Leeroy, chaotic male albae Thalmor ----- ..... ------------ |..........| ...........| |.@........# |..@.......| - ---------- [Leeroy the Concordate Agent] St14 Dx14 Co8 In11 Wi9 Ch14 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. elven broadsword named On Most Surfaces - This is a weapon. Color: cyan. Material: wooden. Appearance: runed broadsword. You can wield it to attack enemies. Some weapons are also suitable for throwing. Far better than a regular broadsword, this weapon has the highest base damage among all broadswords in the game. This is not a real artifact, and therefore it doesn't actually do anything special. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: freezopathy You could not have this property extrinsically: searching You could not have this property intrinsically: corrosivity Scroll identification only worked 100 times out of 191 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 186 Monsters only dropped their musable items with 49% chance Scroll drop chance was reduced to 82% Wand drop chance was reduced to 77% Amulet drop chance was reduced to 83% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: morning star The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: sexy flats The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: hammer (turn 4) The following skill became untrainable if you tried to train it too early: javelin (turn 736) The following skill became untrainable after a while: chaos spells (turn 52242) The following skill couldn't be trained before a certain turn number is reached: whip (turn 58880) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 53857 Monster spawn increase reached its maximum at turn 193567 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 7256636 The monster class that cannot be genocided was grue The monster class that was spawned more often: archfiend (freq bonus 2) The monster species that spawned more often: gyving teeter whereof oystered spiry (freq bonus 18) The monster species that spawned more often: barking spider (freq bonus 36) The monster species that spawned more often: colorful cinerary (freq bonus 18) The monster species that spawned more often: thumbing wordbook (freq bonus 6) The monster species that spawned more often: amorality esculent quainter (freq bonus 30) The monster species that spawned more often: bramble force fungus (freq bonus 8) The monster species that spawned more often: chthonian (freq bonus 9) The monster species that spawned more often: dried corpse (freq bonus 5) The monster species that spawned more often: white balrog (freq bonus 48) The monster species that spawned more often: undead scorpion (freq bonus 12) The monster species that spawned more often: void warp fungus (freq bonus 8) The monster species that spawned more often: tear force fungus (freq bonus 8) The monster species that spawned more often: Marija the Wench (freq bonus 12) The monster species that spawned more often: Inspector Kchief (freq bonus 8) The monster species that spawned more often: minor death (freq bonus 12) The monster species that spawned more often: fortress master (freq bonus 9) The monster species that spawned more often: escarping provocateur (freq bonus 16) The monster species that spawned more often: agent of the black market (freq bonus 6) The monster species that spawned more often: renegotiable dismount (freq bonus 36) The monster species that spawned more often: cerulean force patch (freq bonus 4) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 4) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 4) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster species that never randomly spawned: soul killer The monster species that never randomly spawned: Rocket Science PhD The monster species that never randomly spawned: giant bear The monster species that never randomly spawned: Utsutsu Mujuro the Blind The monster species that never randomly spawned: damnify mesopotamian The monster species that never randomly spawned: baal spy The monster species that never randomly spawned: dschiim rubber The monster species that never randomly spawned: wrinkled mold The monster species that never randomly spawned: disrupted sincere The monster species that never randomly spawned: arctic fern The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was never generated: boots of interruption (velcro sandals) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: knife ((null)) The RNG hath decreed that this item was never generated: black spell stone (gray) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: sterilize (sex toy) The RNG hath decreed that this item was never generated: cure critical wounds (roast mate) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 23) The RNG hath decreed that this item was generated more often: adom cloak (mysterious cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 5) The RNG hath decreed that this item was generated more often: wings of angel (wings, freq bonus 174) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 11) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 20) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 4) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: flanged mace ((null), freq bonus 42) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 8) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 7) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of elementalism (team splat cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 5) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 3) The RNG hath decreed that this item was generated more often: silk spear ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: confuse self (many-paged, freq bonus 2) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 18) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 16) The RNG hath decreed that this item was always generated cursed: green dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: heavy shield ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: mana battery (gloaming) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: make invisible (marble) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this trap was always invisible: interrupt trap The RNG hath decreed that this trap was generated more often: uninformation trap (freq bonus 1) Trap randomization happened for 1 in 67 traps Next attribute increase check would have come at turn 289 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having freezopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (453) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (mechanical helmet) * sedge hat (meteoric helmet) * skullcap (etheric helmet) * flack helmet (round helmet) * crystal helm stone (gemmed helmet) * mining helm (poor helmet) * field helm (arduous helmet) * helm of safeguard (spinning helmet) * war hat (plumed helmet) * plasteel gloves (white gloves) * leather gloves (odd pair of gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (light gloves) * commander gloves (comfortable gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fetish heels) * field boots (wedge boots) * boots of safeguard (camouflage patterned boots) Scrolls scroll of healing (XIXAXA XOXAXA XUXAXA) scroll of mana (WALKING LUNACY) scroll of phase door (BASIL BALLS OF BEAN BREAD) scroll of standard id (INESSENTIAL INFILTRATED IVY) scroll of cure (VERR YED HORRE) * scroll of extra healing (BASA MAINASA 1 MINETA MA AUCHA) * scroll of greater mana restoration (CATACLYSM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.