Leeroy, chaotic male albae Thalmor ----.-- .....| |.....| |{....| .....| |.....| |.....| |.${..| |@@...| --+- -- [Leeroy the Concordate Agent] St6 Dx10 Co12 In7 Wi11 Ch8 ThaAlbMalCha Dlvl:1 $1 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: peacevision You could not have this property intrinsically: sickopathy Amulet identification only worked 15 times out of 25 Implant identification only worked 1 times out of 52 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 70% chance Musable item generation frequency had a negative bias of 3% Armor drop chance was reduced to 88% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: implants The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: lance (turn 6) The following skill became untrainable if you tried to train it too early: axe (turn 32) The following skill became untrainable after a while: form VIII (Wedi) (turn 39081) The following skill couldn't be trained before a certain turn number is reached: form VI (Niman) (turn 22815) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 63116 Monster spawn increase reached its maximum at turn 139907 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 18598816 The monster class that cannot be genocided was kobold The monster class that was spawned more often: giant humanoid (freq bonus 6) The monster species that spawned more often: wrinkled spore (freq bonus 14) The monster species that spawned more often: scratch trove (freq bonus 48) The monster species that spawned more often: hata-hata (freq bonus 21) The monster species that spawned more often: highhatting menstrual (freq bonus 40) The monster species that spawned more often: broken shadow (freq bonus 10) The monster species that spawned more often: benediction fauve (freq bonus 64) The monster species that spawned more often: Alexia (freq bonus 48) The monster species that spawned more often: hostile POW (freq bonus 10) The monster species that spawned more often: ore slime (freq bonus 54) The monster species that spawned more often: lovely girl (freq bonus 27) The monster species that spawned more often: sniper lich (freq bonus 28) The monster species that spawned more often: rainbow seraphon (freq bonus 32) The monster species that spawned more often: Queen Iselia, Angel of Death (freq bonus 8) The monster species that spawned more often: bear trove (freq bonus 48) The monster species that spawned more often: blue monster (freq bonus 22) The monster species that spawned more often: sashay punchier (freq bonus 26) The monster species that spawned more often: reaccredited recalled duplicity yep (freq bonus 54) The monster species that spawned more often: disembarkation playwright (freq bonus 28) The monster species that spawned more often: small door mimic (freq bonus 264) The monster species that spawned more often: sludge mushroom (freq bonus 28) The monster trait that was more common: monsters that cannot be tamed (freq bonus 1) The monster trait that was more common: monsters that can see invisible (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 4) The monster trait that was more common: monsters that always generate with egotypes (freq bonus 6) The monster species that never randomly spawned: concrete elemental The monster species that never randomly spawned: greater owlbear The monster species that never randomly spawned: ten of hearts The monster species that never randomly spawned: tentacool The monster species that never randomly spawned: ancient blood dragon The monster species that never randomly spawned: prone imbalmer The monster species that never randomly spawned: pseudodragon The monster species that never randomly spawned: mimicry rubber The monster species that never randomly spawned: subatomic squatted The monster species that never randomly spawned: billeting adsorbate congeniality cantrip The monster class that always generated with extra speed: snake The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: golden dragon scale mail ((null)) The RNG hath decreed that this item was never generated: increase max hitpoints (vanishing) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: confuse monster (orange) The RNG hath decreed that this item was never generated: battering ram (candy) The RNG hath decreed that this item was never generated: dark elven bow (black runed bow) The RNG hath decreed that this item was never generated: gray center stone (gray) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 8) The RNG hath decreed that this item was generated more often: starlit sky stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: banded mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 4) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 6) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: banishing fear (voluminous, freq bonus 11) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 17) The RNG hath decreed that this item was generated more often: concrete nunchiaku ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: cyan stone (teal, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 6) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 2) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: low stats (cheap, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of curse (dark cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 20) The RNG hath decreed that this item was always generated cursed: bigscript helm (great helmet) The RNG hath decreed that this item was always generated cursed: trap disarming (listening) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: stinking cloud (VELOX NEB) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: destroy armor (destructive) The RNG hath decreed that this item was always generated cursed: DSTW stone (gray) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of safeguard (orange gloves) The RNG hath decreed that this item was always generated cursed: fumbling (trippy) The RNG hath decreed that this trap was always invisible: spacewars trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 1) Trap randomization happened for 1 in 444 traps Next attribute increase check would have come at turn 359 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having peacevision (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (284) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (meso helmet) * sedge hat (dream helmet) * skullcap (greenery helmet) * flack helmet (steel helmet) * crystal helm (deformed helmet) * mining helm (plumed helmet) * field helm (hydra helmet) * helm of safeguard (musical helmet) * war hat (less helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (dusty gloves) * gauntlets of plugsuit (fencing gloves) * commander gloves (riding gloves) * field gloves (warped gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (yellow sneakers) * boots of safeguard (plateau boots) Scrolls scroll of healing (MY SPUTA WILL FLOW DOWN) scroll of mana (ABABILA) scroll of phase door (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) scroll of standard id (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) scroll of cure (GHAST OF SP00KTA) * scroll of extra healing (YOU NEVER HIT MONSTERS IN FOURK BUT THEY ALWAYS HIT YOU FOR MAX DAMAGE) * scroll of greater mana restoration (YOU AND YOUR FRIENDS ARE DEAD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.