Leeroy, chaotic male albae Thalmor --------------- |@...........@| |............@| ..............| |.............| |.............| - ----#--.----- [Leeroy the Concordate Agent] St14 Dx9 Co7 In9 Wi6 Ch9 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: stun resistance You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 339 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 9 Book drop chance was reduced to 97% Scroll drop chance was reduced to 93% Ring drop chance was reduced to 99% Potion drop chance was reduced to 92% Armor drop chance was reduced to 82% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: devices The following skill was trained at one fifth the usual rate: crossbow The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: javelin The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: divination spells (turn 111) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 208) The following skill became untrainable after a while: bare-handed combat (turn 44723) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 50593) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75050 Monster spawn increase reached its maximum at turn 214040 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 12976503 The monster class that cannot be genocided was rodent The monster class that was spawned more often: archfiend (freq bonus 1) The monster species that spawned more often: trap patch (freq bonus 18) The monster species that spawned more often: purple dragon (freq bonus 20) The monster species that spawned more often: anonyma paperhanging (freq bonus 2) The monster species that spawned more often: mana monster (freq bonus 12) The monster species that spawned more often: Dr. Munoz (freq bonus 18) The monster species that spawned more often: gazer quasit (freq bonus 24) The monster species that spawned more often: all-common trapdoor spider (freq bonus 12) The monster species that spawned more often: sportier civilly (freq bonus 6) The monster species that spawned more often: JNR (freq bonus 8) The monster species that spawned more often: Madeleine's calf-leather sandal (freq bonus 9) The monster species that spawned more often: anubite (freq bonus 6) The monster species that spawned more often: academy snuffly stigmatization retinal (freq bonus 6) The monster species that spawned more often: gastrolavage anglophobe (freq bonus 3) The monster species that spawned more often: master permamimic (freq bonus 36) The monster species that spawned more often: platinum dragon bat (freq bonus 30) The monster species that spawned more often: pale colony (freq bonus 4) The monster species that spawned more often: squeezer nymph (freq bonus 12) The monster species that spawned more often: glare warp patch (freq bonus 7) The monster species that spawned more often: wide-eyed tourist (freq bonus 16) The monster species that spawned more often: cerulean growth (freq bonus 15) The monster trait that was more common: monsters that make sheep sounds (freq bonus 5) The monster trait that was more common: monsters that collect items (freq bonus 2) The monster trait that was more common: monsters with random thieving attacks (freq bonus 8) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster species that never randomly spawned: damaged arcadian avenger The monster species that never randomly spawned: piranha The monster species that never randomly spawned: grotesque gremlin The monster species that never randomly spawned: peacemaker The monster species that never randomly spawned: fiery lady The monster species that never randomly spawned: snitching oligopoly The monster species that never randomly spawned: Detective Kriminologist The monster species that never randomly spawned: antimatter spore The monster species that never randomly spawned: Anton The monster species that never randomly spawned: shaped patch The RNG hath decreed that this item was never generated: spirit thrower ((null)) The RNG hath decreed that this item was never generated: BFG ammo ((null)) The RNG hath decreed that this item was never generated: chest of holding (wooden container) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was never generated: lock manipulation (castle) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: polymorph (silver) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was generated more often: star rod (rod, freq bonus 14) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 19) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 85) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 35) The RNG hath decreed that this item was generated more often: special camouflaged clothes (camouflage patterned clothes, freq bonus 10) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 21) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 6) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 4) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: resist random element (hot-cold, freq bonus 52) The RNG hath decreed that this item was generated more often: gain constitution (opal, freq bonus 9) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 88) The RNG hath decreed that this item was always generated cursed: suguhanoken ((null)) The RNG hath decreed that this item was always generated cursed: turn undead (copper) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: fur ((null)) The RNG hath decreed that this item was always generated cursed: cloak of infravision (flash cloak) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: shuriken (throwing star) The RNG hath decreed that this item was always generated cursed: heroism (tan) The RNG hath decreed that this item was always generated cursed: thunder (rollover) The RNG hath decreed that this item was always generated cursed: non-seeing stone (gray) The RNG hath decreed that this trap was always invisible: numbness trap The RNG hath decreed that this trap was generated more often: outta depth trap (freq bonus 1) Trap randomization happened for 1 in 393 traps Next attribute increase check would have come at turn 1087 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having stun resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (201) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spinning helmet) * sedge hat (filtered helmet) * skullcap (orange visored helmet) * flack helmet (scuba helmet) * crystal helm stone (gemmed helmet) * mining helm (red helmet) * field helm (great helmet) * helm of safeguard (silk helmet) * war hat (eternal helmet) * plasteel gloves (white gloves) * leather gloves (inka gloves) * gauntlets of safeguard (silk fingerlings) * gauntlets of plugsuit (light gloves) * commander gloves (clumsy gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heavy boots) * field boots (side zip boots) * boots of safeguard (roman sandals) Scrolls scroll of healing (BLEEP BOOP BEEP) scroll of mana (EN DRAIN STUNT HURT EN) scroll of phase door (BEARK THE SHELL TO LOWED DEFEND BUR RISED OTHER) scroll of standard id (MANIC MINER) scroll of cure (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) * scroll of extra healing (C00000000000000000000000000005) * scroll of greater mana restoration (O WO WHATS THIS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.