Leeroy, chaotic male albae Thalmor # ####| |#..#V.. |....@#| | #...@| --.--- [Leeroy the Concordate Agent] St10 Dx8 Co7 In4 Wi6 Ch6 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC3 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. You can't go up here. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: shock resistance You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 200 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 4 Monsters only dropped their equipment with 93% chance Wand drop chance was reduced to 91% Amulet drop chance was reduced to 63% Potion drop chance was reduced to 88% Concealing monsters were spawned underneath items 30% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: flail (turn 16) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 48) The following skill became untrainable after a while: quarterstaff (turn 58572) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 12390) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 70162 Monster spawn increase reached its maximum at turn 214174 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2154320 The monster class that cannot be genocided was snake The monster class that was spawned more often: trove (freq bonus 2) The monster species that spawned more often: death racquet (freq bonus 32) The monster species that spawned more often: enslaved authority (freq bonus 27) The monster species that spawned more often: antipyretic dp pustuliform wouldst (freq bonus 6) The monster species that spawned more often: training light (freq bonus 32) The monster species that spawned more often: threshold spore (freq bonus 12) The monster species that spawned more often: simulating arabesque (freq bonus 16) The monster species that spawned more often: thorn stalk (freq bonus 21) The monster species that spawned more often: mistrial drone cheeping (freq bonus 12) The monster species that spawned more often: rotted chanter (freq bonus 28) The monster species that spawned more often: delerium (freq bonus 12) The monster species that spawned more often: spreading insect (freq bonus 12) The monster species that spawned more often: telemeter vagued (freq bonus 18) The monster species that spawned more often: null force fungus (freq bonus 8) The monster species that spawned more often: supersoldier ant (freq bonus 21) The monster species that spawned more often: cursed warp patch (freq bonus 16) The monster species that spawned more often: coevally toper (freq bonus 84) The monster species that spawned more often: grave avenger (freq bonus 12) The monster species that spawned more often: newt mummy (freq bonus 8) The monster species that spawned more often: outlast hotly (freq bonus 20) The monster species that spawned more often: warg (freq bonus 12) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster trait that was more common: monsters that mumble (freq bonus 3) The monster species that never randomly spawned: taker warp patch The monster species that never randomly spawned: Schrumpel The monster species that never randomly spawned: deathwalker knight The monster species that never randomly spawned: three of clubs The monster species that never randomly spawned: water girl The monster species that never randomly spawned: swearer somersaulting The monster species that never randomly spawned: shining ripper The monster species that never randomly spawned: wager specimen The monster species that never randomly spawned: two-footed snake The monster species that never randomly spawned: turned shaman The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: bank stone (gray) The RNG hath decreed that this item was never generated: radium (crimson) The RNG hath decreed that this item was never generated: plasteel helm ((null)) The RNG hath decreed that this item was never generated: otama ((null)) The RNG hath decreed that this item was never generated: call the elements (perpetual) The RNG hath decreed that this item was never generated: disintegration beam (fuzzy) The RNG hath decreed that this item was never generated: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: confusion resistance (signet) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 4) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: no skill (shattering, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 16) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 2) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: oldest staff ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 8) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: nasty cloak (chilling cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 2) The RNG hath decreed that this item was generated more often: frost (JUGEMJUGEMGOGOUNO, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of confusion (ripped cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 18) The RNG hath decreed that this item was generated more often: troutstaff ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 12) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: elasthan chain ((null)) The RNG hath decreed that this item was always generated cursed: sky-high heels (roman sandals) The RNG hath decreed that this item was always generated cursed: droven plate mail (crested black plate) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: wrapover stone (gray) The RNG hath decreed that this item was always generated cursed: high-elven warsword (runed curved sword) The RNG hath decreed that this trap was always invisible: highlevel trap The RNG hath decreed that this trap was generated more often: famine trap (freq bonus 2) Trap randomization happened for 1 in 608 traps Next attribute increase check would have come at turn 390 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having drain resistance (0) You saw invisible You had infravision You had 1498 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (426) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (rotating helmet) * skullcap (ruined helmet) * flack helmet (engraved helmet) * crystal helm (radio helmet) * mining helm (grimace helmet) * field helm (crested helmet) * helm of safeguard (red helmet) * war hat (narrow helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (fencing gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (digger gloves) * field gloves (old gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (block-heeled boots) * boots of safeguard (persian boots) Scrolls scroll of healing (HCUO) scroll of mana (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of phase door (BWARHARHARHARHAR) scroll of standard id (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of cure (DAIYEN FOOELS) * scroll of extra healing (WAWAE EHA) * scroll of greater mana restoration (ASCHELIDONETH BATHARIBATH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.