145261 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 699223 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: ghost (freq bonus 2) The monster species that spawned more often: Katrin's dancing shoe (freq bonus 6) The monster species that spawned more often: sand maggot (freq bonus 10) The monster species that spawned more often: fire nightmare (freq bonus 8) The monster species that spawned more often: brass dragon bat (freq bonus 12) The monster species that spawned more often: instrumentally bawdy acclaimer (freq bonus 8) The monster species that spawned more often: rejoice mashing (freq bonus 27) The monster species that spawned more often: oppugn leukoma (freq bonus 5) The monster species that spawned more often: shotgun execution (freq bonus 6) The monster species that spawned more often: giant child (freq bonus 9) The monster species that spawned more often: rainbow cattle (freq bonus 8) The monster species that spawned more often: camo rubber (freq bonus 48) The monster species that spawned more often: provable implicit (freq bonus 12) The monster species that spawned more often: gloam spawner (freq bonus 8) The monster species that spawned more often: artist (freq bonus 72) The monster species that spawned more often: Dora's hugging boot (freq bonus 4) The monster species that spawned more often: gondolindrim (freq bonus 12) The monster species that spawned more often: undead force patch (freq bonus 16) The monster species that spawned more often: iron cock (freq bonus 24) The monster species that spawned more often: Shelob (freq bonus 8) The monster species that spawned more often: winged gargoyle (freq bonus 24) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 4) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 2) The monster trait that was more common: monsters that mumble (freq bonus 12) The monster trait that was more common: monsters with nurse dialogue (freq bonus 1) The monster trait that was more common: monsters that count as hobbit (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters that make boss taunts (freq bonus 28) The monster trait that was more common: monsters that count as mercenaries (freq bonus 4) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 18) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 12) The monster species that never randomly spawned: pa bil sag The monster species that never randomly spawned: warp sphere The monster species that never randomly spawned: wiretap halest The monster species that never randomly spawned: avow locked fantom derail The monster species that never randomly spawned: ether stalker The monster species that never randomly spawned: satanic gnome The monster species that never randomly spawned: surfiest loudliest The monster species that never randomly spawned: agent black force patch The monster species that never randomly spawned: expeditionary untouchably The monster species that never randomly spawned: saltpeter camshaft The RNG hath decreed that this item was never generated: topaz (yellowish brown) The RNG hath decreed that this item was never generated: healthstone (gray) The RNG hath decreed that this item was never generated: orcish bow (crude bow) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: gauntlets (odd pair of gloves) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was generated more often: implant of bile (pure, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 4) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 10) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 10) The RNG hath decreed that this item was generated more often: dark elven arrow (black runed arrow, freq bonus 6) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of reflection (mirrored gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: robe of psionics (pink robe, freq bonus 3) The RNG hath decreed that this item was generated more often: empty line helmet (strip bandana, freq bonus 5) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 9) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 16) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 4) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 7) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 3) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 10) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 3) The RNG hath decreed that this item was generated more often: general candle (candle, freq bonus 15) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 41) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 68) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: message filter helmet (netradiation helmet) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: confusion stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this trap was always invisible: stone to flesh trap The RNG hath decreed that this trap was generated more often: trap of rottenness (freq bonus 6) Trap randomization happened for 1 in 211 traps Trap difficulty was increased by 80 Next attribute increase check would have come at turn 440 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having burnopathy (0) You were prevented from having wonderlegs (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (468) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meso helmet) * sedge hat (RNG helmet) * skullcap (celtic helmet) * flack helmet (frequent helmet) * crystal helm (spinning helmet) * mining helm (mechanical helmet) * field helm (viking helmet) * helm of safeguard (hacker helmet) * war hat (great helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (old gloves) * field gloves (nondescript gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (side zip boots) * field boots (lolita boots) * boots of safeguard (jade boots) Scrolls scroll of healing (BLIZZARD BUGFIX IS AN OXYMORON) scroll of mana (PHD IN HIGH HEELING) scroll of phase door (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of standard id (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) scroll of cure (DAMN IT) * scroll of extra healing (RECOVER DEAD BY SCREAM) * scroll of greater mana restoration (EZ WIN AMIRITE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.