Leeroy, chaotic male albae Thalmor ------- |.@@..# ..$....# |........ --------- [Leeroy the Concordate Agent] St9 Dx10 Co7 In14 Wi8 Ch6 ThaAlbMalCha Dlvl:1 $0 HP23(23) Pw18(18) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a chaotic male albae Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: speed You could not have this property intrinsically: displacement Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 88% chance Musable item generation frequency had a negative bias of 17% Potion drop chance was reduced to 92% Armor drop chance was reduced to 92% Concealing monsters were spawned underneath items 34% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: mace The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 703) The following skill became untrainable if you tried to train it too early: martial arts (turn 696) The following skill became untrainable after a while: spirituality (turn 47284) The following skill couldn't be trained before a certain turn number is reached: mace (turn 47122) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 49728 Monster spawn increase reached its maximum at turn 312978 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2757196 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: ant or other insect (freq bonus 6) The monster species that spawned more often: mana vortex (freq bonus 32) The monster species that spawned more often: indigo mushroom (freq bonus 8) The monster species that spawned more often: landfall thoroughfare (freq bonus 54) The monster species that spawned more often: coriander depreciative (freq bonus 30) The monster species that spawned more often: garo nymph (freq bonus 9) The monster species that spawned more often: arctic fern sprout (freq bonus 28) The monster species that spawned more often: intoner (freq bonus 8) The monster species that spawned more often: brittle snooking (freq bonus 14) The monster species that spawned more often: mBDDVbfL9-`!U7|?Xz(&xa6 (freq bonus 27) The monster species that spawned more often: capuchin monkey (freq bonus 16) The monster species that spawned more often: unaffected truncating (freq bonus 9) The monster species that spawned more often: baby rainbow dragon (freq bonus 16) The monster species that spawned more often: thankyou slicking (freq bonus 9) The monster species that spawned more often: precivilization tune whipt (freq bonus 27) The monster species that spawned more often: Warder Sergeant (freq bonus 14) The monster species that spawned more often: dehnah sephirah (freq bonus 8) The monster species that spawned more often: nitrogen heiled cessing (freq bonus 16) The monster species that spawned more often: shock troll (freq bonus 8) The monster species that spawned more often: desert ghost (freq bonus 20) The monster species that spawned more often: pimping prostitute (freq bonus 36) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 2) The monster trait that was more common: monsters that are always male (freq bonus 1) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 6) The monster trait that was more common: monsters that make chicken sounds (freq bonus 8) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain strength (freq bonus 1) The monster species that never randomly spawned: dull patch The monster species that never randomly spawned: carbo chestiest The monster species that never randomly spawned: outhitting gastroscope The monster species that never randomly spawned: pond naga hatchling The monster species that never randomly spawned: frank stone The monster species that never randomly spawned: snow monkey The monster species that never randomly spawned: vile witch The monster species that never randomly spawned: phasing tengu The monster species that never randomly spawned: armor-piercing lich The monster species that never randomly spawned: green beetle The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: salt chunk (gray) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: implant of bile (pure) The RNG hath decreed that this item was never generated: jumping (torn) The RNG hath decreed that this item was never generated: bunny uniform (red leather armor) The RNG hath decreed that this item was never generated: godmode (heavenly) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: make invisible (marble, freq bonus 8) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 59) The RNG hath decreed that this item was generated more often: data chip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 14) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 15) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 32) The RNG hath decreed that this item was generated more often: booze (brown, freq bonus 8) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 13) The RNG hath decreed that this item was generated more often: great houchou ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 12) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 5) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 7) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 11) The RNG hath decreed that this item was always generated cursed: ice (iceblock) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: silk spear ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: melon ((null)) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this trap was always invisible: anastasia trap The RNG hath decreed that this trap was generated more often: trashing trap (freq bonus 1) Trap randomization happened for 1 in 838 traps Next attribute increase check would have come at turn 592 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Lorien The version you were playing was: Unix SlashEMExtended Version 2.2.7 (6aa92175) - last build Thu Jul 26 23:42:01 2018. You could not have safely prayed (205) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (rural helmet) * sedge hat (dream helmet) * skullcap (viking helmet) * flack helmet (poor helmet) * crystal helm (water-pipe helmet) * mining helm (silk helmet) * field helm (twisted visor helmet) * helm of safeguard (spinning helmet) * war hat (chain-aventailed helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (black gloves) * commander gloves (racer gloves) * field gloves (silk fingerlings) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (hot boots) * boots of safeguard (battle boots) Scrolls scroll of healing (KINUESILI STATION) scroll of mana (JUGEMJUGEMGOGOUNO) scroll of phase door (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of standard id (WINDING FIERCE TO ATTACK MESS ENEMY) scroll of cure (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) * scroll of extra healing (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) * scroll of greater mana restoration (WORLD ENDING LEATHER PUMPS OF RAGNAROK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.