Leeroy, chaotic male albae Saiyan ------------ |..........| |..........| |........@.| |.......@..| |.....$....| - ---------- [Leeroy the Little Wannabe Fighter] St18/04 Dx13 Co10 In4 Wi9 Ch5 SaiAlbMalCha Dlvl:1 $0 HP25(25) Pw18(18) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Saiyan. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # (3x) Pick an object. @ a human or elf or you (albae saiyan called Leeroy) Accessing Pokedex entry for saiyan... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 10. Normal speed (12). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # Pick an object. @ a human or elf (tame dragonball kid called Android Nr. 17) (base level 7) (male) Accessing Pokedex entry for dragonball kid... Base statistics of this monster type: Base level = 7, difficulty = 9, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a valid polymorph form. Attacks: 2d4, uses weapon - ordinary physical 2d4, kick - disarms you Pick an object. @ a human or elf or you (albae saiyan called Leeroy) Accessing Pokedex entry for albae... Base statistics of this monster type: Base level = 0, difficulty = 2, AC = 10, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Can be seen with infravision. Is not a valid polymorph form. Attacks: 1d3, uses weapon - ordinary physical 1d3, uses weapon - ordinary physical # You begin two-handed combat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: peacevision You could not have this property extrinsically: stealth You could not have this property intrinsically: invisibility Scroll identification only worked 100 times out of 134 Potion identification only worked 3 times out of 10 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 400 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 88% chance Wand drop chance was reduced to 57% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 98% Armor drop chance was reduced to 73% Tool drop chance was reduced to 88% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: healing spells (turn 2) The following skill became untrainable if you tried to train it too early: saber (turn 3024) The following skill became untrainable after a while: unicorn horn (turn 5752) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 42414) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46748 Monster spawn increase reached its maximum at turn 119516 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 762200 The monster class that cannot be genocided was naga The monster class that was spawned more often: nymph (freq bonus 4) The monster species that spawned more often: blockish graecizing (freq bonus 24) The monster species that spawned more often: dark horse (freq bonus 6) The monster species that spawned more often: blabbering otaku (freq bonus 18) The monster species that spawned more often: sucking mimic (freq bonus 36) The monster species that spawned more often: pickpocket (freq bonus 21) The monster species that spawned more often: minded henpeck (freq bonus 36) The monster species that spawned more often: goblin guide (freq bonus 30) The monster species that spawned more often: mediated twosome (freq bonus 40) The monster species that spawned more often: pseudoclassical intermix (freq bonus 20) The monster species that spawned more often: hellfire colossus (freq bonus 18) The monster species that spawned more often: vesty (freq bonus 10) The monster species that spawned more often: perambulated interchangeable (freq bonus 60) The monster species that spawned more often: lich that walks (freq bonus 24) The monster species that spawned more often: castle wight (freq bonus 28) The monster species that spawned more often: corroding turret (freq bonus 18) The monster species that spawned more often: gray newt (freq bonus 10) The monster species that spawned more often: mimotaur (freq bonus 10) The monster species that spawned more often: broken light (freq bonus 6) The monster species that spawned more often: flathead (freq bonus 12) The monster species that spawned more often: young adult golden dragon (freq bonus 27) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters whose attacks drain magical energy (freq bonus 2) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 7) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 3) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster species that never randomly spawned: giant bright blue jellyfish The monster species that never randomly spawned: earlier ordinance The monster species that never randomly spawned: pack rat The monster species that never randomly spawned: rat swarm The monster species that never randomly spawned: blue mushroom The monster species that never randomly spawned: wereunfairstiletto The monster species that never randomly spawned: gunner The monster species that never randomly spawned: flareth The monster species that never randomly spawned: mad scientist The monster species that never randomly spawned: weregridbug The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: morganite (pink) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: floatcloak (levuntation cloak) The RNG hath decreed that this item was never generated: helmet (plumed helmet) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: assault rifle ((null)) The RNG hath decreed that this item was never generated: sling ((null)) The RNG hath decreed that this item was never generated: amulet of screwy interface (martial) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 12) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: K-ration ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 27) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: school uniform ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dripping tread (dripping, freq bonus 15) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 24) The RNG hath decreed that this item was generated more often: tripe ration ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 37) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: ribbed plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of reverse enchantment (inverse gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: stinking cloud (vaporized, freq bonus 6) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 9) The RNG hath decreed that this item was generated more often: destroy weapon (TOME IS A CREATION BY DARKGOD, freq bonus 6) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 2) The RNG hath decreed that this item was generated more often: material kit ((null), freq bonus 21) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 56) The RNG hath decreed that this item was always generated cursed: antiprayer stone (gray) The RNG hath decreed that this item was always generated cursed: implant of desire (camphor) The RNG hath decreed that this item was always generated cursed: displacement (transparent) The RNG hath decreed that this item was always generated cursed: implant of twilight (elysian) The RNG hath decreed that this item was always generated cursed: evil gloves (fatal gloves) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: apple ((null)) The RNG hath decreed that this item was always generated cursed: lock pick ((null)) The RNG hath decreed that this item was always generated cursed: implant of ages (miocene) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this trap was always invisible: tracker trap The RNG hath decreed that this trap was generated more often: undressing trap (freq bonus 1) Trap randomization happened for 1 in 48 traps Trap difficulty was increased by 13 Next attribute increase check would have come at turn 955 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having peacevision (0) You were prevented from having stealth (0) You had 1500 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Moori, King Kai and Vegeta Your deity was Vegeta The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (95) You survived You didn't know any spells. Techniques known in the end Name Level Status pummel 1X Prepared(0) air dash 1X Prepared(0) chained blitz 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of healing (MAHJONG TILE AUTUMN) scroll of mana (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) scroll of phase door (HONNI SOIT QUI MAL Y PENSE) scroll of standard id (NUMB IF HITTED SERIOUS IF HURT) scroll of cure (THE STATUE OF AN ANGEL LOOKS LIKE AN ALIVE ANGEL) * scroll of extra healing (MOVE FINGERS TO DISTUB BY STUNTS) * scroll of greater mana restoration (IN SUOMI KAUTTAVIIVA EM JATKETTU ON KANSALLINEN URHEILU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Grand Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Master) (20 of 160) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Basic] (max Grand Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Saiyan... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.