Leeroy, chaotic male albae Zyborg -|-+- |...| |..{| +$@{| |{f.| |...| ----- [Leeroy the Tin Can] St11 Dx8 Co8 In17 Wi14 Ch6 ZybAlbMalCha Dlvl:1 $0 HP28(28) Pw14(14) AC-1 Exp1 T7 Latest messages Never mind. What do you want to eat? [acd or ?*] This wand of solar beam is delicious! What do you want to eat? [ac or ?*] You don't have that object. What do you want to eat? [ac or ?*] Never mind. You don't know any spells right now. # (2x) m: unknown extended command. # You don't have another special ability in your normal form! # You don't know any spells right now. # You begin fighting with a weapon and your left hand. The kitten misses the minighost. (3x) You miss the minighost. You destroy the minighost! Beware, there will be no return! Still climb? [yn] (n) Your inventory Armor a - an uncursed +1 plate mail (being worn) {200} Scrolls e - 5 uncursed scrolls of healing {0} f - 4 uncursed scrolls of mana {0} g - 3 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Tools b - an uncursed +1 green lightsaber (1482) (weapon in hand) {24} c - 20 uncursed diodes {20} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: magic resistance Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 17 Monsters only dropped their musable items with 24% chance Monsters only dropped their equipment with 65% chance Implant drop chance was reduced to 81% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 71% Tool drop chance was reduced to 82% Food drop chance was reduced to 86% Monster death drops spawned with only 79% chance The following skill could not be trained at all: spear The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: axe The following skill became untrainable if you tried to train it too early: unicorn horn (turn 6) The following skill became untrainable if you tried to train it too early: sling (turn 7874) The following skill became untrainable after a while: searching (turn 59958) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 73253) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34913 Monster spawn increase reached its maximum at turn 379126 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 5250285 The monster class that cannot be genocided was blob The monster class that was spawned more often: humanoid (freq bonus 1) The monster species that spawned more often: urinating optometer (freq bonus 8) The monster species that spawned more often: star drake (freq bonus 7) The monster species that spawned more often: shock trove (freq bonus 8) The monster species that spawned more often: boweled slier (freq bonus 4) The monster species that spawned more often: referral dame (freq bonus 3) The monster species that spawned more often: kalkydra (freq bonus 4) The monster species that spawned more often: occasionally blinking eye (freq bonus 16) The monster species that spawned more often: holocrine nonproductive (freq bonus 12) The monster species that spawned more often: warp draconian (freq bonus 4) The monster species that spawned more often: fire hound (freq bonus 36) The monster species that spawned more often: shimmering dragon (freq bonus 16) The monster species that spawned more often: reddish spore (freq bonus 18) The monster species that spawned more often: misdiagnosed slyly redder (freq bonus 6) The monster species that spawned more often: porter master lichen (freq bonus 5) The monster species that spawned more often: blank growth (freq bonus 9) The monster species that spawned more often: calculator inefficiently (freq bonus 6) The monster species that spawned more often: dark jelly (freq bonus 9) The monster species that spawned more often: young adult magic dragon (freq bonus 12) The monster species that spawned more often: adamance discover (freq bonus 6) The monster species that spawned more often: Spearfish of Sorrow (freq bonus 10) The monster trait that was more common: monsters whose attacks permanently damage your stats (freq bonus 4) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: monsters that are classified as petty (freq bonus 1) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 15) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 3) The monster species that never randomly spawned: trousershitter man The monster species that never randomly spawned: Great High Shaman of Kurtulmak The monster species that never randomly spawned: gruesome naga The monster species that never randomly spawned: greater maia The monster species that never randomly spawned: Verena's stiletto sandal The monster species that never randomly spawned: plain orc The monster species that never randomly spawned: blade naga The monster species that never randomly spawned: poorly pushcart The monster species that never randomly spawned: old novice ghost The monster species that never randomly spawned: stinking ghoul The RNG hath decreed that this item was never generated: extreme power (turquoise) The RNG hath decreed that this item was never generated: magic lamp (lamp) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: corrode metal (metal-colored) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: implant of love (unearthly) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 19) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 55) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of drain resistance (black helmet, freq bonus 27) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heroism (tan, freq bonus 124) The RNG hath decreed that this item was generated more often: conflict (ruby, freq bonus 13) The RNG hath decreed that this item was generated more often: bog-standard helmet (celtic helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 3) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: berserk (immortal, freq bonus 3) The RNG hath decreed that this item was generated more often: paper shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 16) The RNG hath decreed that this item was generated more often: limitation boots (velcro boots, freq bonus 11) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: sound effect stone (gray) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this item was always generated cursed: magicite crystal (blue) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: implant of ennui (original) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this trap was always invisible: flood trap The RNG hath decreed that this trap was generated more often: farlook trap (freq bonus 1) Trap randomization happened for 1 in 368 traps Next attribute increase check would have come at turn 723 Strength training was 1 Dexterity training was 1 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having poison resistance (0) You were prevented from having magical breathing (0) You had 1583 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Andromorph, Technix and Mechatron Your deity was Mechatron The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (242) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (DNHSLEX IS DNETHACK WITH SHOOOOOOOES) scroll of mana (EDUCATION WHATS THAT) scroll of phase door (ELBIB YLOH) scroll of standard id (VOLARE) scroll of cure (ANOK THARENEPIBATHA CHEOUCHCHA ANOA ANOK CHARIEMOCHTH LAILAM) * scroll of extra healing (PRATYAVAYAH) * scroll of greater mana restoration (ABRA KA DABRA) Wands wand of solar beam (platonic) Tools green lightsaber (lightsaber) diode (two-wired thing) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 foxes (1 created) 0 kittens (1 created) 0 marine goblins (3 created) 0 New Kops (1 created) a minighost 0 white icky things (1 created) 8 creatures born. 1 creature vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You followed a strict vegan diet You eaten 1 time You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) implants [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Expert) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Zyborg... Youescaped from the dungeon with 36 points, Since you escaped early, the score list will not be checked.