Leeroy, chaotic male albae Thalmor ---------------## |.......<......,# |......%......|,# |.............|,# |.............|,# ---------------,? -------- #,, |.cccccc.c,, |...c.cc|c,, |.cc.c.c@@,,# #--------- .....ccc|,,#-----.........| --------#,,...............| #,,#..............+ ##,|..............| #,...............| ##-------........| --------- [Leeroy the Whitegold Ambassador] St14 Dx13 Co10 In5 Wi7 Ch7 ThaAlbMalCha Dlvl:2 $30 HP0(55) Pw59(59) AC1 Xp4/123 Wt627/1500 T772 Latest messages You miss the cockatrice. Pick an object. c a cockatrice (cockatrice) (base level 5) [seen: normal vision, infravision] Accessing Pokedex entry for cockatrice... Base statistics of this monster type: Base level = 5, difficulty = 8, AC = 6, magic resistance = 30, alignment 0. Very slow (6). Normal generation, with frequency 20. Resists poison, petrification, hits as a +2 weapon. Conveys poison, petrification resistances. Genocidable, carnivorous, herbivorous. It can turn you to stone if you touch it. Can be seen with infravision. Origin: Vanilla NetHack or SLASH'EM. Is a valid polymorph form. Attacks: 1d3, bite - ordinary physical touches - petrifies passive - petrifies You hit the cockatrice! You miss the cockatrice by a league. The cockatrice misses. (2x) Your elven mithril-coat blocks the flying cockatrice's attack. The flying cockatrice touches you! Thalmor, your life force is running out. [-1 -> 5] Warning: HP low! The turkey bites you! [-1 -> 4] Warning: HP low! The turkey bites you! [-2 -> 2] Warning: HP low! You miss the cockatrice. (2x) The turkey bites you! You die... Your inventory Weapons a - a blessed +3 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} j - the uncursed +0 dagger named Wrath of Cain {4} o - an uncursed +0 orcish short sword (wielded in other hand) {12} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} k - a cursed +0 pair of low boots {4} m - the uncursed +0 pair of leather gloves named Cambeleg (being worn) {4} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} n - an uncursed scroll of taming {0} p - an uncursed scroll of fountain building {0} Tools l - an uncursed large box {500} The large box is empty. Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: quad attacks You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 147 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 90% Ring drop chance was reduced to 40% Wand drop chance was reduced to 98% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 94% Food drop chance was reduced to 98% Monster death drops spawned with only 91% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: polearms (turn 38) The following skill became untrainable if you tried to train it too early: polearms (turn 3564) The following skill became untrainable after a while: two-weapon combat (turn 56257) The following skill couldn't be trained before a certain turn number is reached: unicorn horn (turn 51620) Number of artifacts generated was 0 Number of fake artifacts generated was 4 Monster spawn increase started at turn 37239 Monster spawn increase reached its maximum at turn 58276 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1694594 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: low kop (freq bonus 12) The monster species that spawned more often: Mother Hydra (freq bonus 16) The monster species that spawned more often: wood elf (freq bonus 60) The monster species that spawned more often: poison slinger (freq bonus 8) The monster species that spawned more often: covetous war orc (freq bonus 5) The monster species that spawned more often: sustainer (freq bonus 28) The monster species that spawned more often: oscillator (freq bonus 48) The monster species that spawned more often: serpent man of Yoth (freq bonus 24) The monster species that spawned more often: orange beetle (freq bonus 20) The monster species that spawned more often: glowing fungus (freq bonus 16) The monster species that spawned more often: obligated descriptive (freq bonus 42) The monster species that spawned more often: miscounted extravert readjustable (freq bonus 24) The monster species that spawned more often: papier-mache cow (freq bonus 21) The monster species that spawned more often: companionably tricot (freq bonus 10) The monster species that spawned more often: bamboo blowtube (freq bonus 15) The monster species that spawned more often: giant insect swarm (freq bonus 24) The monster species that spawned more often: epistle quarry (freq bonus 12) The monster species that spawned more often: scorching archer (freq bonus 6) The monster species that spawned more often: ice vortex (freq bonus 8) The monster species that spawned more often: siege beast (freq bonus 5) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 12) The monster trait that was more common: monsters that have kick attacks (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 4) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 2) The monster trait that was more common: monsters that make sheep sounds (freq bonus 6) The monster trait that was more common: monsters that have explosion attacks (freq bonus 6) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster species that never randomly spawned: purple spore The monster species that never randomly spawned: tu-tara backup soldier The monster species that never randomly spawned: water spirit The monster species that never randomly spawned: spider monkey The monster species that never randomly spawned: gruesomer amiable The monster species that never randomly spawned: silver sucker The monster species that never randomly spawned: stamen cypriot The monster species that never randomly spawned: grabby nyrse The monster species that never randomly spawned: furious patch The monster species that never randomly spawned: ergonomically partnered The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: cocoa (nettle) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: stone to flesh (thick) The RNG hath decreed that this item was never generated: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was never generated: amulet of flying (convex) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was generated more often: sleeping (wedding, freq bonus 7) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 17) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 16) The RNG hath decreed that this item was generated more often: mancatcher ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: fluorite (violet, freq bonus 23) The RNG hath decreed that this item was generated more often: battering ram (candy, freq bonus 34) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: mushroom ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 3) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 4) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 48) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 105) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: extreme power (turquoise) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this item was always generated cursed: implant of freedom (continuous) The RNG hath decreed that this item was always generated cursed: dogshit boot ((null)) The RNG hath decreed that this item was always generated cursed: andalusite (radiant) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this trap was always invisible: polymorph trap The RNG hath decreed that this trap was generated more often: momma trap (freq bonus 3) Trap randomization happened for 1 in 97 traps Next attribute increase check would have come at turn 1867 Strength training was 15 Dexterity training was 11 Wisdom training was 3 Constitution training was 36 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having quad attacks (0) You saw invisible You were aware of the presence of something You were warned of undead You had infravision You had 1317 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 4 R Prepared(0) weapon practice 4 R Not Ready(1230) appraisal 4 R Prepared(0) panic digging 4 R Prepared(0) phase door 4 R Prepared(0) invoke deity 4 R Prepared(0) blood ritual 4 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (dream helmet) * sedge hat (gray helmet) * skullcap (dim colored helmet) * flack helmet (rural helmet) * crystal helm (frequent helmet) * mining helm (mechanical helmet) * field helm (thinking helmet) * helm of safeguard (spinning helmet) * war hat (orange visored helmet) * plasteel gloves (white gloves) * leather gloves (racer gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (uncanny gloves) * commander gloves (viva gloves) * field gloves (spiky gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (side zip boots) * boots of safeguard (calf-leather sandals) Scrolls scroll of healing (KLAATU BARADA NIKTO) scroll of mana (CHE NON SONO IO) scroll of phase door (ANGULAR SIGN) scroll of standard id (THE TYPE OF ICE BLOCK HATES YOU) scroll of cure (YIKES) * scroll of extra healing (RANTING BACILLUS) * scroll of greater mana restoration (HASTUR HASTUR HASTUR) scroll of taming (YOU CANNOT INSTALL NETHACK FOURK ON WINDOWS XP) scroll of fountain building (GRUNTHACK IS MUCH MORE EVIL THAN SLEX) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Vanquished creatures a large cockroach 0 mini chickatrices (2 created) 0 cocks (1 created) a chick a turkey chick 0 parrot chicks (1 created) 0 tribbles (1 created) a chicken (3 created) 0 turkeys (1 created) 0 small chickatrices (1 created) 0 cocktypi (2 created) 0 chickatrices (3 created) 0 cockatrices (2 created) 0 flying cockatrices (1 created) a giant cocktypus 0 pyrolisks (1 created) 0 parrots (1 created) 0 pack jackals (1 created) a goblin a rabbit 2 field mice 2 grid bugs a low centaur 0 mininagas (1 created) 0 low oozes (1 created) 0 brown snakes (1 created) a kobold zombie a gecko zombie a drunkard 0 stupid looking cos-players (1 created) 0 drunk jet guys (1 created) a furry a human 0 thalmors (1 created) a minighost a newt (2 created) 2 twens a shrieker mushroom patch 49 creatures born. 22 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You eaten 1 time You eaten food with animal by-products 1 time You eaten meat 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 20 times You killed 14 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Basic] (max Master) (22 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (3 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (4 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (2 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (22 of 160) broadsword [Basic] (max Expert) (47 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 2 with 569 points, and 30 pieces of gold, after 772 moves. Killer: a monster (turkey) You were level 4 with a maximum of 55 hit points when you died. You reached the 70th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 68 649 Leeroy-Ord-Dro-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (stupid blonde girl). - [41] 69 625 Dracopent-Cam-Mum-Fem-Cha died in The Dungeons of Doom on level 2 [max 3]. Killed by a monster (float flyler), while paralyzed by a monster's passive attack. - [41] *70 569 Leeroy-Tha-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (turkey). - [55] 71 560 Leeroy-Tha-Alb-Mal-Cha died in The Dungeons of Doom on level 3. Killed by a shotgun shell. - [52] 72 546 Leeroy-Dun-Orc-Mal-Law died in The Dungeons of Doom on level 2. Killed by a monster (angry watch leader). - [45]