Leeroy, chaotic male albae Thalmor --- ..| .. #-@- #@.| #--- [Leeroy the Concordate Agent] St17 Dx12 Co8 In6 Wi9 Ch11 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. elven mithril-coat - This is a piece of armor. Color: cyan. Material: mithril. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). A low-weight suit of armor that offers good protection and 3 points of magic cancellation. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: magic resistance You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 129 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 35 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 34 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 10% chance Scroll drop chance was reduced to 75% Ring drop chance was reduced to 66% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 72% Armor drop chance was reduced to 70% Tool drop chance was reduced to 98% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 92% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 410) The following skill became untrainable if you tried to train it too early: spirituality (turn 1275) The following skill became untrainable after a while: whip (turn 25791) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 48221) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 19534 Monster spawn increase reached its maximum at turn 97366 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 725920 The monster class that cannot be genocided was ghost The monster class that was spawned more often: umber hulk (freq bonus 3) The monster species that spawned more often: orc priest (freq bonus 8) The monster species that spawned more often: monoton (freq bonus 30) The monster species that spawned more often: Maanzecorian (freq bonus 8) The monster species that spawned more often: leprechaun elder (freq bonus 180) The monster species that spawned more often: mountain awgwa (freq bonus 48) The monster species that spawned more often: quantum warp fungus (freq bonus 8) The monster species that spawned more often: totally bad patch (freq bonus 42) The monster species that spawned more often: entreatingly inept (freq bonus 8) The monster species that spawned more often: shortener (freq bonus 30) The monster species that spawned more often: stone rattlesnake (freq bonus 6) The monster species that spawned more often: brown warp patch (freq bonus 15) The monster species that spawned more often: stupid fury (freq bonus 60) The monster species that spawned more often: enshroud enraptured (freq bonus 8) The monster species that spawned more often: umbra mold (freq bonus 14) The monster species that spawned more often: petit pseudo rat (freq bonus 10) The monster species that spawned more often: dark gray mushroom (freq bonus 18) The monster species that spawned more often: death dragon (freq bonus 8) The monster species that spawned more often: russian IRC client (freq bonus 6) The monster species that spawned more often: blind melon (freq bonus 14) The monster species that spawned more often: drifty splashing (freq bonus 7) The monster trait that was more common: shapeshifting monsters (freq bonus 9) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 1) The monster species that never randomly spawned: mimicked yeah The monster species that never randomly spawned: mirror sphere The monster species that never randomly spawned: evil starseer The monster species that never randomly spawned: Amon The monster species that never randomly spawned: paper golem The monster species that never randomly spawned: red warp patch The monster species that never randomly spawned: Keystone Detective The monster species that never randomly spawned: freeze bug The monster species that never randomly spawned: evil spawn of Shub-Niggurath The monster species that never randomly spawned: budgetary fetor The monster class that always generated with extra speed: quadruped The monster class that more likely to generate with musable stuff: trapper or lurker above The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: power failure (perverted) The RNG hath decreed that this item was never generated: throne gamble (historic) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: cram ration ((null)) The RNG hath decreed that this item was never generated: enthronization (XUS MODA) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was generated more often: bubblebeam (encased, freq bonus 10) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 15) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 17) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 16) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 28) The RNG hath decreed that this item was generated more often: cutting laser ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 2) The RNG hath decreed that this item was generated more often: leveling gloves (tar gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 23) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 38) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 10) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 9) The RNG hath decreed that this item was generated more often: bag of digestion (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of respawning (hammered cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 6) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 6) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: flame sphere (canvas) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: combat stilettos (heeled boots) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: uninformation stone (gray) The RNG hath decreed that this item was always generated cursed: warning (diamond) The RNG hath decreed that this trap was always invisible: piercing beam trap The RNG hath decreed that this trap was generated more often: stealer trap (freq bonus 15) Trap randomization happened for 1 in 614 traps Next attribute increase check would have come at turn 422 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having double attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (413) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide metal helm) * sedge hat (greenery helmet) * skullcap (musical helmet) * flack helmet (complete helmet) * crystal helm (water-pipe helmet) * mining helm (formula one helmet) * field helm (tight helmet) * helm of safeguard (eternal helmet) * war hat (yellow helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (camouflage patterned gloves) * gauntlets of plugsuit (sensor gloves) * commander gloves (polnish gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes stone (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (thigh boots) * boots of safeguard (fleecy boots) Scrolls scroll of healing (APOFFEA BUTT) scroll of mana (MOSSOFMAREILON STOMAFILLIA SPENSEWEED) scroll of phase door (QUICKER USED THE STUNT OF ELF) scroll of standard id (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of cure (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) * scroll of extra healing (MUNCH MUNCH) * scroll of greater mana restoration (TOIL AND TROUBLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 14 points, Since you escaped early, the score list will not be checked.