Leeroy, chaotic male albae Sage ------- |.....| |.....| ..$.f@| |.....+ |.....| |.....| ------- [Leeroy the Invoker] St6 Dx8 Co9 In17 Wi14 Ch6 SagAlbMalCha Dlvl:1 $0 HP23(23) Pw34(34) AC7 Exp1 T2 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Sage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. mace - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A mace. It's quite a weak weapon, actually. robe - This is a piece of armor. Color: brown. Material: leather. Appearance: brown robe. Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). Robes can be worn instead of armor. This is mainly useful for monks and jedi who are penalized for wearing 'real' armor. You begin fighting with a weapon and your left hand. # (3x) Pick an object. @ a human or elf or you (albae sage called Leeroy) Accessing Pokedex entry for sage... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 3, alignment 10. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (albae sage called Leeroy) Accessing Pokedex entry for sage... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 3, alignment 10. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical Pick an object. @ a human or elf or you (albae sage called Leeroy) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: psi resistance You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 133 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 33 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 331 Monsters only dropped their musable items with 57% chance Monsters only dropped their equipment with 90% chance Scroll drop chance was reduced to 68% Food drop chance was reduced to 90% Monster death drops spawned with only 92% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: form I (Shii-Cho) The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: form I (Shii-Cho) The following skill became untrainable if you tried to train it too early: matter spells (turn 1) The following skill became untrainable if you tried to train it too early: crossbow (turn 803) The following skill became untrainable after a while: devices (turn 12393) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 72407) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 42866 Monster spawn increase reached its maximum at turn 260267 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1043100 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: angelic being (freq bonus 3) The monster species that spawned more often: honey wasp (freq bonus 7) The monster species that spawned more often: purple force patch (freq bonus 6) The monster species that spawned more often: sumatran joyfuller (freq bonus 12) The monster species that spawned more often: Olog-hai spikethrower (freq bonus 10) The monster species that spawned more often: acid sphere (freq bonus 16) The monster species that spawned more often: thestral (freq bonus 20) The monster species that spawned more often: Orcus (freq bonus 8) The monster species that spawned more often: anthrazite growth (freq bonus 36) The monster species that spawned more often: little magpie (freq bonus 36) The monster species that spawned more often: Ruea's sneaker (freq bonus 5) The monster species that spawned more often: stalactite piercer (freq bonus 4) The monster species that spawned more often: hillbilly antagonizing (freq bonus 20) The monster species that spawned more often: mind mold (freq bonus 9) The monster species that spawned more often: large frog (freq bonus 21) The monster species that spawned more often: granite giant (freq bonus 24) The monster species that spawned more often: zoologist ensconcing (freq bonus 12) The monster species that spawned more often: greater claw bug (freq bonus 24) The monster species that spawned more often: dark blue slime (freq bonus 32) The monster species that spawned more often: lava troll (freq bonus 20) The monster species that spawned more often: gouda jewelling (freq bonus 18) The monster trait that was more common: monsters that squawk (freq bonus 6) The monster species that never randomly spawned: healing growth The monster species that never randomly spawned: northpole monkey The monster species that never randomly spawned: palomino sunspot malty The monster species that never randomly spawned: Rock Lee The monster species that never randomly spawned: special caster lich The monster species that never randomly spawned: manga woman The monster species that never randomly spawned: renting ganged graffiti The monster species that never randomly spawned: pancake spirit The monster species that never randomly spawned: fagon The monster species that never randomly spawned: short-faced bear The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: cloak of water squirting (blue cloak) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: bodyglove (tight black clothes) The RNG hath decreed that this item was never generated: chrysoberyl (yellow) The RNG hath decreed that this item was generated more often: boogeyman helmet (frequent helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 40) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: suguhanoken ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 2) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 2) The RNG hath decreed that this item was generated more often: blue dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 11) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of vulnerability (eating, freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 66) The RNG hath decreed that this item was always generated cursed: detect monsters (leather) The RNG hath decreed that this item was always generated cursed: antilevel stone (gray) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale shield (mercurial dragonhide shield) The RNG hath decreed that this item was always generated cursed: mimicry (unidentified) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: chain mail ((null)) The RNG hath decreed that this item was always generated cursed: mare trident ((null)) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: gain level (milky) The RNG hath decreed that this trap was always invisible: leg trap The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 4) Trap randomization happened for 1 in 953 traps Next attribute increase check would have come at turn 510 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having invisibility (0) You were prevented from having psi resistance (0) You had 1499 points of nutrition remaining You had full nutrients You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cassandra, Menelaos and Helen of Troy Your deity was Helen of Troy The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (217) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - healing 1 healing 0% 100% c - dig 5 matter 71% 400% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of bad effect (ISTRACOTCSAS) scroll of enchant armor (SUDDENLY THE DUNGEON COLLAPSES) scroll of healing (AYY LMAO) scroll of mana (BUGSNIPER WON THE FLEECY SLEX CHALLENGE) scroll of phase door (OUTER LIMITS) scroll of standard id (LOELLEL IHR SPERRERFRITZES) scroll of cure (PLAY DOT POKEMONSHOWDOWN DOT COM) * scroll of extra healing (MESMERIZE NEUTRON ELBOWED HAREM) * scroll of greater mana restoration (SLEXUALLY TRANSMITTED DISEASE 2016) Spellbooks spellbook of force bolt (tartan) spellbook of healing (forgotten) spellbook of dig (sexual) Potions potion of gain ability (purple-red) potion of restore ability (rosemary) potion of healing (tangerine) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Expert) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Sage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.