Leeroy, chaotic male albae Thalmor ------- |@@...| |.....| ..o.$| |...... ------- [Leeroy the Concordate Agent] St5 Dx7 Co11 In8 Wi7 Ch6 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: acid resistance Scroll identification only worked 100 times out of 152 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 60 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 131 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 85% chance Musable item generation frequency had a negative bias of 3% Wand drop chance was reduced to 91% Potion drop chance was reduced to 85% Armor drop chance was reduced to 75% Tool drop chance was reduced to 91% Monster death drops spawned with only 99% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: healing spells (turn 239) The following skill became untrainable if you tried to train it too early: broadsword (turn 20) The following skill became untrainable after a while: high heels (turn 64014) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 24625) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 48351 Monster spawn increase reached its maximum at turn 130465 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 415692 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: young adult red dragon (freq bonus 4) The monster species that spawned more often: metal eater (freq bonus 6) The monster species that spawned more often: j:Fg`YjSv{8$:Usf8T1^Sx;q (freq bonus 20) The monster species that spawned more often: yellow mushroom patch (freq bonus 4) The monster species that spawned more often: dazzling piercer (freq bonus 2) The monster species that spawned more often: purple spore (freq bonus 12) The monster species that spawned more often: prick force patch (freq bonus 12) The monster species that spawned more often: techno patch (freq bonus 9) The monster species that spawned more often: sticky warp patch (freq bonus 8) The monster species that spawned more often: RNG Kriminologist (freq bonus 12) The monster species that spawned more often: mad cat (freq bonus 3) The monster species that spawned more often: tetanized thrall (freq bonus 24) The monster species that spawned more often: agent black patch (freq bonus 24) The monster species that spawned more often: Maladjusted Leon (freq bonus 8) The monster species that spawned more often: real fire hound (freq bonus 9) The monster species that spawned more often: sakah sephirah (freq bonus 18) The monster species that spawned more often: bad force patch (freq bonus 12) The monster species that spawned more often: tu-tara edgecutter (freq bonus 9) The monster species that spawned more often: posturer vole connecticut shuffled (freq bonus 8) The monster species that spawned more often: sheathed starving undeceive (freq bonus 6) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 1) The monster trait that was more common: monsters that revive after death (freq bonus 4) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 2) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 6) The monster species that never randomly spawned: karnel The monster species that never randomly spawned: skilled bulb The monster species that never randomly spawned: tron bug The monster species that never randomly spawned: wyvern The monster species that never randomly spawned: teleporting demon The monster species that never randomly spawned: solid mold The monster species that never randomly spawned: pustulent patch The monster species that never randomly spawned: spike spore The monster species that never randomly spawned: flux postclassical anxiously bluntest The monster species that never randomly spawned: giant lamprey The monster class that always generated with extra speed: turret The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: blue spell stone (gray) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: opal (white) The RNG hath decreed that this item was never generated: scaling stone (gray) The RNG hath decreed that this item was never generated: thunder (rollover) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: rose quartz (pink) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 7) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 238) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 19) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: skill up (OPGELEVELT, freq bonus 37) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 17) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: dragon eyepatch ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 16) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: gain corruption (wrath, freq bonus 6) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 11) The RNG hath decreed that this item was generated more often: unlucky stone (gray, freq bonus 95) The RNG hath decreed that this item was generated more often: copper dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 8) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 5) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 3) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 28) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 100) The RNG hath decreed that this item was always generated cursed: amulet of flying (convex) The RNG hath decreed that this item was always generated cursed: magic dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: muteness stone (gray) The RNG hath decreed that this item was always generated cursed: special leather armor ((null)) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this item was always generated cursed: secret attack stone (gray) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: cure burn (fiery) The RNG hath decreed that this item was always generated cursed: sniper rifle ((null)) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this trap was always invisible: wishing trap The RNG hath decreed that this trap was generated more often: nasty nation trap (freq bonus 2) Trap randomization happened for 1 in 882 traps Trap difficulty was increased by 28 Next attribute increase check would have come at turn 693 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were prevented from having glib combat (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (883) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (green bowel) * sedge hat (formula one helmet) * skullcap (middle-earth helmet) * flack helmet (round helmet) * crystal helm (filtered helmet) * mining helm (hacker helmet) * field helm (spired helmet) * helm of safeguard (RNG helmet) * war hat (bluy helmet) * plasteel gloves (white gloves) * leather gloves (grey-shaded gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (paper gloves) * commander gloves (mirrored gloves) * field gloves (viva gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (profiled boots) * boots of safeguard (tightly fitting boots) Scrolls scroll of healing (TA PUUN) scroll of mana (REQUICO SIDES) scroll of phase door (SWEET FEET) scroll of standard id (GNOZAB) scroll of cure (HI BILLY MAZE HERE) * scroll of extra healing (I COMPLETED HAZARDOUS COURSE 2 WITHOUT CHEATING) * scroll of greater mana restoration (YOU CALL IT THANKSGIVING I CALL YOUR HOLIDAY HELL DAY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.