Leeroy, chaotic male albae Elph ----- ....| --....| |d....| -@.d..| #|..d.| ---+- [Leeroy the Edhel] St17 Dx8 Co16 In7 Wi10 Ch6 ElpAlbMalCha Dlvl:1 $0 HP26(26) Pw16(16) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Elph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # (2x) Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 dagger (weapon in hand) {4} b - an uncursed +1 elven bow (alternate weapon; not wielded) {12} c - 51 uncursed +2 elven arrows (in quiver) {1} d - 33 uncursed +0 elven arrows {1} Armor e - an uncursed +2 cloak of displacement (being worn) {4} Comestibles f - 4 uncursed cram rations {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: quad attacks Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 32 Spellbook identification only worked 2 times out of 36 Gem identification only worked 100 times out of 114 Tool identification only worked 5 times out of 9 Monsters only dropped their equipment with 58% chance Scroll drop chance was reduced to 66% Ring drop chance was reduced to 83% Potion drop chance was reduced to 99% Armor drop chance was reduced to 78% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: polymorphing (turn 11) The following skill became untrainable if you tried to train it too early: general combat (turn 70) The following skill became untrainable after a while: body armor (turn 25881) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 17453) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 100618 Monster spawn increase reached its maximum at turn 195009 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2205247 The monster class that cannot be genocided was (null) The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: mimic (freq bonus 10) The monster species that spawned more often: convulsant tsarist (freq bonus 14) The monster species that spawned more often: breakoff mold (freq bonus 24) The monster species that spawned more often: master blood dragon (freq bonus 24) The monster species that spawned more often: porter spider (freq bonus 14) The monster species that spawned more often: scruffy looking hobbit (freq bonus 6) The monster species that spawned more often: faker (freq bonus 60) The monster species that spawned more often: sneaker puma (freq bonus 18) The monster species that spawned more often: winged gargoyle (freq bonus 7) The monster species that spawned more often: entitling showery (freq bonus 36) The monster species that spawned more often: bang gang guy (freq bonus 24) The monster species that spawned more often: Roganza (freq bonus 36) The monster species that spawned more often: lower ufo part (freq bonus 20) The monster species that spawned more often: moross moss (freq bonus 20) The monster species that spawned more often: swamp nymph (freq bonus 36) The monster species that spawned more often: horror archer (freq bonus 24) The monster species that spawned more often: fathien elite (freq bonus 24) The monster species that spawned more often: non-mad light (freq bonus 8) The monster species that spawned more often: bigsting ant (freq bonus 14) The monster species that spawned more often: ejaculum overtake quito (freq bonus 11) The monster trait that was more common: monsters that never move (freq bonus 1) The monster trait that was more common: monsters that have kick attacks (freq bonus 4) The monster trait that was more common: monsters that have a proper name (freq bonus 1) The monster trait that was more common: monsters that count as prince (freq bonus 1) The monster trait that was more common: monsters with fire resistance (freq bonus 10) The monster trait that was more common: monster shoes (AmyBSOD loves those!) (freq bonus 1) The monster species that never randomly spawned: griffin rogue The monster species that never randomly spawned: Lurtz, Uruk Captain of the White Hand The monster species that never randomly spawned: Mac Moneysac The monster species that never randomly spawned: elder elementalist The monster species that never randomly spawned: ergonomic gonif kanji descriptively begum misalignment The monster species that never randomly spawned: PKK leader The monster species that never randomly spawned: ninetales The monster species that never randomly spawned: two-headed snake The monster species that never randomly spawned: diphthong palest The monster species that never randomly spawned: package rat The RNG hath decreed that this item was never generated: worthless piece of orange glass (orange) The RNG hath decreed that this item was never generated: stone of magic resistance (gray) The RNG hath decreed that this item was never generated: faerie floss rhing (splash of venom) The RNG hath decreed that this item was never generated: implant of cheating (maroon) The RNG hath decreed that this item was never generated: pick-axe ((null)) The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was never generated: apophyllite (teal) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: amulet of change (square) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 4) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 38) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 17) The RNG hath decreed that this item was generated more often: thresher ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 12) The RNG hath decreed that this item was generated more often: gain ability (ruby, freq bonus 65) The RNG hath decreed that this item was generated more often: tidal wave (tolkienian, freq bonus 3) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 9) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 3) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 10) The RNG hath decreed that this item was generated more often: low effect stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 3) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 5) The RNG hath decreed that this item was generated more often: paranoia stone (gray, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 98) The RNG hath decreed that this item was always generated cursed: confusing gloves (warped gloves) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: ribbed plate mail ((null)) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this trap was always invisible: dropless trap The RNG hath decreed that this trap was generated more often: giant chasm (freq bonus 4) Trap randomization happened for 1 in 990 traps Next attribute increase check would have come at turn 488 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from being a stoned chiller (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Erevan Ilesere The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (420) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (residential cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (heroine mocassins) * elven cloak (faded pall) Scrolls scroll of healing (ATTACKED SMAE TYPE BY STRANGED WAVE) scroll of mana (THIS NETHACK4 TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) scroll of phase door (DNETHACK SOKOBAN IS ACTUALLY BOROBAN BECAUSE BOOOORING) scroll of standard id (GEOMETRI AER FOER SVART FOER SKANDINAVER) scroll of cure (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) * scroll of extra healing (HELPING SUM STARE CAVITY TOFU) * scroll of greater mana restoration (CHRISTIAN GREY KILLED ALL HIS SUBS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Elph... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.