Leeroy, chaotic male albae Ranger ### -@- .d... ------- [Leeroy the Tenderfoot] St15 Dx12 Co17 In8 Wi7 Ch5 RanAlbMalCha Dlvl:1 $0 HP26(26) Pw12(12) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Ranger. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. # Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - an uncursed +1 dagger (weapon in hand) {4} b - a blessed +1 bow (alternate weapon; not wielded) {12} c - 55 uncursed +2 arrows (in quiver) {1} d - 32 uncursed +0 arrows {1} Armor e - a blessed +2 cloak of displacement (being worn) {4} Comestibles f - 4 uncursed cram rations {0} Scrolls g - 5 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 3 uncursed scrolls of phase door {0} j - 2 uncursed scrolls of standard id {0} k - an uncursed scroll of cure {0} Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: jumping You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 448 Scroll drop chance was reduced to 71% Ring drop chance was reduced to 87% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 68% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: mace The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: saber (turn 2) The following skill became untrainable if you tried to train it too early: knife (turn 938) The following skill became untrainable after a while: firearms (turn 51912) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 58458) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67271 Monster spawn increase reached its maximum at turn 193562 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 364974 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: piercer (freq bonus 12) The monster species that spawned more often: glassful matrilineally (freq bonus 42) The monster species that spawned more often: lesser black reaver (freq bonus 14) The monster species that spawned more often: stealatrice (freq bonus 28) The monster species that spawned more often: fragment grue (freq bonus 28) The monster species that spawned more often: mana growth (freq bonus 39) The monster species that spawned more often: Teresa (freq bonus 14) The monster species that spawned more often: rust digger (freq bonus 48) The monster species that spawned more often: nightingale (freq bonus 90) The monster species that spawned more often: morning wood nymphomaniac (freq bonus 42) The monster species that spawned more often: giant yellow mouse (freq bonus 28) The monster species that spawned more often: thieg (freq bonus 30) The monster species that spawned more often: dark gray force fungus (freq bonus 28) The monster species that spawned more often: giant epidote dragonfly (freq bonus 56) The monster species that spawned more often: resonant spirit (freq bonus 104) The monster species that spawned more often: saberfish (freq bonus 56) The monster species that spawned more often: humanoid centaur (freq bonus 32) The monster species that spawned more often: antinomian burrowing (freq bonus 64) The monster species that spawned more often: statesmanship expertise (freq bonus 14) The monster species that spawned more often: outwork portable (freq bonus 17) The monster species that spawned more often: Uruk-shark (freq bonus 112) The monster trait that was more common: monsters whose attacks cause darkness (freq bonus 1) The monster species that never randomly spawned: hanging property The monster species that never randomly spawned: kappa wizard The monster species that never randomly spawned: Yasaman's leather boot The monster species that never randomly spawned: seismically tawdriest czechoslovakia tumescent successor bollard The monster species that never randomly spawned: plasma force fungus The monster species that never randomly spawned: petty black panther The monster species that never randomly spawned: hankie alibiing The monster species that never randomly spawned: appertain piquant resonantly The monster species that never randomly spawned: outlast hotly The monster species that never randomly spawned: mistress mind flayer The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: bituknife ((null)) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: yellow lightsaber (lightsaber) The RNG hath decreed that this item was never generated: curse (color changing) The RNG hath decreed that this item was never generated: gold chain ((null)) The RNG hath decreed that this item was never generated: checkerboard stone (gray) The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was generated more often: implant of passion (triumphant, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 13) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 9) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 10) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 18) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 8) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of conflict (politician cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: chrysoberyl (yellow, freq bonus 2) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 80) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 9) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: antimagic stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: demonology (IA CTHULHU) The RNG hath decreed that this item was always generated cursed: stone of misfiring (gray) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: cloak of leech (energizer cloak) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: auto destruct stone (gray) The RNG hath decreed that this item was always generated cursed: deep dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: pink spell trap (freq bonus 4) Trap randomization happened for 1 in 8 traps Next attribute increase check would have come at turn 1446 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having jumping (0) You were prevented from having flying (0) You had automatic searching You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Mercury, Venus and Mars Your deity was Mars The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (301) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor cloak of displacement (purple cloak) Scrolls scroll of healing (EN DRAIN STUNT HURT EN) scroll of mana (SCHELLENOE KONTENOE) scroll of phase door (HIT THE KEY BY VACUUM LEAF) scroll of standard id (SHOW THE FUCKING STATUS ALREADY) scroll of cure (SUCH A FLEECY LYNN) * scroll of extra healing (HP LOWED BY HOT AND HEAL BY WATE) * scroll of greater mana restoration (DU KUMMS HIER NICH REIN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Ranger... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.