Leeroy, chaotic male monster Thalmor -----------#,# |........@.|,## |...........,,, |..........|#,# |.......... #,# ---------- ,,# ,,# #,# #,# #,# #,# #,# #,# #,# [Leeroy the Whitegold Ambassador] St9 Dx8 Co7 In8 Wi10 Ch4 ThaMnsMalCha Dlvl:4 $36 HP-11(29) Pw33(33) AC4 Xp3/59 Wt107/1080 T1186 Hun Bli Latest messages You cough and spit blood! [-10 -> 19] You try to feel what is lying here on the floor. There is a doorway here. You feel no objects here. You can see again. Something is burning your lungs! You cough and spit blood! [-5 -> 14] You can see again. Something is burning your lungs! You cough and spit blood! [-10 -> 4] Warning: HP low! You try to feel what is lying here on the floor. You feel here 7 gold pieces {0}. You can see again. Something is burning your lungs! You cough and spit blood! You die... Your inventory Weapons a - a blessed -1 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow (alternate weapon; not wielded) {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} j - a blessed +0 orcish dagger {4} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} Scrolls e - 6 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} Final attributes You were fervently aligned Your alignment was 12 Your max alignment was 16 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: slow digestion You could not have this property intrinsically: cold resistance Scroll identification only worked 100 times out of 112 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 7 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 98% Ring drop chance was reduced to 72% Wand drop chance was reduced to 90% Armor drop chance was reduced to 92% Tool drop chance was reduced to 67% Food drop chance was reduced to 89% The following skill could not be trained at all: sling The following skill was trained at half the usual rate: sling The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: quarterstaff (turn 35) The following skill became untrainable if you tried to train it too early: high heels (turn 2751) The following skill became untrainable after a while: devices (turn 80195) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 44373) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 62604 Monster spawn increase reached its maximum at turn 142685 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1498042 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: xorn (freq bonus 4) The monster species that spawned more often: corrupted shambler (freq bonus 14) The monster species that spawned more often: hard boiled eggman (freq bonus 64) The monster species that spawned more often: old red dragon (freq bonus 24) The monster species that spawned more often: screaming spirit (freq bonus 48) The monster species that spawned more often: pit archer (freq bonus 18) The monster species that spawned more often: Till (freq bonus 12) The monster species that spawned more often: reston (freq bonus 45) The monster species that spawned more often: teethfish (freq bonus 42) The monster species that spawned more often: albino warp patch (freq bonus 5) The monster species that spawned more often: deep lava drowning fish (freq bonus 66) The monster species that spawned more often: dao elemental (freq bonus 8) The monster species that spawned more often: stealer permamimic (freq bonus 14) The monster species that spawned more often: intend indicate trailblazing hose anticancer (freq bonus 36) The monster species that spawned more often: oblivion daedra (freq bonus 18) The monster species that spawned more often: very long roper (freq bonus 16) The monster species that spawned more often: clay mushroom (freq bonus 24) The monster species that spawned more often: helpful squirrel (freq bonus 20) The monster species that spawned more often: furring epitome (freq bonus 24) The monster species that spawned more often: nexus naga (freq bonus 54) The monster species that spawned more often: undead gang scholar (freq bonus 20) The monster trait that was more common: monsters that count as elf (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 1) The monster trait that was more common: monsters that cannot pick up items (freq bonus 3) The monster species that never randomly spawned: bright white fungus The monster species that never randomly spawned: maw fiend The monster species that never randomly spawned: Kop Lieutenant The monster species that never randomly spawned: backturn ogre The monster species that never randomly spawned: attuned cussedly The monster species that never randomly spawned: somatic bomb The monster species that never randomly spawned: manoeuvering glyceraldehyde The monster species that never randomly spawned: maud growth The monster species that never randomly spawned: wither monster The monster species that never randomly spawned: peace-minded teacher The monster class that always generated with extra speed: cockatrice The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was never generated: natural stick ((null)) The RNG hath decreed that this item was never generated: rapier ((null)) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: stiletto ((null)) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: oil lamp (lamp) The RNG hath decreed that this item was never generated: cure (SPARKLING EDWARD CULLEN) The RNG hath decreed that this item was generated more often: vivianite (cyan, freq bonus 165) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 41) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: speedbug boots (profiled boots, freq bonus 19) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 6) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 7) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: no-light stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of contamination resistance (gradual, freq bonus 11) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 3) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lagging (delayed, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of telepathy (visored helmet, freq bonus 84) The RNG hath decreed that this item was generated more often: gain intelligence (plain, freq bonus 6) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of anti experience (ringwraith, freq bonus 2) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 21) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 12) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was always generated cursed: armor specialization (YOU HAVE TO TAKE A CRAP AND THERE IS NO TOILET NEARBY) The RNG hath decreed that this item was always generated cursed: clay chain ((null)) The RNG hath decreed that this item was always generated cursed: hunger (topaz) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: odor shot ((null)) The RNG hath decreed that this item was always generated cursed: flying (winged) The RNG hath decreed that this item was always generated cursed: sakura mochi ((null)) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this trap was always invisible: stairs trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 1) Trap randomization happened for 1 in 87 traps Trap difficulty was increased by 27 Next attribute increase check would have come at turn 1410 Strength training was 7 Dexterity training was 4 Wisdom training was -3 Constitution training was 9 You were sleep resistant You were blinded (1) You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having slow digestion (0) You saw invisible You had infravision You had 299 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) disarm 2 O Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (rubynus helmet) * sedge hat (grimace helmet) * skullcap (hacker helmet) * flack helmet (ruined helmet) * crystal helm (twisted visor helmet) * mining helm (tribal helmet) * field helm (wok-shaped helmet) * helm of safeguard (wide conical hat) * war hat (mechanical helmet) * plasteel gloves (white gloves) * leather gloves (warped gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (faded mittens) * commander gloves (boxing gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hiking boots) * field boots (battle boots) * boots of safeguard (irregular boots) Scrolls scroll of healing (ITE TI KE NI A TE TI KANNAA) scroll of mana (DNH ZOMBIES HAVE THE WRONG COLOR) scroll of phase door (OFFLINEHACK GTFO) scroll of standard id (FLEECY BOUFFANT COLORS) scroll of cure (MOWA METR OCWI) * scroll of extra healing (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) * scroll of greater mana restoration (GOT SOMETHING FOUR YOU) scroll of stinking cloud (ABJ LBH SHPXRQ HC LBH FUVGGL PHAG) Potions potion of hallucination (incandescent) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Vanquished creatures 0 ants (1 created) a blob 0 acid blobs (1 created) a blue blob 0 kobolds (1 created) 4 pack kobolds a reston (3 created) a mynock 0 goblins (1 created) an orc 0 rothes (2 created) an evasive sewer rat 0 little spiders (5 created) 0 cave spiders (7 created) 0 land spiders (1 created) 0 white centipedes (1 created) 0 spiderlings (1 created) 0 centipedes (2 created) 0 green centipedes (1 created) 0 confident spiders (1 created) 0 bats (1 created) 2 lichens 0 brown fungi (1 created) 0 sub-gnomes (1 created) 0 New Kops (1 created) 0 baby ogres (1 created) a grid xorn an aggravating wallwalker a kobold zombie 0 blubbering idiots (1 created) an aimless-looking merchant an albae 0 yokudas (1 created) a navi 0 thalmors (1 created) 0 shopkeepers (1 created) a twen 0 geckos (1 created) 0 iguanas (1 created) 0 poison creepers (1 created) an eggman a pile of copper coins a novice dark wall 0 fire troves (1 created) 62 creatures born. 22 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 8 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (3 slots left) Fighting Skills general combat [Basic] (max Skilled) (21 of 160) shield [Basic] (max Skilled) (20 of 160) body armor [Basic] (max Skilled) (21 of 160) polymorphing [Unskilled] (max Basic) (0 of 20) devices [Unskilled] (max Basic) (2 of 20) searching [Unskilled] (max Basic) (0 of 20) spirituality [Unskilled] (max Basic) (0 of 20) missile weapons [Unskilled] (max Basic) (0 of 20) techniques [Unskilled] (max Basic) (0 of 20) sexy flats [Unskilled] (max Basic) (0 of 20) form I (Shii-Cho) [Unskilled] (max Basic) (0 of 20) form II (Makashi) [Unskilled] (max Basic) (0 of 20) form IV (Ataru) [Unskilled] (max Basic) (0 of 20) form VI (Niman) [Unskilled] (max Basic) (0 of 20) martial arts [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Basic) (0 of 20) riding [Unskilled] (max Basic) (0 of 20) Weapon Skills dagger [Unskilled] (max Basic) (0 of 20) knife [Unskilled] (max Basic) (0 of 20) axe [Unskilled] (max Basic) (0 of 20) pick-axe [Unskilled] (max Basic) (0 of 20) short sword [Basic] (max Skilled) (20 of 160) broadsword [Skilled] (max Expert) (211 of 540) long sword [Unskilled] (max Basic) (0 of 20) two-handed sword [Unskilled] (max Basic) (0 of 20) scimitar [Unskilled] (max Basic) (0 of 20) saber [Unskilled] (max Basic) (0 of 20) club [Unskilled] (max Basic) (0 of 20) paddle [Unskilled] (max Basic) (0 of 20) mace [Unskilled] (max Basic) (0 of 20) morning star [Unskilled] (max Basic) (0 of 20) flail [Unskilled] (max Basic) (0 of 20) hammer [Unskilled] (max Basic) (0 of 20) quarterstaff [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Basic) (0 of 20) spear [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Basic) (0 of 20) trident [Unskilled] (max Basic) (0 of 20) lance [Unskilled] (max Basic) (0 of 20) bow [Basic] (max Skilled) (20 of 160) sling [Unskilled] (max Basic) (0 of 20) firearms [Unskilled] (max Basic) (0 of 20) crossbow [Unskilled] (max Basic) (0 of 20) dart [Unskilled] (max Basic) (0 of 20) shuriken [Unskilled] (max Basic) (0 of 20) boomerang [Unskilled] (max Basic) (0 of 20) whip [Unskilled] (max Basic) (0 of 20) unicorn horn [Unskilled] (max Basic) (0 of 20) lightsaber [Unskilled] (max Basic) (0 of 20) Spellcasting Skills attack spells [Basic] (max Skilled) (20 of 160) healing spells [Unskilled] (max Basic) (0 of 20) divination spells [Unskilled] (max Basic) (0 of 20) enchantment spells [Unskilled] (max Basic) (0 of 20) protection spells [Unskilled] (max Basic) (0 of 20) body spells [Unskilled] (max Basic) (0 of 20) occult spells [Basic] (max Expert) (22 of 160) elemental spells [Unskilled] (max Basic) (0 of 20) chaos spells [Basic] (max Skilled) (20 of 160) matter spells [Unskilled] (max Basic) (0 of 20) Goodbye Leeroy the Thalmor... You died in The Dungeons of Doom on dungeon level 4 with 429 points, and 36 pieces of gold, after 1186 moves. Killer: gas cloud You were level 3 with a maximum of 29 hit points when you died. You reached the 76th place on the top 10000 list. No Points Name Hp [max] 1 306488 Leeroy-Jed-Alb-Mal-Cha died in Town on level 6 [max 13]. Killed by a monster (invisible Mr. Kelk, the shopkeeper). - [197] 2 249008 Bluescreen-Hus-Lvl-Fem-Cha died in The Quest on level 24 [max 22]. Killed by a monster (spiked devil), while praying unsuccessfully. - [135] 3 140992 Bluescreen-Sco-Ung-Mal-Law died in The Dungeons of Doom on level 11. Killed by self-genocide. 129 [129] 74 497 Leeroy-Jed-Alb-Mal-Cha was poisoned in The Dungeons of Doom on level 1 [max 2]. Poisoned by a rotted echidna corpse. 85 [85] 75 485 Leeroy-Pal-Rod-Mal-Law quit in The Dungeons of Doom on level 1. 57 [57] *76 429 Leeroy-Tha-Mns-Mal-Cha died in The Dungeons of Doom on level 4. Killed by a gas cloud. - [29] 77 416 Leeroy-Ord-Tum-Mal-Cha escaped the dungeon [max level 1]. 24 [24] 78 413 Leeroy-Jed-Alb-Mal-Cha died in The Dungeons of Doom on level 2. Killed by a monster (Malcanthet). - [53]