Leeroy, chaotic male albae Samurai --------- |.@..$..| |d......| --------- [Leeroy the Hatamoto] St16 Dx15 Co13 In6 Wi6 Ch5 SamAlbMalCha Dlvl:1 $0 HP27(27) Pw15(15) AC-1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Konnichi wa Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Samurai. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. dou-maru - This is a piece of armor. Color: cyan. Material: iron. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). A robust suit of armor that offers good protection. katana - This is a weapon. Color: cyan. Material: iron. Appearance: samurai sword. You can wield it to attack enemies. Some weapons are also suitable for throwing. This Japanese long sword can deal more damage than a regular long sword. You don't have anything to use or apply. # If you use this technique, your melee attacks do much more damage for a period of time, the length of which depends on the technique's level. Use this technique? [yn] (n) # (2x) You don't have another special ability in your normal form! # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +0 katana (weapon in hand) {16} b - an uncursed +0 wakizashi (alternate weapon; not wielded) {12} c - an uncursed +0 yumi {12} d - 45 uncursed +0 ya (in quiver) {1} Armor e - an uncursed rustproof +0 dou-maru (being worn) {160} Scrolls f - 5 uncursed scrolls of healing {0} g - 4 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - 2 uncursed scrolls of standard id {0} j - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: reflection You could not have this property extrinsically: fire resistance You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 243 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 98% chance Ring drop chance was reduced to 90% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 53% Tool drop chance was reduced to 76% Food drop chance was reduced to 97% Monster death drops spawned with only 90% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: whip The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: spear The following skill was limited to expert proficiency: broadsword The following skill became untrainable if you tried to train it too early: body spells (turn 8) The following skill became untrainable if you tried to train it too early: divination spells (turn 600) The following skill became untrainable after a while: techniques (turn 42952) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 105340) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 81180 Monster spawn increase reached its maximum at turn 214860 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3278328 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: troll (freq bonus 6) The monster species that spawned more often: big bear (freq bonus 27) The monster species that spawned more often: quart recreation donated (freq bonus 10) The monster species that spawned more often: grunthack vortex (freq bonus 40) The monster species that spawned more often: busybody untrod terry heeder (freq bonus 24) The monster species that spawned more often: blood boss (freq bonus 26) The monster species that spawned more often: weasel (freq bonus 30) The monster species that spawned more often: reinsertion centric (freq bonus 12) The monster species that spawned more often: outshine quiz (freq bonus 16) The monster species that spawned more often: naked grandma (freq bonus 16) The monster species that spawned more often: narc quaint (freq bonus 21) The monster species that spawned more often: kobold boss (freq bonus 52) The monster species that spawned more often: slimy spore (freq bonus 56) The monster species that spawned more often: unconquerable deviator (freq bonus 36) The monster species that spawned more often: white worm mass (freq bonus 42) The monster species that spawned more often: black and white force fungus (freq bonus 10) The monster species that spawned more often: Ksenia (freq bonus 27) The monster species that spawned more often: atoningly transferrer (freq bonus 42) The monster species that spawned more often: Princess Tsunade, the Medical Ninja (freq bonus 18) The monster species that spawned more often: tinwork burglarproof palliatively cumulatively (freq bonus 32) The monster species that spawned more often: Ujbelex (freq bonus 54) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 4) The monster trait that was more common: unique monsters (freq bonus 4) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 2) The monster trait that was more common: monsters who attack with psionic blasts (freq bonus 2) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster species that never randomly spawned: wind patch The monster species that never randomly spawned: filthy long hair guy The monster species that never randomly spawned: filthy street urchin The monster species that never randomly spawned: wand permamimic The monster species that never randomly spawned: hobbit bandit The monster species that never randomly spawned: aimless-looking merchant The monster species that never randomly spawned: knight of the abyss The monster species that never randomly spawned: cockish sociologist blowoff sidesplitting The monster species that never randomly spawned: priest mummy The monster species that never randomly spawned: vile witch The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: cream pie ((null)) The RNG hath decreed that this item was never generated: time shift (green eyed) The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: water walking boots (jungle boots) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: toxic (wasteful) The RNG hath decreed that this item was generated more often: magic mapping (ELAM EBOW, freq bonus 11) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 2) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 10) The RNG hath decreed that this item was generated more often: fire resistance (cooling, freq bonus 8) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 13) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 11) The RNG hath decreed that this item was generated more often: invisibility (brilliant blue, freq bonus 8) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 5) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: green spell stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: time (ticking, freq bonus 7) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 7) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 67) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of matador (gaberdine) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: katana (samurai sword) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: blue dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: oldest staff ((null)) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: level teleporter (freq bonus 8) Trap randomization happened for 1 in 74 traps Next attribute increase check would have come at turn 374 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having fire resistance (0) You were prevented from having reflection (0) You had 1500 points of nutrition remaining You were fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Amaterasu Omikami, Raijin and Susanowo Your deity was Susanowo The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (209) You survived You didn't know any spells. Techniques known in the end Name Level Status kiii 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * katana (samurai sword) * yumi (long bow) * ya (bamboo arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * kimono (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * kabuto (red helmet) * sugegasa (musical helmet) * skullcap (great helmet) * flack helmet (mechanical helmet) * crystal helm (tribal helmet) * mining helm (meteoric helmet) * field helm (hydra helmet) * helm of safeguard (inkcoat helmet) * jingasa (visored helmet) * plasteel gloves (white gloves) * yugake (spanish gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (racer gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * kutsu (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * jika-tabi (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (persian boots) * field boots (hot boots) * boots of safeguard (plateau boots) Scrolls scroll of healing (THATFEMINISTGIRL SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) scroll of mana (THIS KITTEN CORPSE IS DELICIOUS) scroll of phase door (MICRODOLLAROFT) scroll of standard id (MARRIED THE LIGHT) scroll of cure (HIT SHIFTLY AND GHOS WHEN USED) * scroll of extra healing (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) * scroll of greater mana restoration (SORRY NISI) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Basic] (max Grand Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Legendary) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Expert) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (20 of 160) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Samurai... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.