Leeroy, chaotic male albae Artist ------- ....d.| |.....| |.....| |....@| |.....| ------- [Leeroy the Paint Splotcher] St8 Dx17 Co6 In11 Wi14 Ch8 ArtAlbMalCha Dlvl:1 $0 HP23(24) Pw20(20) AC-1 Exp1 T8 Latest messages In what direction do you want to lash out? [>] You hit yourself with your mallet. [-1 -> 23] What do you want to use or apply? [abdijlm or ?*] Never mind. felt-tip marker - This is a tool. Color: red. Material: plastic. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. A marker that is useful for writing graffiti on the floor. magic marker - This is a tool. Color: red. Material: plastic. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. The magic marker is actually a sort of pen that can be used for engraving. If you have blank scrolls or spellbooks, you can also attempt to write something on them; for a better chance of success, try to write an item that you know. Unknown command 'M-C'. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) potion of holy water - This is a potion. Color: cyan. Material: glass. Appearance: clear. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. Water potions behave differently if they are blessed (holy water) or cursed (unholy water). Quaffing (un)holy water has a variety of effects, and it will alter the blessed/cursed/uncursed status of items dipped into it. Plain water also has some marginal uses. potion of oil (400) - This is a potion. Color: brown. Material: glass. Appearance: cinnamon. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. You can quaff this potion, but it can also be used to refill oil lamps, disarm certain types of traps and more. # (2x) You can't polymorph at will. You hear a door open. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons d - an uncursed +0 mallet (weapon in hand) {20} Armor c - an uncursed +0 fedora (being worn) {2} e - an uncursed +2 pair of gauntlets of dexterity (being worn) {4} f - an uncursed +2 lab coat (being worn) {4} Comestibles g - 3 uncursed apples {0} h - 2 uncursed cram rations {0} Scrolls n - 5 uncursed scrolls of healing {0} o - 4 uncursed scrolls of mana {0} p - 3 uncursed scrolls of phase door {0} q - 2 uncursed scrolls of standard id {0} r - an uncursed scroll of cure {0} Potions i - 3 uncursed finalized potions of oil (400) {0} j - an uncursed potion of oil (400) {0} k - a potion of holy water {0} Tools a - an uncursed +2 spoon (in quiver) {1} l - an uncursed magic marker (0:86) {0} m - an uncursed felt-tip marker (3:15) {0} Gems b - an uncursed +0 touchstone Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: displacement You could not have this property intrinsically: numbopathy Scroll identification only worked 100 times out of 152 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 22 Wand identification only worked 3 times out of 23 Spellbook identification only worked 2 times out of 8 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 38% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 36% Potion drop chance was reduced to 98% Food drop chance was reduced to 92% Monster death drops spawned with only 91% chance The following skill could not be trained at all: devices The following skill was trained at half the usual rate: form V (Djem So) The following skill was trained at one fifth the usual rate: form V (Djem So) The following skill was limited to basic proficiency: pick-axe The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: unicorn horn The following skill became untrainable if you tried to train it too early: missile weapons (turn 73) The following skill became untrainable if you tried to train it too early: javelin (turn 209) The following skill became untrainable after a while: bare-handed combat (turn 14702) The following skill couldn't be trained before a certain turn number is reached: saber (turn 16069) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60529 Monster spawn increase reached its maximum at turn 136939 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1060669 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: centaur (freq bonus 1) The monster color that was spawned more often: bright magenta (freq bonus 9) The monster species that spawned more often: albino mushroom (freq bonus 6) The monster species that spawned more often: unaccountable slackened (freq bonus 24) The monster species that spawned more often: big food trove (freq bonus 24) The monster species that spawned more often: slimy force patch (freq bonus 18) The monster species that spawned more often: ball of gossamer sunlight (freq bonus 4) The monster species that spawned more often: Helen (freq bonus 4) The monster species that spawned more often: resist consolatory (freq bonus 48) The monster species that spawned more often: clicking fungus (freq bonus 6) The monster species that spawned more often: snaga (freq bonus 6) The monster species that spawned more often: dowered afterpotential (freq bonus 6) The monster species that spawned more often: blank mold (freq bonus 32) The monster species that spawned more often: poison monster (freq bonus 9) The monster species that spawned more often: phantasm (freq bonus 4) The monster species that spawned more often: hewed painful (freq bonus 10) The monster species that spawned more often: yasd horror (freq bonus 8) The monster species that spawned more often: mountain nymph (freq bonus 8) The monster species that spawned more often: hole fungus (freq bonus 6) The monster species that spawned more often: ettin zombie (freq bonus 7) The monster species that spawned more often: red growth (freq bonus 6) The monster species that spawned more often: doggo liquefier (freq bonus 30) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 1) The monster trait that was more common: monsters that love to collect gold (freq bonus 2) The monster trait that was more common: monsters of tiny size (freq bonus 16) The monster trait that was more common: unique monsters (freq bonus 5) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster trait that was more common: monsters with fire resistance (freq bonus 8) The monster species that never randomly spawned: Dora's stinking leather boot The monster species that never randomly spawned: jikiniki The monster species that never randomly spawned: criminology outmoded The monster species that never randomly spawned: bayou finale The monster species that never randomly spawned: team ant member The monster species that never randomly spawned: blizzard trove The monster species that never randomly spawned: terrorist bomb The monster species that never randomly spawned: cameoing watermark pointer The monster species that never randomly spawned: silent killer The monster species that never randomly spawned: spikiest moronic monogamistic stepchild The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: shield of mobility (slippery shield) The RNG hath decreed that this item was never generated: water flame (complementary) The RNG hath decreed that this item was never generated: food detection (YUM YUM) The RNG hath decreed that this item was never generated: fire (ANDOVA BEGARIN) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: sky dragon scale shield (sky dragonhide shield) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 16) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 12) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 15) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 111) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 10) The RNG hath decreed that this item was generated more often: plow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: blue spell helmet (bluy helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: baked sweet potato ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 10) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 11) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 9) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 5) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: droven bolt (obsidian bolt) The RNG hath decreed that this item was always generated cursed: ebb tide (SUKI TOKIMEKI TO KISS) The RNG hath decreed that this item was always generated cursed: Hacker's Food ((null)) The RNG hath decreed that this item was always generated cursed: water bolt (accusory) The RNG hath decreed that this item was always generated cursed: implant of vines (arcadian) The RNG hath decreed that this item was always generated cursed: tar star ((null)) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this item was always generated cursed: Japan-wax candle (candle) The RNG hath decreed that this trap was always invisible: enmity trap The RNG hath decreed that this trap was generated more often: magic trap (freq bonus 20) Trap randomization happened for 1 in 785 traps Next attribute increase check would have come at turn 701 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having displacement (0) You were prevented from having wonderlegs (0) You had 1493 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Dali The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (456) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor gauntlets of dexterity (digger gloves) lab coat (white coat) Scrolls scroll of healing (SOO BAWLZ) scroll of mana (HAK KHANG SINKHA THIMISIBSONG KONHIN SON KAN) scroll of phase door (BYE BITCH) scroll of standard id (YOU WILL NOT ESCAPE THIS TIME) scroll of cure (DESREVER TSEPMET) * scroll of extra healing (DEVIENEX COER) * scroll of greater mana restoration (PLAY THE VIOLIN DULY THE OPINION) Potions potion of oil (cinnamon) potion of water (clear) Gems touchstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Expert) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Basic] (max Expert) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Artist... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.