Leeroy, chaotic male droven Ranger ------------- |...........| |d@.......... ....$.......| |...........| ----.-------- [Leeroy the Tenderfoot] St10 Dx12 Co11 In6 Wi3 Ch4 RanDroMalCha Dlvl:1 $0 HP19(19) Pw11(11) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male droven Ranger. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. dark elven dagger - This is a weapon. Color: transparent. Material: wooden. Appearance: black runed dagger. You can wield it to attack enemies. Some weapons are also suitable for throwing. A good dagger that does respectable damage. It can be thrown. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: sleep resistance You could not have this property extrinsically: polymorph control You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 174 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 12 Gem identification only worked 100 times out of 107 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 48% chance Monsters only dropped their equipment with 97% chance Scroll drop chance was reduced to 77% Musable item generation frequency had a negative bias of 6% Ring drop chance was reduced to 93% Wand drop chance was reduced to 95% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 91% Tool drop chance was reduced to 84% Food drop chance was reduced to 92% Monster death drops spawned with only 90% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: protection spells The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 33) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1534) The following skill became untrainable after a while: javelin (turn 4768) The following skill couldn't be trained before a certain turn number is reached: morning star (turn 28452) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30990 Monster spawn increase reached its maximum at turn 188416 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 4886782 The monster class that cannot be genocided was rodent The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: innkeeper (freq bonus 12) The monster species that spawned more often: force dwarf (freq bonus 10) The monster species that spawned more often: rubying swansdown (freq bonus 10) The monster species that spawned more often: pile of heavy coins (freq bonus 6) The monster species that spawned more often: visible stalker (freq bonus 9) The monster species that spawned more often: dazzling ripper (freq bonus 5) The monster species that spawned more often: consecrated turret (freq bonus 45) The monster species that spawned more often: great stone dragon (freq bonus 9) The monster species that spawned more often: void warp patch (freq bonus 5) The monster species that spawned more often: giant phase spider (freq bonus 48) The monster species that spawned more often: cursing orb (freq bonus 20) The monster species that spawned more often: voltaic endearment rewinding disgruntle (freq bonus 6) The monster species that spawned more often: gadgetry cheerlessly (freq bonus 16) The monster species that spawned more often: viper scopion (freq bonus 12) The monster species that spawned more often: vortex laggelmaster (freq bonus 8) The monster species that spawned more often: ore twen (freq bonus 6) The monster species that spawned more often: petty ice nymph (freq bonus 4) The monster species that spawned more often: flying skeleton fish (freq bonus 8) The monster species that spawned more often: hungry spore (freq bonus 30) The monster species that spawned more often: memory lich (freq bonus 2) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 8) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters that count as rats (freq bonus 1) The monster trait that was more common: monsters who deal random screwup damage (freq bonus 2) The monster species that never randomly spawned: lava mold The monster species that never randomly spawned: platinum force patch The monster species that never randomly spawned: cerastes The monster species that never randomly spawned: sky elf The monster species that never randomly spawned: ravenous rat The monster species that never randomly spawned: caterpie The monster species that never randomly spawned: quadrupony The monster species that never randomly spawned: undead gnasher scorpion The monster species that never randomly spawned: onanocter 5e The monster species that never randomly spawned: grandmaster lichen The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: implant of dread (noxious) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: nothing (oak) The RNG hath decreed that this item was never generated: bad effect (pebble) The RNG hath decreed that this item was never generated: fireball (ragged) The RNG hath decreed that this item was never generated: quasimodular boots (femmy boots) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: adornment (wooden) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 49) The RNG hath decreed that this item was generated more often: arm blaster ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 9) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of fumbling (shaking cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 3) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bag of holding (bag, freq bonus 17) The RNG hath decreed that this item was generated more often: cirmocline (pink, freq bonus 34) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 21) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 15) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 82) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 8) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of premature death (deadly, freq bonus 11) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 29) The RNG hath decreed that this item was always generated cursed: psychic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: dementia boots (ankle boots) The RNG hath decreed that this item was always generated cursed: prehnite (radiant) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: chrysoberyl (yellow) The RNG hath decreed that this item was always generated cursed: nasty stone (gray) The RNG hath decreed that this trap was always invisible: elif trap The RNG hath decreed that this trap was generated more often: trashing trap (freq bonus 2) Trap randomization happened for 1 in 689 traps Next attribute increase check would have come at turn 663 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having sleep resistance (0) You were prevented from having polymorph control (0) You had automatic searching You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mars The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (579) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * dark elven dagger (black runed dagger) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * dark elven short sword (black runed short sword) Armor cloak of displacement (starwars cloak) Scrolls scroll of healing (APONEUROSISPLANTARIS) scroll of mana (ERHEBOLUNGSFAHRT) scroll of phase door (FOURKS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) scroll of standard id (SEX OCYMISOX) scroll of cure (BLESSED GENOCIDE) * scroll of extra healing (ARCHEPHRENEPSOU PHIRIGX) * scroll of greater mana restoration (KSIAZKA DZWONEK I SWIECA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ranger... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.