Leeroy, chaotic male immunizer Acid Mage --------------- |...........d.| |..........@... |............r| - ------------- [Leeroy the Oozer] St9 Dx11 Co9 In15 Wi7 Ch4 AciImmMalCha Dlvl:1 $0 HP16(16) Pw17(17) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male immunizer Acid Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a blessed +1 quarterstaff (weapon in hands) {16} Armor b - an uncursed +0 studded leather armor (being worn) {80} Comestibles c - 2 uncursed food rations {0} Scrolls e - an uncursed scroll of remove curse {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed finalized spellbook of acid sphere (1:2) {0} i - a blessed finalized spellbook of acid stream (0:1) {0} Potions d - an uncursed finalized potion of ESP {0} Rings g - an uncursed ring of free action {0} Wands f - an uncursed wand of acid (0:1) {0} Tools j - an uncursed oil lamp (1168) {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 103 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 21 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 52% Wand drop chance was reduced to 54% Potion drop chance was reduced to 74% Tool drop chance was reduced to 89% Food drop chance was reduced to 80% Monster death drops spawned with only 89% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: polearms (turn 117) The following skill became untrainable if you tried to train it too early: high heels (turn 1900) The following skill became untrainable after a while: implants (turn 29103) The following skill couldn't be trained before a certain turn number is reached: shield (turn 7711) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74378 Monster spawn increase reached its maximum at turn 218828 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 556731 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: ghost (freq bonus 4) The monster species that spawned more often: flying shark (freq bonus 15) The monster species that spawned more often: dream quasielemental (freq bonus 12) The monster species that spawned more often: segfaulter (freq bonus 14) The monster species that spawned more often: pleaser swimmy (freq bonus 36) The monster species that spawned more often: snuffliest alkalify (freq bonus 8) The monster species that spawned more often: nasally range flocking (freq bonus 9) The monster species that spawned more often: vlasta (freq bonus 60) The monster species that spawned more often: absent growth (freq bonus 15) The monster species that spawned more often: petty flying bone fish (freq bonus 24) The monster species that spawned more often: fourclaw (freq bonus 18) The monster species that spawned more often: urdar on crack (freq bonus 15) The monster species that spawned more often: everchanging light (freq bonus 64) The monster species that spawned more often: hunting wolf (freq bonus 24) The monster species that spawned more often: high gnome lord (freq bonus 15) The monster species that spawned more often: giga jubjub bird (freq bonus 14) The monster species that spawned more often: giant grey scorpion (freq bonus 6) The monster species that spawned more often: starvation laser (freq bonus 16) The monster species that spawned more often: unpack tenterhook boarish geomagnetic (freq bonus 72) The monster species that spawned more often: ore-spore lichen (freq bonus 20) The monster species that spawned more often: nether force fungus (freq bonus 8) The monster trait that was more common: monsters that use an evil scentful perfume (freq bonus 8) The monster species that never randomly spawned: small kappa The monster species that never randomly spawned: Uniform Kriminologist The monster species that never randomly spawned: Blasted Angel The monster species that never randomly spawned: ventilated stingray catechized The monster species that never randomly spawned: straw golem The monster species that never randomly spawned: singing happy drunk The monster species that never randomly spawned: envier straightforward surfacer teasing The monster species that never randomly spawned: Pos Recursive The monster species that never randomly spawned: lower raconteur cockier The monster species that never randomly spawned: blubbering icky thing The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: meat stick ((null)) The RNG hath decreed that this item was never generated: implant of deception (serrated) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: sleep (runed) The RNG hath decreed that this item was never generated: cloak of curse (dark cloak) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 38) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 9) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 28) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 12) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 9) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 15) The RNG hath decreed that this item was generated more often: ice beam (chilly, freq bonus 39) The RNG hath decreed that this item was generated more often: inka shackle ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: covelline (black, freq bonus 11) The RNG hath decreed that this item was generated more often: identify (wedged, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 14) The RNG hath decreed that this item was generated more often: clove of garlic ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 9) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 2) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 3) The RNG hath decreed that this item was generated more often: bone stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 64) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: fear (bewitched) The RNG hath decreed that this item was always generated cursed: umbrella ((null)) The RNG hath decreed that this item was always generated cursed: kicking boots (steel boots) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: heavy hammer ((null)) The RNG hath decreed that this item was always generated cursed: helm of decontamination (engraved helmet) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: silver spear ((null)) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this trap was always invisible: disconnect trap The RNG hath decreed that this trap was generated more often: paralysis trap (freq bonus 6) Trap randomization happened for 1 in 195 traps Trap difficulty was increased by 67 Next attribute increase check would have come at turn 1006 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were acid resistant You had not decided on your sexuality yet You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (120) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 100% b - acid stream 4 matter 37% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons quarterstaff (staff) Scrolls scroll of remove curse (LAD OS GA TIL CITADELLET) scroll of healing (MY NAME IS MISTER SIR) scroll of mana (RISE DEFENCE BY FOGET ALL THE MOMENLOWERED HITING BY) scroll of phase door (OUCHIOCH OUSENARATH OUSERRANNOUPHTHI) scroll of standard id (SPLICEHACKS ORIGINAL MEPHISTO WAS NOT UNBALANCED) scroll of cure (C00000000000000000000000000005) * scroll of extra healing (NO TNILCYR ALLIK) * scroll of greater mana restoration (CURSED PLUS3 DOUBLE BREXIT) Spellbooks spellbook of acid sphere (pageless) spellbook of acid stream (unhealthy) Potions potion of ESP (viscous) potion of oil (rosemary) Rings ring of free action (tar) Wands wand of acid (shapeless) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) devices [Basic] (max Expert) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Basic] (max Master) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Acid Mage... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.