Leeroy, chaotic male albae Firefighter ----- |$..+ |...| |...| |...| |...| |.@d| ---.- [Leeroy the Hazard Trainee] St8 Dx11 Co11 In13 Wi7 Ch7 FirAlbMalCha Dlvl:1 $0 HP23(23) Pw26(26) AC9 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Firefighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 axe (weapon in hand) {24} Scrolls d - 4 uncursed scrolls of fire {0} f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Potions b - 2 uncursed potions of water {0} c - 3 uncursed finalized potions of water {0} Wands e - an uncursed wand of fire (0:1) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: reflection You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 162 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 46 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 83% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 66% Musable item generation frequency had a negative bias of 7% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 67% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 88% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: protection spells (turn 26) The following skill became untrainable if you tried to train it too early: body spells (turn 29) The following skill became untrainable after a while: flail (turn 65742) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 51647) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 52343 Monster spawn increase reached its maximum at turn 196493 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3197702 The monster class that cannot be genocided was cat or other feline The monster class that was spawned more often: eye or sphere (freq bonus 1) The monster species that spawned more often: ultramarine mushroom (freq bonus 12) The monster species that spawned more often: hangar dwelled (freq bonus 9) The monster species that spawned more often: siena stalk (freq bonus 3) The monster species that spawned more often: boot girl (freq bonus 8) The monster species that spawned more often: kobold hewer (freq bonus 3) The monster species that spawned more often: memory bulb (freq bonus 4) The monster species that spawned more often: crunchy fungus (freq bonus 8) The monster species that spawned more often: huntercat (freq bonus 8) The monster species that spawned more often: bone archer (freq bonus 6) The monster species that spawned more often: sparkling colony (freq bonus 4) The monster species that spawned more often: big boo (freq bonus 4) The monster species that spawned more often: burner ant (freq bonus 6) The monster species that spawned more often: ragwort specifying (freq bonus 4) The monster species that spawned more often: herbalist (freq bonus 6) The monster species that spawned more often: orc warchief (freq bonus 6) The monster species that spawned more often: penultimate kappa (freq bonus 6) The monster species that spawned more often: huge generator (freq bonus 21) The monster species that spawned more often: swang abrasion alabamian connectedly (freq bonus 9) The monster species that spawned more often: winged black unicorn (freq bonus 3) The monster species that spawned more often: pain eyeler (freq bonus 5) The monster trait that was more common: monsters that burble (freq bonus 2) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 1) The monster trait that was more common: monsters that can swim (freq bonus 6) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 4) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 1) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 2) The monster trait that was more common: monsters that have no eyes (freq bonus 4) The monster trait that was more common: monsters that are unsolid (freq bonus 10) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 2) The monster species that never randomly spawned: silver snake The monster species that never randomly spawned: Nora's lovely sneaker The monster species that never randomly spawned: vister rubber The monster species that never randomly spawned: stoat The monster species that never randomly spawned: pastiche nonaddictive The monster species that never randomly spawned: soft warp patch The monster species that never randomly spawned: tetanized thrall The monster species that never randomly spawned: living tornado The monster species that never randomly spawned: blue light The monster species that never randomly spawned: good blue unicorn The RNG hath decreed that this item was never generated: purple dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: erasure (FAGEYUDUD) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: platinum fire hook (beaked staff) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was never generated: cure wounded legs (fleeting) The RNG hath decreed that this item was never generated: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was generated more often: radioglasses ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 3) The RNG hath decreed that this item was generated more often: magic dragon scale shield (magic dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 6) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 16) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 8) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 32) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 39) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 3) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of banishing fear (magenta cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 9) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 14) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: good night (wish parser, freq bonus 5) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 68) The RNG hath decreed that this item was always generated cursed: tarrier ((null)) The RNG hath decreed that this item was always generated cursed: oilskin sack (bag) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: infofuck stone (gray) The RNG hath decreed that this item was always generated cursed: hairclip ((null)) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: helm of steel (steel helmet) The RNG hath decreed that this item was always generated cursed: dwarvish mattock (broad pick) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: drain trap (freq bonus 1) Trap randomization happened for 1 in 251 traps Next attribute increase check would have come at turn 210 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having reflection (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Arson The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (1357) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of fire (YET ANOTHER SCROLL LABEL) scroll of healing (IAIA IAKOUBIAI IO ERBETH) scroll of mana (VI OWNS EMACS) scroll of phase door (SUTSI) scroll of standard id (NOA AND HIS WEIRD CAT FETISH) scroll of cure (THE OFFICIAL PARTNER OF FIQHACK IS THE GUILD OF OPTOMETRISTS) * scroll of extra healing (DRAW WAT STUNT) * scroll of greater mana restoration (WORLD FALL) Potions potion of water (clear) Wands wand of fire (obscure) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Firefighter... You and the little dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.