Leeroy, chaotic male albae Healer ---------- |...f....| |..@..$..| |........| |........| |........| .........| --+------- [Leeroy the Rhizotomist] St6 Dx10 Co12 In14 Wi11 Ch5 HeaAlbMalCha Dlvl:1 $1690 HP26(26) Pw30(30) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Healer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # spellbook of stone to flesh - This is a spellbook. Color: brown. Material: paper. Appearance: leather. Spell level: 3. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. This spell can be cast at items, dungeon features and monsters that are made of stone, turning them into meat. spellbook of healing - This is a spellbook. Color: gray. Material: paper. Appearance: rocky. Spell level: 1. Reading it allows you to learn a new spell permanently, or refresh your memory if you already know the spell. A basic healing spell that can be used on yourself or on a monster to heal them. scalpel - This is a weapon. Color: cyan. Material: metal. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. Don't bother with this knife-class weapon. The surgery technique works better if you have it in your inventory, though. It can be thrown. # (3x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 scalpel (weapon in hand) {2} Armor b - an uncursed +1 pair of leather gloves (being worn) {4} Comestibles n - 38 uncursed apples {0} Scrolls p - 5 uncursed scrolls of healing {0} q - 4 uncursed scrolls of mana {0} r - 3 uncursed scrolls of phase door {0} s - 2 uncursed scrolls of standard id {0} t - an uncursed scroll of cure {0} Spellbooks l - a blessed spellbook of healing (0:4) {0} m - a blessed spellbook of stone to flesh (6:4) {0} Potions e - 2 uncursed finalized potions of healing {0} f - an uncursed potion of healing {0} g - a blessed potion of healing {0} h - an uncursed finalized potion of extra healing {0} i - 3 uncursed potions of extra healing {0} Wands j - a * uncursed wand of sleep (0:8) {0} k - an uncursed wand of healing (0:12) {0} Tools c - an uncursed stethoscope {0} d - an uncursed medical kit {27} o - an uncursed oil lamp (1363) {0} Contents of the medical kit: an uncursed bandage {1} an uncursed bandage {1} a * cursed phial {2} an uncursed bandage {1} a * blessed phial {2} an uncursed bandage {1} 3 uncursed bandages {3} an uncursed bandage {1} a * uncursed phial {2} a blessed bandage {1} 8 uncursed pills {0} 5 * uncursed phials {10} a * blessed phial {2} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: fear resistance You could not have this property intrinsically: clairvoyance Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 69 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 114 Monsters only dropped their musable items with 65% chance Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 70% Wand drop chance was reduced to 76% Amulet drop chance was reduced to 92% Implant drop chance was reduced to 95% Weapon drop chance was reduced to 86% Food drop chance was reduced to 90% The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: broadsword The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 11) The following skill became untrainable if you tried to train it too early: chaos spells (turn 1620) The following skill became untrainable after a while: shuriken (turn 59803) The following skill couldn't be trained before a certain turn number is reached: trident (turn 51341) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37119 Monster spawn increase reached its maximum at turn 199089 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 911279 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: angelic being (freq bonus 2) The monster species that spawned more often: skeletal mount (freq bonus 24) The monster species that spawned more often: runestone mimic (freq bonus 30) The monster species that spawned more often: gamer (freq bonus 15) The monster species that spawned more often: falling spore (freq bonus 3) The monster species that spawned more often: crater force fungus (freq bonus 36) The monster species that spawned more often: personae heady (freq bonus 8) The monster species that spawned more often: adjectivally binge (freq bonus 30) The monster species that spawned more often: voodoo fetish blowdart (freq bonus 8) The monster species that spawned more often: blade urchin (freq bonus 15) The monster species that spawned more often: nonforfeitable crudest (freq bonus 8) The monster species that spawned more often: Guardian Angel (freq bonus 18) The monster species that spawned more often: nether force fungus (freq bonus 36) The monster species that spawned more often: American black rat (freq bonus 8) The monster species that spawned more often: tovarich crab (freq bonus 8) The monster species that spawned more often: chimera snake (freq bonus 10) The monster species that spawned more often: gelatinous dice (freq bonus 18) The monster species that spawned more often: merlion (freq bonus 6) The monster species that spawned more often: ugod (freq bonus 24) The monster species that spawned more often: vampire sphere (freq bonus 10) The monster species that spawned more often: dream stalk (freq bonus 24) The monster trait that was more common: monsters whose attacks reduce your spell memory (freq bonus 2) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters that have tentacle attacks (freq bonus 8) The monster trait that was more common: monsters that have breath attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 12) The monster trait that was more common: monsters that make cow sounds (freq bonus 4) The monster species that never randomly spawned: Amorous Lady The monster species that never randomly spawned: hardened warrior The monster species that never randomly spawned: fetishist luminesced The monster species that never randomly spawned: Holy Planetar The monster species that never randomly spawned: terrible orb The monster species that never randomly spawned: baby draken The monster species that never randomly spawned: camphor laboratorially The monster species that never randomly spawned: edged monster The monster species that never randomly spawned: werenymph The monster species that never randomly spawned: halfling slinger The RNG hath decreed that this item was never generated: helm of thirst (echo helmet) The RNG hath decreed that this item was never generated: chanter shirt ((null)) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was never generated: tin ((null)) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: stone of cursing (gray) The RNG hath decreed that this item was never generated: implant of winter (energizing) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 12) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 20) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 16) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 8) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 4) The RNG hath decreed that this item was generated more often: knock (pink, freq bonus 10) The RNG hath decreed that this item was generated more often: cypher helm (basin helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 7) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 3) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of teal glass (teal, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of misfiring (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 10) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: stun monster (shivering) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this trap was always invisible: intrinsic loss trap The RNG hath decreed that this trap was generated more often: crap trap (freq bonus 2) Trap randomization happened for 1 in 256 traps Trap difficulty was increased by 39 Next attribute increase check would have come at turn 3373 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having fear resistance (0) You were prevented from having mana regeneration (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Athena, Hermes and Poseidon Your deity was Poseidon The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (975) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - stone to flesh 3 healing 0% 200% Techniques known in the end Name Level Status surgery 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor leather gloves (tar gloves) Scrolls scroll of healing (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of mana (BEHOLDERS ARE SUPPOSED TO BE WARNING LEVEL 2) scroll of phase door (MASKELLI MASKELLO) scroll of standard id (JUMP IN FRONT OF A TRAIN) scroll of cure (NO TNILCYR ALLIK) * scroll of extra healing (ATTACK BY MOVING FAST) * scroll of greater mana restoration (VENZAR BORGAVVE) Spellbooks spellbook of healing (rocky) spellbook of stone to flesh (leather) Potions * potion of healing (golden) * potion of extra healing (bright) * potion of booze (concocted) * potion of fruit juice (hibiscus) * potion of see invisible (mulberry) * potion of sickness (swirly) * potion of sleeping (murky) * potion of clairvoyance (cacao) * potion of confusion (white) * potion of hallucination (voluminous) * potion of restore ability (luminescent) * potion of blindness (polka-dot) * potion of ESP (stevia) * potion of gain energy (radiating) * potion of gain health (iridescent) * potion of banishing fear (cornflower) * potion of fire resistance (spiritual) * potion of ice (cooling) * potion of fire (gray) * potion of fear (violet-red) * potion of stunning (palmarosa) * potion of numbness (yerba mate) * potion of dimness (ecru) * potion of slime (black) * potion of urine (brilliant blue) * potion of cancellation (gooey) * potion of porter (dark green) * potion of wonder (warping) * potion of terces dlu (pseudo-violet) * potion of hiding (silver) * potion of decoy making (ruby) * potion of down level (rosemary) * potion of keen memory (sweet basil) * potion of cure wounds (metallic) * potion of cure serious wounds (violet) * potion of night vision (blue flag) * potion of cure critical wounds (brown oolong tea) * potion of resistance (freezing) * potion of poison (colorless) * potion of coffee (creamy) * potion of red tea (finicky) * potion of oolong tea (illegal) * potion of green tea (greasy) * potion of cocoa (thaumaturgic) * potion of green mate (turquoise) * potion of terere (liquid) * potion of aojiru (alchemical) * potion of wine (simmering) * potion of Ultimate Tsuyoshi Special (magenta) * potion of Mehoho Burusasan G (orange tea) * potion of beneficial effect (greenish-blue) * potion of random intrinsic (ochre) * potion of training (soapy) * potion of invisibility (bright green tea) * potion of monster detection (homebrew) * potion of object detection (blueberry) * potion of enlightenment (iffy) * potion of full healing (ghostly) * potion of levitation (reddish) * potion of polymorph (fuming) * potion of mutation (cherry-blossom) * potion of speed (icy) * potion of acid (baloon flower) * potion of oil (coffee) * potion of salt water (manky) * potion of gain ability (paisley) * potion of gain level (nanika) * potion of invulnerability (laurel) * potion of paralysis (pink) * potion of extreme power (tesco value) * potion of recovery (smoky) * potion of heroism (pungent) * potion of cyanide (viscous) * potion of radium (muddy) * potion of Jolt Cola (castor bean) * potion of Pan Galactic Gargle Blaster (yellow) * potion of (null) (ice-cold) * potion of (null) (flowing) * potion of (null) (orange) * potion of (null) (distilled) * potion of (null) (blinding) * potion of (null) (milky) * potion of (null) (baby's breath) * potion of (null) (tasteless) * potion of (null) (cranberry) * potion of (null) (cyan) * potion of (null) (dark) * potion of (null) (aquamarine) * potion of (null) (nettle) * potion of (null) (creepy) * potion of (null) (sky blue) * potion of (null) (slimy) * potion of (null) (dandelion) * potion of (null) (topaz) * potion of (null) (forget-me-not) * potion of (null) (jasmine) * potion of (null) (hallowed) * potion of (null) (bubbly) * potion of (null) (black lily) * potion of (null) (bird's eye) * potion of (null) (amber) * potion of (null) (prickly ash) * potion of (null) (emerald) * potion of (null) (squishy) * potion of (null) (hidden tea) * potion of (null) (sizzling) * potion of (null) (fizzy) * potion of (null) (crimson) * potion of (null) (incandescent) * potion of (null) (green) * potion of (null) (marigold) * potion of (null) (blue) * potion of (null) (thyme) * potion of (null) (purple-red) * potion of (null) (plaid) * potion of (null) (sticky) * potion of (null) (silvervine) * potion of (null) (lavender) * potion of (null) (effervescent) * potion of (null) (dangerous) * potion of (null) (cluster amaryllis) * potion of (null) (camo) * potion of (null) (sparkly) * potion of (null) (mum) * potion of (null) (St.John's Wort) * potion of (null) (red) * potion of (null) (bewitched) * potion of (null) (cinnamon) * potion of (null) (fragrant olive) * potion of (null) (fluorescent) * potion of (null) (carcinogenic) * potion of (null) (vermillion) * potion of (null) (wormwood) * potion of (null) (buzzing) * potion of (null) (unnatural) * potion of (null) (anise seed) * potion of (null) (illuminated) * potion of (null) (deep blue) * potion of (null) (elder flower) * potion of (null) (foaming) * potion of (null) (cloudy) * potion of (null) (tan) * potion of (null) (vapor) * potion of (null) (tangerine) * potion of (null) (shining) * potion of (null) (raspberry) * potion of (null) (bayberry) * potion of (null) (bitter) * potion of (null) (peculiar) * potion of (null) (venomous) * potion of (null) (iris) * potion of (null) (roast mate) * potion of (null) (mint) * potion of (null) (peppermint) * potion of (null) (chocolate) * potion of (null) (puce) * potion of (null) (brown) * potion of (null) (purple) * potion of (null) (steamy) * potion of (null) (aromatic) * potion of water (clear) * potion of blood (blood-red) * potion of vampire blood (blood-red) * potion of amnesia (sparkling) Wands wand of sleep (porcelain) wand of healing (zebrawood) Tools medical kit (leather bag) oil lamp (lamp) Gems * healthstone (gray) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (20 of 160) searching [Basic] (max Expert) (20 of 160) petkeeping [Basic] (max Master) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Healer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.