Leeroy, chaotic male albae Thalmor ------+-------- |.............| ..............| |......@@.....| +.....$..."...| --------------- [Leeroy the Concordate Agent] St9 Dx10 Co13 In12 Wi9 Ch7 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: polymorph control You could not have this property extrinsically: drain resistance You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 197 Monsters only dropped their equipment with 73% chance Potion drop chance was reduced to 76% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 88% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: polymorphing (turn 14) The following skill became untrainable if you tried to train it too early: lightsaber (turn 90) The following skill became untrainable after a while: chaos spells (turn 47719) The following skill couldn't be trained before a certain turn number is reached: spear (turn 51534) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 89703 Monster spawn increase reached its maximum at turn 131341 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 1788703 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: epidote force patch (freq bonus 12) The monster species that spawned more often: crimson force fungus (freq bonus 16) The monster species that spawned more often: ghoul (freq bonus 12) The monster species that spawned more often: sorcerer (freq bonus 42) The monster species that spawned more often: lava warp fungus (freq bonus 4) The monster species that spawned more often: baby glowing dragon (freq bonus 18) The monster species that spawned more often: Yennoghu (freq bonus 8) The monster species that spawned more often: colluded fungus (freq bonus 6) The monster species that spawned more often: Baalgregor (freq bonus 4) The monster species that spawned more often: null growth (freq bonus 10) The monster species that spawned more often: pakistani eroticizing (freq bonus 54) The monster species that spawned more often: flying hydra (freq bonus 48) The monster species that spawned more often: Great Mother (freq bonus 28) The monster species that spawned more often: Mister Strip-Mine (freq bonus 3) The monster species that spawned more often: shigellosis host (freq bonus 5) The monster species that spawned more often: busted lagging shrived (freq bonus 15) The monster species that spawned more often: glowing stalk (freq bonus 6) The monster species that spawned more often: allusion infinitely (freq bonus 18) The monster species that spawned more often: knottily countian exhortation (freq bonus 18) The monster species that spawned more often: low snotling (freq bonus 4) The monster trait that was more common: monsters who attack with razor-sharp stone edges (freq bonus 1) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 4) The monster trait that was more common: monsters that like to mimic objects (freq bonus 2) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 4) The monster trait that was more common: monsters that originate from dnethack (freq bonus 1) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 1) The monster trait that was more common: monsters whose attacks are specific to their internal ID (freq bonus 4) The monster trait that was more common: monsters that count as giant (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster species that never randomly spawned: energy hound The monster species that never randomly spawned: time traveler The monster species that never randomly spawned: voracious ripper The monster species that never randomly spawned: nonon The monster species that never randomly spawned: gravity jackal The monster species that never randomly spawned: chemical spore The monster species that never randomly spawned: xorn The monster species that never randomly spawned: armor trove The monster species that never randomly spawned: color-changing light The monster species that never randomly spawned: necromancer The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: fountain building (XOR ME HSALS) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: dry up fountain (defiled) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 36) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 19) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 5) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 2) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 14) The RNG hath decreed that this item was generated more often: flame sphere (canvas, freq bonus 4) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 10) The RNG hath decreed that this item was generated more often: ice box of waterproofing (cooling box, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of fast repair (arcing, freq bonus 3) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 66) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 95) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: free action (twisted) The RNG hath decreed that this item was always generated cursed: blue dragon scale shield (blue dragonhide shield) The RNG hath decreed that this item was always generated cursed: process card ((null)) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: amulet of polymorph control (transformer) The RNG hath decreed that this item was always generated cursed: straitjacket (long-sleeved jacket) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: two-handed trident ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this trap was always invisible: elemental trap The RNG hath decreed that this trap was generated more often: green spell trap (freq bonus 2) Trap randomization happened for 1 in 887 traps Next attribute increase check would have come at turn 1046 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having polymorph control (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (1390) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (narrow helmet) * sedge hat (middle-earth helmet) * skullcap (plumed helmet) * flack helmet (rotating helmet) * crystal helm (kitchen hat) * mining helm (strip bandana) * field helm (poor helmet) * helm of safeguard (anti-government helmet) * war hat (fish bowl) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (fatal gloves) * commander gloves (slaying gloves) * field gloves (even pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (profiled boots) * field boots (explosive boots) * boots of safeguard (combat boots) Scrolls scroll of healing (ELL HUROZUNTEL WHOTISPECI) scroll of mana (WEAK STUNT IS MORE POWER) scroll of phase door (VIK LADY) scroll of standard id (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of cure (SABAOTH) * scroll of extra healing (EDO MATIESTO) * scroll of greater mana restoration (TEE HEE HEHEHEHEE STOP TICLING ME YOU DAMN MORTAL) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.