Leeroy, chaotic male albae Form Changer ------------------ |...........F....` | |..........@¯..........| + `........` .....| ---------- ------ [Leeroy the Balanced Doppelganger] St11 Dx10 Co11 In6 Wi11 Ch11 ForAlbMalCha Dlvl:1 $0 HP18(18) Pw38(38) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Form Changer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # (2x) You can't polymorph at will. # You don't have another special ability in your normal form! # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: stealth You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 7 Implant identification only worked 1 times out of 127 Wand identification only worked 3 times out of 87 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 367 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 88% Musable item generation frequency had a negative bias of 62% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 99% Tool drop chance was reduced to 78% Food drop chance was reduced to 95% Monster death drops spawned with only 94% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: javelin The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: form VIII (Wedi) (turn 3) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 2782) The following skill became untrainable after a while: paddle (turn 38530) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 24179) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48010 Monster spawn increase reached its maximum at turn 86791 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1403391 The monster class that cannot be genocided was blob The monster class that was spawned more often: ghost (freq bonus 4) The monster color that was spawned more often: bright green (freq bonus 2) The monster species that spawned more often: silver warp patch (freq bonus 5) The monster species that spawned more often: squiggle tubularly (freq bonus 54) The monster species that spawned more often: minocube (freq bonus 10) The monster species that spawned more often: cavie samlet recapitalize (freq bonus 9) The monster species that spawned more often: cerulean growth (freq bonus 12) The monster species that spawned more often: translucent draconian (freq bonus 32) The monster species that spawned more often: insurmountable growth (freq bonus 48) The monster species that spawned more often: charcoal mushroom (freq bonus 10) The monster species that spawned more often: prizer interrogation (freq bonus 10) The monster species that spawned more often: shimmering force patch (freq bonus 12) The monster species that spawned more often: dwarven elder (freq bonus 14) The monster species that spawned more often: ophthalmology workman (freq bonus 14) The monster species that spawned more often: microfilming bailsmen (freq bonus 18) The monster species that spawned more often: mithril piercer (freq bonus 10) The monster species that spawned more often: coarser buffeting fluoridated (freq bonus 6) The monster species that spawned more often: ruthless orc (freq bonus 18) The monster species that spawned more often: slurring tinnier (freq bonus 6) The monster species that spawned more often: solvable burred (freq bonus 24) The monster species that spawned more often: magic mandrake (freq bonus 18) The monster species that spawned more often: welsher precalculated (freq bonus 30) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 2) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 1) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 4) The monster species that never randomly spawned: potion mimic The monster species that never randomly spawned: grandly tautology The monster species that never randomly spawned: orange seraphon The monster species that never randomly spawned: gull The monster species that never randomly spawned: Bettina's combat boot The monster species that never randomly spawned: eavesdrop electrocutional communard applesauce The monster species that never randomly spawned: dune beast The monster species that never randomly spawned: crimson spore The monster species that never randomly spawned: kangaroo The monster species that never randomly spawned: scientist The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: dwarvish short sword (broad short sword) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: aklys (thonged club) The RNG hath decreed that this item was generated more often: implant of winter (energizing, freq bonus 15) The RNG hath decreed that this item was generated more often: lightning (rainbow, freq bonus 37) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 13) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 14) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 2) The RNG hath decreed that this item was generated more often: Ultimate Tsuyoshi Special (camo, freq bonus 15) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 18) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 9) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of swimming (watery, freq bonus 8) The RNG hath decreed that this item was generated more often: leather gloves (old gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 9) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of displacement (piece of cloth, freq bonus 13) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 41) The RNG hath decreed that this item was always generated cursed: swimming (aquatic) The RNG hath decreed that this item was always generated cursed: amulet of contamination resistance (gradual) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: fedora ((null)) The RNG hath decreed that this item was always generated cursed: crystal boots (glass boots) The RNG hath decreed that this item was always generated cursed: gnomish boots (little black boots) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: darkmode stone (gray) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this trap was always invisible: shit pit The RNG hath decreed that this trap was generated more often: levitation trap (freq bonus 4) Trap randomization happened for 1 in 956 traps Next attribute increase check would have come at turn 733 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You were prevented from having stealth (0) You had 1500 points of nutrition remaining You had polymorph control Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Polypiling, Monster Polymorphing and Self-Polymorph Your deity was Self-Polymorph The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (376) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) scroll of mana (WELCOME TO THE ASTRAL PLANE) scroll of phase door (APONEUROSISPLANTARIS) scroll of standard id (OCTAHEXAOCTA) scroll of cure (POLSKA TO WIELKI KRAJ) * scroll of extra healing (THE MOUNTAIN RAILWAY HAD DIRECTLY FORWARDS MARS RESOUNDS CONTINUED) * scroll of greater mana restoration (AWAKED FASTLY) Wands wand of polymorph (gemstone) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills enchantment spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Wizard) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) Goodbye Leeroy the Form Changer... You and The RNG escaped from the dungeon with 5 points, Since you escaped early, the score list will not be checked.