Leeroy, chaotic male albae Wild Talent --- ------- |@........| |.........| |...;...... |.........| --------- - [Leeroy the Poschengband Noob] St10 Dx9 Co8 In8 Wi8 Ch7 WilAlbMalCha Dlvl:1 $0 HP16(16) Pw16(16) AC6 Exp1 T12 Brd Latest messages J - a green gem {1}. What do you want to put on? [klmH or ?*] H - a burdening amulet (being worn) {0}. What do you want to take off? [f or ?*] Use the 'R' command to remove that. What do you want to remove? [H or ?*] You were wearing a burdening amulet {0}. What do you want to put on? [klmH or ?*] Which ring-finger, Right or Left? [rl] k - an uncursed ring of sustain ability (on left hand) {0}. What do you want to put on? [lmH or ?*] l - an uncursed ring of slow digestion (on right hand) {0}. You have a little trouble lifting o - an uncursed large box {500}. What do you want to take off? [f or ?*] Never mind. What do you want to remove? [kl or ?*] You were wearing an uncursed ring of sustain ability (on left hand) {0}. Your movements are slowed slightly because of your load. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: flying You could not have this property intrinsically: glib combat Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 78% chance Scroll drop chance was reduced to 78% Ring drop chance was reduced to 90% Wand drop chance was reduced to 82% Armor drop chance was reduced to 70% Tool drop chance was reduced to 54% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: dart The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: enchantment spells (turn 24) The following skill became untrainable if you tried to train it too early: attack spells (turn 923) The following skill became untrainable after a while: body spells (turn 36328) The following skill couldn't be trained before a certain turn number is reached: shield (turn 38073) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 36337 Monster spawn increase reached its maximum at turn 88765 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 12798891 The monster class that cannot be genocided was gnome The monster class that was spawned more often: ant or other insect (freq bonus 8) The monster species that spawned more often: giant armor beetle (freq bonus 9) The monster species that spawned more often: jaguar man (freq bonus 20) The monster species that spawned more often: demilich permamimic (freq bonus 10) The monster species that spawned more often: emissary cogito monologue (freq bonus 45) The monster species that spawned more often: gray warp fungus (freq bonus 40) The monster species that spawned more often: ufo (freq bonus 132) The monster species that spawned more often: dark lady (freq bonus 20) The monster species that spawned more often: wereairelemental (freq bonus 60) The monster species that spawned more often: cave ape (freq bonus 54) The monster species that spawned more often: blue-green warp patch (freq bonus 72) The monster species that spawned more often: tome of nether wrath (freq bonus 60) The monster species that spawned more often: Zuggotmoy (freq bonus 27) The monster species that spawned more often: furious force fungus (freq bonus 18) The monster species that spawned more often: nightmare sphere (freq bonus 56) The monster species that spawned more often: failure generator (freq bonus 16) The monster species that spawned more often: greater dimmer (freq bonus 20) The monster species that spawned more often: appallingly bombarded (freq bonus 20) The monster species that spawned more often: SS trooper (freq bonus 27) The monster species that spawned more often: octon (freq bonus 10) The monster species that spawned more often: hata-hata (freq bonus 54) The monster trait that was more common: monsters that count as mercenaries (freq bonus 4) The monster trait that was more common: monsters that never leave a corpse (freq bonus 6) The monster trait that was more common: monsters whose attacks shred your equipment (freq bonus 2) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 6) The monster trait that was more common: monsters that are amphibious (freq bonus 3) The monster trait that was more common: monsters that count as mercenaries (freq bonus 12) The monster species that never randomly spawned: magic eye The monster species that never randomly spawned: elementalist The monster species that never randomly spawned: departmental ired The monster species that never randomly spawned: mermen trick desisting housesit The monster species that never randomly spawned: water demon The monster species that never randomly spawned: anti grue The monster species that never randomly spawned: orange beam The monster species that never randomly spawned: fourk nymph The monster species that never randomly spawned: flayed skull The monster species that never randomly spawned: Purpson The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: urine (manky) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: amulet of quadruple attack (signet) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: implant of malice (eocene) The RNG hath decreed that this item was never generated: multi shoes (rainbow boots) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 7) The RNG hath decreed that this item was generated more often: medical kit (leather bag, freq bonus 7) The RNG hath decreed that this item was generated more often: root password detection (XYZZY, freq bonus 25) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 35) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 31) The RNG hath decreed that this item was generated more often: black spell gauntlets (occultism gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: striking (ebony, freq bonus 20) The RNG hath decreed that this item was generated more often: special cloak (electrostatic cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: heavy granite ball ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: morganite (pink, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of valhalla (carmine, freq bonus 9) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 11) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 4) The RNG hath decreed that this item was generated more often: bombing (exciting, freq bonus 11) The RNG hath decreed that this item was generated more often: asian pear ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of truth (terrene, freq bonus 9) The RNG hath decreed that this item was always generated cursed: thunder (sparking) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: cloak of seeing (tunnel cloak) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: sedge hat (wide conical hat) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: timely backup (rusty) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this trap was always invisible: gravity trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 3) Trap randomization happened for 1 in 701 traps Next attribute increase check would have come at turn 979 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 You were magic-protected You had not decided on your sexuality yet You were prevented from having flying (0) You were prevented from having stun resistance (0) You had 1491 points of nutrition remaining You had slower digestion Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of SlimKirby, Lucahjin and The Dark Id Your deity was The Dark Id The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (125) You survived Spells known in the end Name Level Category Fail Memory a - enchant weapon 7 enchant 99% 600% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor orcish chain mail (crude chain mail) Scrolls scroll of food detection (BUGNOSE) scroll of proof weapon (KOMALA KATARA JUTA DHERAI KHATARANAKA CHAN) scroll of healing (A SEXY LEATHER PUMP SCRATCHES UP AND DOWN YOUR LEGS) scroll of mana (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of phase door (GAGARINX FORGOT THAT HE WON EASY MODE IN THE KURWA CHALLENGE) scroll of standard id (AHORA HE ENCONTRADO MUNICIONES) scroll of cure (ACHAT SHTAYIM SHALOSH) * scroll of extra healing (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) * scroll of greater mana restoration (SATAN AND FLOAT EYELER JOIN THE DEV TEAM) Spellbooks spellbook of enchant weapon (encrypted) Potions potion of healing (muddy) potion of confusion (blueberry) Rings ring of sustain ability (plastic) ring of slow digestion (silk) Wands wand of draining (vajra ring) wand of undead turning (ebony) Tools large box (wooden box) Gems worthless piece of orange glass (orange) worthless piece of violet glass (violet) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills devices [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form V (Shien) [Unskilled] (max Skilled) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Skilled) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Legendary) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Basic) (0 of 20) javelin [Unskilled] (max Master) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Skilled) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Skilled) (0 of 20) enchantment spells [Unskilled] (max Master) (0 of 20) Goodbye Leeroy the Wild Talent... Youescaped from the dungeon with 950 points,