Leeroy, chaotic male albae Drunk ---------------- |........@.....| ...$....%d.....| |..............| ---------------- [Leeroy the Drinker] St11 Dx10 Co7 In9 Wi6 Ch5 DruAlbMalCha Dlvl:1 $0 HP28(28) Pw11(11) AC10 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Drunk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. potion of extreme power - This is a potion. Color: brown. Material: glass. Appearance: vapor. You can quaff it to experience its effects, but it's also possible to throw potions at monsters or bash them with it in melee. A dao may live in this potion. A potion that can increase your maximum amount of hit points when quaffed. What do you want to drink? [b-r or ?*] You feel powerful! What do you want to drink? [b-oqr or ?*] Never mind. # You kill the parrot chick! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: poison resistance You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 198 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 64% Ring drop chance was reduced to 96% Amulet drop chance was reduced to 53% Implant drop chance was reduced to 93% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 92% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: protection spells (turn 13) The following skill became untrainable if you tried to train it too early: body armor (turn 68) The following skill became untrainable after a while: boomerang (turn 7717) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 9143) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 123720 Monster spawn increase reached its maximum at turn 382620 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 5109951 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: vortex (freq bonus 4) The monster species that spawned more often: null stalk (freq bonus 14) The monster species that spawned more often: crying spirit (freq bonus 36) The monster species that spawned more often: hemorrhaging youthened lifesaver (freq bonus 12) The monster species that spawned more often: snore mushroom (freq bonus 14) The monster species that spawned more often: The Grim Reaper (freq bonus 7) The monster species that spawned more often: dunging ironically mandrill (freq bonus 20) The monster species that spawned more often: semaphore roquefort (freq bonus 7) The monster species that spawned more often: panted bipotentiality counterfeiter aghast woodlot (freq bonus 30) The monster species that spawned more often: clock mushroom (freq bonus 28) The monster species that spawned more often: chimera toad (freq bonus 32) The monster species that spawned more often: pharao (freq bonus 24) The monster species that spawned more often: porter sticky spore (freq bonus 20) The monster species that spawned more often: mooter palest (freq bonus 14) The monster species that spawned more often: time tempest (freq bonus 24) The monster species that spawned more often: killer kobold (freq bonus 10) The monster species that spawned more often: regrowing cobbler (freq bonus 27) The monster species that spawned more often: edison crowd (freq bonus 30) The monster species that spawned more often: petty chloroform piercer (freq bonus 24) The monster species that spawned more often: axial ray (freq bonus 32) The monster species that spawned more often: carcinogen remonstrating (freq bonus 24) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters that count as dwarf (freq bonus 2) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 3) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster trait that was more common: monsters whose attacks poison you and drain charisma (freq bonus 4) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters that want quest artifacts (freq bonus 36) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster species that never randomly spawned: transgression eye The monster species that never randomly spawned: cowlick overconfident The monster species that never randomly spawned: porter cursed fungus The monster species that never randomly spawned: hungry growth The monster species that never randomly spawned: draugr mummy The monster species that never randomly spawned: petty nalfeshnee The monster species that never randomly spawned: Cosmos The monster species that never randomly spawned: uncondensed fixe temperamental The monster species that never randomly spawned: razor spine The monster species that never randomly spawned: weaponized dinosaur The RNG hath decreed that this item was never generated: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: implant of sustenance (cunning) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: beneficial effect (homebrew) The RNG hath decreed that this item was never generated: emerald (green) The RNG hath decreed that this item was never generated: bulletproof chainwhip ((null)) The RNG hath decreed that this item was never generated: heavy glass ball ((null)) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 11) The RNG hath decreed that this item was generated more often: shock resistance (copper, freq bonus 3) The RNG hath decreed that this item was generated more often: helo crossbow ((null), freq bonus 125) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 4) The RNG hath decreed that this item was generated more often: dark elven dagger (black runed dagger, freq bonus 7) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 10) The RNG hath decreed that this item was generated more often: nether beam (crashbug, freq bonus 15) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 8) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 6) The RNG hath decreed that this item was generated more often: soft sneakers (light footwear, freq bonus 7) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 3) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: eyecloser ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 8) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 4) The RNG hath decreed that this item was generated more often: airstep boots (calf-leather sandals, freq bonus 17) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: bossfight stone (gray) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: clouds (featherweight) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this trap was always invisible: monster speed trap The RNG hath decreed that this trap was generated more often: yellow spell trap (freq bonus 4) Trap randomization happened for 1 in 12 traps Next attribute increase check would have come at turn 1006 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having magical breathing (0) You had 1497 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Pan The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (154) You survived You didn't know any spells. Techniques known in the end Name Level Status booze 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (NAE TROOSERS) scroll of mana (HALUAT OMAISUUTENSA TUNNISTETTU) scroll of phase door (DIE RECHTSCHREIBREFORM IST SCHEISSE) scroll of standard id (EVIL STUNT IS MORE POWER) scroll of cure (WE WILL ELIMINATE YOU AND YOUR WEIRD GIRLS) * scroll of extra healing (THX CHRIS FOR MAKING THE ELDER PRIEST) * scroll of greater mana restoration (MENEBACHYCH BADEDOPHO BAINCHOOOCH) Potions potion of booze (dandelion) potion of object detection (iffy) potion of invisibility (bubbly) potion of healing (pungent) potion of restore ability (soapy) potion of gain level (finicky) potion of monster detection (stevia) potion of acid (mulberry) potion of fruit juice (bright green tea) potion of full healing (blue flag) potion of extreme power (vapor) potion of sickness (tesco value) potion of sleeping (dark) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (21 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Drunk... Youescaped from the dungeon with 16 points, Since you escaped early, the score list will not be checked.