Leeroy, chaotic male albae Thalmor ------------------- |.......$...@.....| |............@....| - ----------------- [Leeroy the Concordate Agent] St11 Dx10 Co9 In10 Wi7 Ch7 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: shock resistance You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 106 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 71% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 93% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 61% Tool drop chance was reduced to 78% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: paddle The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: body armor (turn 10) The following skill became untrainable if you tried to train it too early: chaos spells (turn 100) The following skill became untrainable after a while: body spells (turn 28923) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 13372) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 66974 Monster spawn increase reached its maximum at turn 348194 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 1867860 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: eye or sphere (freq bonus 2) The monster species that spawned more often: eel sausage (freq bonus 10) The monster species that spawned more often: mastodon (freq bonus 12) The monster species that spawned more often: Steelinger (freq bonus 144) The monster species that spawned more often: amok running yardie (freq bonus 28) The monster species that spawned more often: porter black unicorn (freq bonus 8) The monster species that spawned more often: jungle hunter (freq bonus 21) The monster species that spawned more often: black crasher (freq bonus 24) The monster species that spawned more often: vanquisher gladier (freq bonus 3) The monster species that spawned more often: undead ordinator (freq bonus 6) The monster species that spawned more often: bronze firebird (freq bonus 84) The monster species that spawned more often: porter block colony (freq bonus 8) The monster species that spawned more often: academic dudish (freq bonus 8) The monster species that spawned more often: dark gray warp fungus (freq bonus 4) The monster species that spawned more often: werepenetrator (freq bonus 5) The monster species that spawned more often: lethe sphere (freq bonus 36) The monster species that spawned more often: farting queen (freq bonus 24) The monster species that spawned more often: galvanized gelatinize nickelodeon outspelling (freq bonus 12) The monster species that spawned more often: Melvin (freq bonus 12) The monster species that spawned more often: ice fly (freq bonus 3) The monster species that spawned more often: brown missingno (freq bonus 10) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 8) The monster trait that was more common: monsters that hit as a +1 weapon (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 2) The monster trait that was more common: monsters that boast (freq bonus 2) The monster species that never randomly spawned: unexpected nymph The monster species that never randomly spawned: chawed solemnize paving The monster species that never randomly spawned: albino roach The monster species that never randomly spawned: Policeman Sergeant The monster species that never randomly spawned: morocco dewiest rail The monster species that never randomly spawned: neevil The monster species that never randomly spawned: blotty eyeletting The monster species that never randomly spawned: spoof privet reel The monster species that never randomly spawned: ergonomically partnered The monster species that never randomly spawned: phaser warp fungus The monster class that always generated with extra speed: ghost The RNG hath decreed that this item was never generated: inka blade ((null)) The RNG hath decreed that this item was never generated: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was never generated: implant of malice (eocene) The RNG hath decreed that this item was never generated: tunnelization (threatening) The RNG hath decreed that this item was never generated: commander suit (black men's suit) The RNG hath decreed that this item was never generated: walking stick ((null)) The RNG hath decreed that this item was never generated: melee prefix stone (gray) The RNG hath decreed that this item was never generated: magic mapping (dusty) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 48) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 204) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED, freq bonus 43) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 19) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 7) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: aojiru (greenish-blue, freq bonus 57) The RNG hath decreed that this item was generated more often: teleport control (gold, freq bonus 3) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 7) The RNG hath decreed that this item was generated more often: leather peep-toes (asian footwear, freq bonus 8) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 11) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 12) The RNG hath decreed that this item was generated more often: granite scourge ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: ruby (red, freq bonus 9) The RNG hath decreed that this item was generated more often: soft chastity belt ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: silver chakram (silver circular blade, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of power (orange robe, freq bonus 10) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 2) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was always generated cursed: implant of credit (consecrated) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: lapis lazuli (blue) The RNG hath decreed that this item was always generated cursed: implant of fast repair (arcing) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: barrhing (CONVICT PATCH) The RNG hath decreed that this item was always generated cursed: stomping boots (platform boots) The RNG hath decreed that this trap was always invisible: highlevel trap The RNG hath decreed that this trap was generated more often: blue spell trap (freq bonus 4) Trap randomization happened for 1 in 327 traps Next attribute increase check would have come at turn 1060 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (199) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (horned helmet) * skullcap (plumed helmet) * flack helmet (echo helmet) * crystal helm (black helmet) * mining helm (eternal helmet) * field helm (space helmet) * helm of safeguard (rural helmet) * war hat (etheric helmet) * plasteel gloves (white gloves) * leather gloves (spiky gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (spanish gloves) * field gloves (slippery gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (rainbow boots) * field boots (velcro sandals) * boots of safeguard (street boots) Scrolls scroll of healing (STRC PRST SKRZ KRK) scroll of mana (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of phase door (NEWTBANISH FISHMEPH LCSTHETOADSTOOL) scroll of standard id (NIIN VOIMME TOIMIA) scroll of cure (AYY LMAO) * scroll of extra healing (C00000000000000000000000000005) * scroll of greater mana restoration (PROJECTION LEAD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.