Leeroy, chaotic male albae Thalmor ------------- |...........+ |........$..| |...........| |........@@.| #,, ............| # # |...........| ---------+--- [Leeroy the Concordate Agent] St7 Dx10 Co8 In10 Wi9 Ch13 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 145 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 16 Amulet identification only worked 15 times out of 24 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 167 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 32% chance Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 1% Ring drop chance was reduced to 73% Weapon drop chance was reduced to 90% Tool drop chance was reduced to 60% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: javelin The following skill became untrainable if you tried to train it too early: missile weapons (turn 52) The following skill became untrainable if you tried to train it too early: lightsaber (turn 350) The following skill became untrainable after a while: missile weapons (turn 15594) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 14500) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 17333 Monster spawn increase reached its maximum at turn 96963 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1746144 The monster class that cannot be genocided was lich The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: Johanetta's pointy girl shoe (freq bonus 16) The monster species that spawned more often: illiterate from the hunger games (freq bonus 8) The monster species that spawned more often: hawk (freq bonus 24) The monster species that spawned more often: creeping garnet gems (freq bonus 12) The monster species that spawned more often: novice paladin (freq bonus 3) The monster species that spawned more often: snuffler condenser decameter froward (freq bonus 9) The monster species that spawned more often: hairy force fungus (freq bonus 6) The monster species that spawned more often: bronze beetle (freq bonus 42) The monster species that spawned more often: nether wraith (freq bonus 48) The monster species that spawned more often: phase shifter (freq bonus 4) The monster species that spawned more often: tunneling worm (freq bonus 18) The monster species that spawned more often: animals (freq bonus 15) The monster species that spawned more often: elder sky dragon (freq bonus 24) The monster species that spawned more often: misshapen (freq bonus 30) The monster species that spawned more often: heath (freq bonus 8) The monster species that spawned more often: full trapper (freq bonus 20) The monster species that spawned more often: undergod bomb (freq bonus 12) The monster species that spawned more often: intestate tabstop (freq bonus 8) The monster species that spawned more often: depowered mold (freq bonus 24) The monster species that spawned more often: wine village ogre (freq bonus 8) The monster trait that was more common: monsters whose attacks cause slippery fingers (freq bonus 2) The monster trait that was more common: monsters that can see invisible (freq bonus 3) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 20) The monster trait that was more common: monsters that have no limbs (freq bonus 1) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 3) The monster trait that was more common: monsters that want quest artifacts (freq bonus 1) The monster trait that was more common: monsters with sleep resistance (freq bonus 3) The monster trait that was more common: monsters that eat veggies (freq bonus 2) The monster trait that was more common: monsters that count as orc (freq bonus 12) The monster species that never randomly spawned: blink dog The monster species that never randomly spawned: shade grue The monster species that never randomly spawned: crunchy patch The monster species that never randomly spawned: lesser hell-beast The monster species that never randomly spawned: rainbow mold The monster species that never randomly spawned: gnome battlemaster The monster species that never randomly spawned: storm lord The monster species that never randomly spawned: weapon imp The monster species that never randomly spawned: thick disenchanter The monster species that never randomly spawned: Ruggo the Gnome King The monster class that always generated with extra speed: unicorn or horse The RNG hath decreed that this item was never generated: morning star ((null)) The RNG hath decreed that this item was never generated: hoe sable ((null)) The RNG hath decreed that this item was never generated: helm of full nutrition (brick helmet) The RNG hath decreed that this item was never generated: create facility (HARATTAMA KIYOTTAMA) The RNG hath decreed that this item was never generated: curse items (accursed) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: memory (turquoise) The RNG hath decreed that this item was never generated: whispering helmet (spired helmet) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: helm of telepathy (visored helmet) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 35) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 18) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 20) The RNG hath decreed that this item was generated more often: icky blade ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: flint (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: blue dragon scale shield (blue dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 8) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 5) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 7) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: disconnect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: fire (natural, freq bonus 9) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 9) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 41) The RNG hath decreed that this item was always generated cursed: gold detection (THARR) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: silver saber ((null)) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: rubber apron (apron) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: mining helm (round helmet) The RNG hath decreed that this item was always generated cursed: amulet of data storage (icosaedrical) The RNG hath decreed that this item was always generated cursed: elemental beam (wet) The RNG hath decreed that this trap was always invisible: bloodthirsty trap The RNG hath decreed that this trap was generated more often: scaling trap (freq bonus 2) Trap randomization happened for 1 in 240 traps Next attribute increase check would have come at turn 317 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had not decided on your sexuality yet You were prevented from having magic resistance (0) You were prevented from having clairvoyance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (526) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (echo helmet) * sedge hat (wide metal helm) * skullcap (filtered helmet) * flack helmet (bug-tracking helmet) * crystal helm (fish bowl) * mining helm (steel helmet) * field helm (eternal helmet) * helm of safeguard (yellow helmet) * war hat (cone-shaped helmet) * plasteel gloves (white gloves) * leather gloves (riding gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (natural gloves) * commander gloves (uncanny gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (street boots) * field boots (thigh boots) * boots of safeguard (rain boots) Scrolls scroll of healing (MANCHNOBIS CHOLCHOBE MALASET IAT) scroll of mana (ZAWESOME) scroll of phase door (FIQQY FAZBEAR) scroll of standard id (ADOM IS SO GAY AND HAS TITANS SAY THUMB WHICH MEANS DAUMEN) scroll of cure (THE TYPE OF ICE BLOCK HATES YOU) * scroll of extra healing (HALLS OF MANDOS) * scroll of greater mana restoration (FIQHACK ALLOWS MONSTERS TO GENOCIDE YOU AND THERE IS ZERO DEFENSE AGAINST THAT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.