Leeroy, chaotic male albae Thalmor ############################################################################### #########################################---------------####################### #########################################|.............|#####----------######## #############,###########################|....-->--....|#####|........|######## ########--------#########################|....|,##|....|####--........--####### ########|....`..,###################,,,,,.....-----.....,,#,...........|####### #######,@......|,,,###########,#####,####|.............|#,#,--........--####### #######,|.......,,--------------####,####------+--------#,,,#|........|######## #######,--------#,|.............,,,,,,,,,,,,###,,,,#######,,#-------.--######## #######,####,####,.............|##,###############`#######,,########,########## #######,,#########|..........<..,,,,,,,,,,,,,,,,,,,,#####,,########,,########## ########,#########--------------,###############---.--#,,,########-.--######### ########,,###################,,,,###############|....-,,##########|..|######### #########,,####################################--....|#########---#..----###### ##########,####################################|....`|#########|.#......|###### #####-----,###########################----#####|....--#########|........|###### #####|...|,###########################|..|#####|....|##########----..----###### #####|...|,###########################|..|#####------#############|..|######### #####|....,###########################----########################----######### #####-----##################################################################### ############################################################################### [Leeroy the Concordate Agent] St10 Dx11 Co15 In15 Wi9 Ch11 ThaAlbMalCha Dlvl:1 $7 HP17(23) Pw18(18) AC1 Xp1/16 Wt108/1500 T148 Latest messages [-3 -> 11] You still feel deathly sick. You kill the phasing acid blob! You still feel deathly sick. (2x) You see here a bag {5}. l - a bag {5}. What do you want to use or apply? [l or ?*] There is a wall in the way! (3x) With great effort you move the boulder. This is a nether mist tile, which can drain your experience. Really step on it? [yn] (n) You still feel deathly sick. You see here 7 gold pieces {0}. Click! You trigger a rolling boulder trap! Fortunately for you, no boulder was released. 7 gold pieces. With great effort you move the boulder. This is a nether mist tile, which can drain your experience. Really step on it? [yn] (n) There is a wall in the way! (2x) You still feel deathly sick. You die from your illness. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: shock resistance You could not have this property intrinsically: shock resistance Scroll identification only worked 100 times out of 167 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 20 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 58% chance Monsters only dropped their equipment with 79% chance Scroll drop chance was reduced to 63% Ring drop chance was reduced to 56% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 60% Weapon drop chance was reduced to 89% Food drop chance was reduced to 91% The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: firearms The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 4) The following skill became untrainable if you tried to train it too early: body armor (turn 136) The following skill became untrainable after a while: missile weapons (turn 7637) The following skill couldn't be trained before a certain turn number is reached: shield (turn 21279) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 30365 Monster spawn increase reached its maximum at turn 241625 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8244854 The monster class that cannot be genocided was mimic The monster class that was spawned more often: gnome (freq bonus 4) The monster species that spawned more often: jumping jellyfish (freq bonus 9) The monster species that spawned more often: null stalk (freq bonus 48) The monster species that spawned more often: unscramble followup (freq bonus 60) The monster species that spawned more often: minotroll (freq bonus 30) The monster species that spawned more often: Ujiblex (freq bonus 10) The monster species that spawned more often: void stalk (freq bonus 12) The monster species that spawned more often: ringing hobbit (freq bonus 18) The monster species that spawned more often: Carmen (freq bonus 21) The monster species that spawned more often: five of clubs (freq bonus 30) The monster species that spawned more often: Patricia's worn-out sneaker (freq bonus 11) The monster species that spawned more often: drow novice (freq bonus 12) The monster species that spawned more often: night goblin (freq bonus 5) The monster species that spawned more often: gravity force fungus (freq bonus 30) The monster species that spawned more often: school eel (freq bonus 30) The monster species that spawned more often: anderson viticulture envyingly (freq bonus 20) The monster species that spawned more often: neothelid (freq bonus 15) The monster species that spawned more often: abbreviator rambled (freq bonus 12) The monster species that spawned more often: red patch (freq bonus 15) The monster species that spawned more often: nasty beam (freq bonus 7) The monster species that spawned more often: slime colony (freq bonus 12) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 2) The monster species that never randomly spawned: steam-powered shotgun sentry The monster species that never randomly spawned: yellow jelly The monster species that never randomly spawned: lethe patch The monster species that never randomly spawned: teething ruler The monster species that never randomly spawned: Rooster Cogs The monster species that never randomly spawned: losable meatball The monster species that never randomly spawned: barbed devil The monster species that never randomly spawned: gonadic deva The monster species that never randomly spawned: random number generator The monster species that never randomly spawned: gravity turret The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: light (cloth) The RNG hath decreed that this item was never generated: fear (bewitched) The RNG hath decreed that this item was never generated: implant of badness (prismatic) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: troutstaff ((null)) The RNG hath decreed that this item was never generated: implant of ire (paleocene) The RNG hath decreed that this item was never generated: sinking (SPORKHACK ASCENSION) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: hyper blue stone (gray) The RNG hath decreed that this item was never generated: implant of vengeance (yelling) The RNG hath decreed that this item was generated more often: dwarvish cloak (hooded cloak, freq bonus 34) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 45) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 6) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 58) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: silver saber ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of data storage (icosaedrical, freq bonus 10) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 5) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 5) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 5) The RNG hath decreed that this item was generated more often: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION, freq bonus 8) The RNG hath decreed that this item was generated more often: borderless helmet (grimace helmet, freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 76) The RNG hath decreed that this item was always generated cursed: identify (wedged) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: verisiert stone (gray) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: dream eater (dreamy) The RNG hath decreed that this item was always generated cursed: wishing (sorrowful) The RNG hath decreed that this item was always generated cursed: fourdent ((null)) The RNG hath decreed that this item was always generated cursed: naylight cloak (hearing cloak) The RNG hath decreed that this item was always generated cursed: plow ((null)) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 2) Trap randomization happened for 1 in 317 traps Next attribute increase check would have come at turn 655 Strength training was 0 Dexterity training was 2 Wisdom training was 2 Constitution training was 3 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) You were prevented from having telepathy (0) You saw invisible You had infravision You had 1351 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could have safely prayed (30) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (crested helmet) * sedge hat (golden helmet) * skullcap (strip bandana) * flack helmet (bluy helmet) * crystal helm (musical helmet) * mining helm (bug-tracking helmet) * field helm (internet helmet) * helm of safeguard (poor helmet) * war hat (long-hair helmet) * plasteel gloves (white gloves) * leather gloves (riding gloves) * gauntlets of safeguard (grey-shaded gloves) * gauntlets of plugsuit (comfortable gloves) * commander gloves (spiky gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (pink sneakers) * field boots (riding boots) * boots of safeguard (snow boots) Scrolls scroll of healing (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of mana (ELF DONT CANNT) scroll of phase door (ELF CANT TO BE POISONING) scroll of standard id (YOU ARE DOOMED) scroll of cure (ROMHACK MADE BY HITLER) * scroll of extra healing (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) * scroll of greater mana restoration (IHTFP) scroll of magic mapping (TOTALLY THE GIANT ERECTION) Potions potion of radium (dark) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 3 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (2 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (23 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (1 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...